G2W: Timbeo Tam: Difference between revisions

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*Name: Timbeo Tam
*Name: Timbeo Tam
*Class: Fighter               
*Class: Fighter               
*Level: 1                  
*Level: 2                  
*XP:  0/3
*XP:  3/6
*Age: 31       
*Age: 31       
*Languages: Common         
*Languages: Common         
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==Attributes:==
==Attributes:==
*Strength      16 (+1)
*Strength      17 (+1) One ability increase
*Dexterity      9
*Dexterity      9
*Constitution  9  
*Constitution  9  
*Intelligence  12
*Intelligence  12
*Wisdom        9
*Wisdom        9
*Charisma      13
*Charisma      14 (+1) One ability increase


===Other Stats===
===Other Stats===
*Movement Rate:
*Movement Rate:
* HP: 8/8
* HP: 16/16
* System Strain:
* System Strain:
* AC:
* AC: 15
* Attacks:
* Attack Bonus: +3 melee, +2 ranged
* Saves:
* Saves:
** Evasion:
** Evasion: 14
** Mental:
** Mental: 14
** Physical:
** Physical: 13
**Luck: 14


===Skills===
===Skills===
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* Convince
* Convince
* Craft
* Craft
* Exert
* '''Exert 0'''
* Heal
* Heal
* Know
* Know
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*Alert 1. Cannot be surprised, nor can opponents use an execution attack against me. +1 to initiative rolls, or roll twice and take best.
*Alert 1. Cannot be surprised, nor can opponents use an execution attack against me. +1 to initiative rolls, or roll twice and take best.
*Armsmaster 1. Ready a stowed melee or thrown weapon as an instant action, add stab damage to melee or thrown weapon, or shock.
*Armsmaster 1. Ready a stowed melee or thrown weapon as an instant action, add stab damage to melee or thrown weapon, or shock.
*Die Hard 1.


===Class Abilities===
===Class Abilities===

Latest revision as of 13:51, 13 August 2023

- Main Page; Gateway to the West:Main_Page

  • Name: Timbeo Tam
  • Class: Fighter
  • Level: 2
  • XP: 3/6
  • Age: 31
  • Languages: Common
  • Background: Soldier
  • Description: A world-weary wanderer, Timbeo Tam has been traveling since he was a teenager, serving in one army after another. Realizing this was no way to get wealthy, he has switched careers to that of an adventurer.

Attributes:[edit]

  • Strength 17 (+1) One ability increase
  • Dexterity 9
  • Constitution 9
  • Intelligence 12
  • Wisdom 9
  • Charisma 14 (+1) One ability increase

Other Stats[edit]

  • Movement Rate:
  • HP: 16/16
  • System Strain:
  • AC: 15
  • Attack Bonus: +3 melee, +2 ranged
  • Saves:
    • Evasion: 14
    • Mental: 14
    • Physical: 13
    • Luck: 14

Skills[edit]

  • Administer
  • Connect
  • Convince
  • Craft
  • Exert 0
  • Heal
  • Know
  • Lead 0
  • Magic
  • Notice 0
  • Perform
  • Pray
  • Punch
  • Ride
  • Sail
  • Shoot 0
  • Sneak
  • Stab 1
  • Survive
  • Trade
  • Trade
  • Work

Magic Powers[edit]

Foci[edit]

  • Alert 1. Cannot be surprised, nor can opponents use an execution attack against me. +1 to initiative rolls, or roll twice and take best.
  • Armsmaster 1. Ready a stowed melee or thrown weapon as an instant action, add stab damage to melee or thrown weapon, or shock.
  • Die Hard 1.

Class Abilities[edit]

  • Killing Blow, add Class level, rounded up, to all damage dealt. +1 to all damage dealt.
  • Veteran's Luck. Once per scene can turn a missed attack into a hit or a hit into a miss as an instant action.

Equipment[edit]

  • Readied (6/8)
    • Pieced Armor (AC 14)
    • Large shield (+1 AC)
    • Short Sword (1d6+2 damage, Shock 3/AC 15)
    • Dagger (1d4+2 damage, Shock 2/AC 15)
    • Backpack
  • Stowed (16)
    • Tinder box and (3) torches
    • Bedroll
  • Money: 15 sp