G2W: Timbeo Tam: Difference between revisions
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*Name: Timbeo Tam | *Name: Timbeo Tam | ||
*Class: Fighter | *Class: Fighter | ||
*Level: | *Level: 2 | ||
*XP: | *XP: 3/6 | ||
*Age: 31 | *Age: 31 | ||
*Languages: Common | *Languages: Common | ||
Line 11: | Line 11: | ||
==Attributes:== | ==Attributes:== | ||
*Strength | *Strength 17 (+1) One ability increase | ||
*Dexterity 9 | *Dexterity 9 | ||
*Constitution 9 | *Constitution 9 | ||
*Intelligence 12 | *Intelligence 12 | ||
*Wisdom 9 | *Wisdom 9 | ||
*Charisma | *Charisma 14 (+1) One ability increase | ||
===Other Stats=== | ===Other Stats=== | ||
*Movement Rate: | *Movement Rate: | ||
* HP: | * HP: 16/16 | ||
* System Strain: | * System Strain: | ||
* AC: | * AC: 15 | ||
* | * Attack Bonus: +3 melee, +2 ranged | ||
* Saves: | * Saves: | ||
** Evasion: | ** Evasion: 14 | ||
** Mental: | ** Mental: 14 | ||
** Physical: | ** Physical: 13 | ||
**Luck: 14 | |||
===Skills=== | ===Skills=== | ||
Line 34: | Line 35: | ||
* Convince | * Convince | ||
* Craft | * Craft | ||
* Exert | * '''Exert 0''' | ||
* Heal | * Heal | ||
* Know | * Know | ||
Line 59: | Line 60: | ||
*Alert 1. Cannot be surprised, nor can opponents use an execution attack against me. +1 to initiative rolls, or roll twice and take best. | *Alert 1. Cannot be surprised, nor can opponents use an execution attack against me. +1 to initiative rolls, or roll twice and take best. | ||
*Armsmaster 1. Ready a stowed melee or thrown weapon as an instant action, add stab damage to melee or thrown weapon, or shock. | *Armsmaster 1. Ready a stowed melee or thrown weapon as an instant action, add stab damage to melee or thrown weapon, or shock. | ||
*Die Hard 1. | |||
===Class Abilities=== | ===Class Abilities=== |
Latest revision as of 13:51, 13 August 2023
- Main Page; Gateway to the West:Main_Page
- Name: Timbeo Tam
- Class: Fighter
- Level: 2
- XP: 3/6
- Age: 31
- Languages: Common
- Background: Soldier
- Description: A world-weary wanderer, Timbeo Tam has been traveling since he was a teenager, serving in one army after another. Realizing this was no way to get wealthy, he has switched careers to that of an adventurer.
Attributes:[edit]
- Strength 17 (+1) One ability increase
- Dexterity 9
- Constitution 9
- Intelligence 12
- Wisdom 9
- Charisma 14 (+1) One ability increase
Other Stats[edit]
- Movement Rate:
- HP: 16/16
- System Strain:
- AC: 15
- Attack Bonus: +3 melee, +2 ranged
- Saves:
- Evasion: 14
- Mental: 14
- Physical: 13
- Luck: 14
Skills[edit]
- Administer
- Connect
- Convince
- Craft
- Exert 0
- Heal
- Know
- Lead 0
- Magic
- Notice 0
- Perform
- Pray
- Punch
- Ride
- Sail
- Shoot 0
- Sneak
- Stab 1
- Survive
- Trade
- Trade
- Work
Magic Powers[edit]
Foci[edit]
- Alert 1. Cannot be surprised, nor can opponents use an execution attack against me. +1 to initiative rolls, or roll twice and take best.
- Armsmaster 1. Ready a stowed melee or thrown weapon as an instant action, add stab damage to melee or thrown weapon, or shock.
- Die Hard 1.
Class Abilities[edit]
- Killing Blow, add Class level, rounded up, to all damage dealt. +1 to all damage dealt.
- Veteran's Luck. Once per scene can turn a missed attack into a hit or a hit into a miss as an instant action.
Equipment[edit]
- Readied (6/8)
- Pieced Armor (AC 14)
- Large shield (+1 AC)
- Short Sword (1d6+2 damage, Shock 3/AC 15)
- Dagger (1d4+2 damage, Shock 2/AC 15)
- Backpack
- Stowed (16)
- Tinder box and (3) torches
- Bedroll
- Money: 15 sp