Into the Wild Woods: Truman: Difference between revisions
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== Combat == | == Combat == | ||
*AC | *AC | ||
*HP | *HP 13 | ||
*Movement Rate | *Movement Rate | ||
*Initiative Modifier | *Initiative Modifier |
Revision as of 04:03, 20 April 2023
Rank
- Human Knight 2
- XP: 2,070/4,140
- Alignment: Lawful
- Retainer and squire of Archimedes Zed
Attributes
- 10 STR
- 12 INT
- 12 WIS
- 11 DEX
- 12 CON
- 14 CHA (+1)
Skills
- Languages
- General Skills
- Riding: Skilled (10+)
- Animal Handling: Proficient (15+)
- Class Abilities
- +2 bonus against Fear and Charm effects
- Morale +1
- Cleave
- Knacks
- Toughness (D10 for HP)
Combat
- AC
- HP 13
- Movement Rate
- Initiative Modifier
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis
- Poison & Death
- Blast & Breath
- Staves & Wands
- Spells
Equipment
- Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
- Then list
- Those things
- Individually