Exploring the Halls of Arden Vul: Nico WWN: Difference between revisions
Jump to navigation
Jump to search
Atlictoatl (talk | contribs) |
|||
Line 5: | Line 5: | ||
*Class L4 | *Class L4 | ||
*Background: | *Background: Merchant | ||
*Class Ability: | *Class Ability: Masterful Expertise (Instant action: re-roll any non-Combat skill check once per Scene) | Quick Learner (1 extra skill point per level, for non-combat skills only) | ||
*Languages: Archontean, TBD | *Languages: Archontean, TBD | ||
Line 21: | Line 21: | ||
===Attributes=== | ===Attributes=== | ||
*Strength | *14 Strength (+1) | ||
*Intelligence | *14 Intelligence (+1) | ||
*Wisdom | *07 Wisdom (-1) | ||
*Dexterity | *14 Dexterity (+1) | ||
*Constitution | *08 Constitution (+0) | ||
*Charisma | *18 Charisma (+2) | ||
===Skills=== | ===Skills=== | ||
* | *Connect-0 | ||
*Craft-1 | |||
*Know-1 | |||
*Shoot-1 | |||
*Sneak-1 | |||
*Trade-2 | |||
===Foci=== | ===Foci=== | ||
* | *Deadeye-1 (Instant action: Ready a stowed ranged weapon, use a bow at melee range at -4, add Shoot skill level to ranged weapon damage) | ||
*Polymath-2 (Treat all non-combat Skills as level 1 for purposes of skill checks) | |||
===Conflict=== | ===Conflict=== | ||
*HP: | *HP: 16 | ||
*System Strain: | *System Strain: 0/8 | ||
*AC: (Unarmored AC: ) | *AC: 13 (Unarmored AC: ) | ||
*Initiative Bonus: | *Initiative Bonus: +1 | ||
*Bonus to reaction rolls: | *Bonus to reaction rolls: | ||
Basic Attack Bonus: | Basic Attack Bonus: +2 | ||
*Melee Attack Bonus: | *Melee Attack Bonus: -1 (+1 STR, -2 no Stab skill) | ||
*Ranged Attack Bonus: | *Ranged Attack Bonus: +2 (DEX and Shoot) | ||
Weapons: | Weapons: | ||
* | *Bow, large: +4, 1d8+2 dmg, 100/600 range, load arrow as On Turn action | ||
* | *Dagger, thrown: +4, 1d4+2 dmg, 30/60 range | ||
*Dagger: +1, 1d4+1 dmg, Shock 1/AC 15 | |||
*Hand Axe: +1, 1d6+1 dmg, Shock 1/AC 15 | |||
===Saving Throws=== | ===Saving Throws=== | ||
*Physical | *11 Physical | ||
*Evasion | *11 Evasion | ||
*Mental | *10 Mental | ||
*Luck | *12 Luck | ||
===Equipment=== | ===Equipment=== | ||
Encumbrance: | Encumbrance: 13/14 | ||
Worn: | Worn: | ||
* | *Buff Coat | ||
* | *Backpack (1 enc) | ||
Readied: | |||
* | *Bow, Large (2 enc) | ||
* | *Quiver & Arrows x20 (1 enc) | ||
Backpack: | *Dagger (1 enc) | ||
* | *Hand Axe (1 enc) | ||
* | *Tinder box & Torches x3 (1 enc) | ||
Backpack (Stowed): | |||
*Cooking utensils and 1 wk rations (5 enc) | |||
*Waterskin (1 enc) | |||
Stashed (where): | Stashed (where): | ||
*V | *V | ||
*W | *W | ||
Wealth: | Wealth: | ||
*Coinpurse: | *Coinpurse: 20 sp | ||
*Factor (which factor): | *Factor (which factor): | ||
Revision as of 21:29, 19 December 2022
Nico
From the common classes, Nico has tried to use his knowledge and charm to climb the social ladder and make his fortune. Despite his skills, his low-class upbringing has always worked against him, leaving him frustrated and near-penniless. He decided to head to Arden Vul and find some valuable items himself to make that fortune he dreams of and force the social elites to take him seriously.
- Class L4
- Background: Merchant
- Class Ability: Masterful Expertise (Instant action: re-roll any non-Combat skill check once per Scene) | Quick Learner (1 extra skill point per level, for non-combat skills only)
- Languages: Archontean, TBD
~*~
- Traits: Persistent yet Envious and Stubborn
- Secondary Skill: bookbinder
- Chaotic, Alignment Goal: Disrupt a prevailing order
- Personal Goal: Be accepted into a higher social order
~*~
- XP: 12
Attributes
- 14 Strength (+1)
- 14 Intelligence (+1)
- 07 Wisdom (-1)
- 14 Dexterity (+1)
- 08 Constitution (+0)
- 18 Charisma (+2)
Skills
- Connect-0
- Craft-1
- Know-1
- Shoot-1
- Sneak-1
- Trade-2
Foci
- Deadeye-1 (Instant action: Ready a stowed ranged weapon, use a bow at melee range at -4, add Shoot skill level to ranged weapon damage)
- Polymath-2 (Treat all non-combat Skills as level 1 for purposes of skill checks)
Conflict
- HP: 16
- System Strain: 0/8
- AC: 13 (Unarmored AC: )
- Initiative Bonus: +1
- Bonus to reaction rolls:
Basic Attack Bonus: +2
- Melee Attack Bonus: -1 (+1 STR, -2 no Stab skill)
- Ranged Attack Bonus: +2 (DEX and Shoot)
Weapons:
- Bow, large: +4, 1d8+2 dmg, 100/600 range, load arrow as On Turn action
- Dagger, thrown: +4, 1d4+2 dmg, 30/60 range
- Dagger: +1, 1d4+1 dmg, Shock 1/AC 15
- Hand Axe: +1, 1d6+1 dmg, Shock 1/AC 15
Saving Throws
- 11 Physical
- 11 Evasion
- 10 Mental
- 12 Luck
Equipment
Encumbrance: 13/14
Worn:
- Buff Coat
- Backpack (1 enc)
Readied:
- Bow, Large (2 enc)
- Quiver & Arrows x20 (1 enc)
- Dagger (1 enc)
- Hand Axe (1 enc)
- Tinder box & Torches x3 (1 enc)
Backpack (Stowed):
- Cooking utensils and 1 wk rations (5 enc)
- Waterskin (1 enc)
Stashed (where):
- V
- W
Wealth:
- Coinpurse: 20 sp
- Factor (which factor):
Hired Help
Retainers:
- X
Mercenaries:
- Y
Specialists:
- Z