Victorian Justice League: Flash: Difference between revisions
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Speed (15 pts, 2400mph, -8 attack penalty); Pummel (+4); Surface Tension (+1) = 20spp | Speed (15 pts, 2400mph, -8 attack penalty); Pummel (+4); Surface Tension (+1) = 20spp | ||
!! Still 5spp left to spend !! | '''!! Still 5spp left to spend !!''' | ||
== Gear == | == Gear == |
Revision as of 09:54, 1 September 2022
A player character in Victorian Justice League: A Tale of Two Cities.
Background, description and miscellaneous information here.
Hindrances
Curious (major)
Heroic (major)
Secret Identity (major)
Traits
Attributes
Agility d8
Smarts d10
Spirit d6
Strength d6
Vigor d6
Skills
Athletics* d8
Common Knowledge* d4
Fighting d6 (+4 on one attack per turn)
Focus d4
Notice* d6
Persuasion* d4
Repair d6
Research d8
Science d8
Stealth* d4
Note: After study or observation, make a Smarts roll to gain d4 (d6 with a raise) in a relevant skill.
Derived Statistics
Pace: effectively 3,600" or 2,400mph (can run on water and up walls)
Parry: 5 (-8 to be hit while speeding)
Toughness: 7 (2)
Edges
Jack-of-All-Trades
McGyver
Super Powers (free)
The Best There Is (Speed)
Super Powers (45 + 5 spp, limit 15)
Additional Action (10): 3 actions; Fast Action (+2); Evaluation (+2) = 14spp
Melee Attack (speed punches) (6) Str+3d6 = 6spp
Regeneration (once an hour) 5spp
Speed (15 pts, 2400mph, -8 attack penalty); Pummel (+4); Surface Tension (+1) = 20spp
!! Still 5spp left to spend !!
Gear
Body suit (Armor +2, hidden in a pocket watch)
Tool kit
Experience
Rank: Seasoned
- Advances
- 1. raised Smarts?
- 2. raised Repair, Research?
- 3. gained McGyver?
- 4. raised Agility?