Firefly Prime: The Ship Herself: Difference between revisions

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==Ship Traits: Modules==
==Ship Traits: Modules==
All base Modules for your ship default to [[file:d6a.png|24px|d6]] - Module dice may be added to any action that utilizes that Module. Only one Module die may be applied to a given action.
All ships begin with the following Modules at the listed rating plus whatever Modules it receives for its class.


<u>'''Athens Class starts play with the following ranked Modules'''</u>:
*'''Helm''' [[file:d6a.png|24px|d6]] This includes atmospheric and extra-atmospheric maneuverability as well as the slip drive.  
*'''Helm''' [[file:d6a.png|24px|d6]] (PILOTING AND NAVIGATION) This includes atmospheric and extra-atmospheric maneuverability as well as the slip drive. The helm is the only system onboard capable of sending or receiving burst communications.
*'''Terminals''' [[file:d6a.png|24px|d6]] Electronic workstations are available throughout the ship.  
*'''Terminals''' [[file:d6a.png|24px|d6]] (NETWORKS AND SYSTEMS)  Electronic workstations are available throughout the ship.
*'''EVA Suits''' [enough for crew and passengers] [[file:d6a.png|24px|d6]] Rated for multiple atmospheric types as well as submersion and of course extra-atmospheric work.
*'''Med Bay''' [[file:d6a.png|24px|d6]] (TRAUMA AND MEDICINE) This fully stocked and equipped medical unit is capable of handling multiple simultaneous patients.
*'''Crew Berths''' [6] [[file:d0a.png|24px|d0]] Single berths meant for individual use but can sleep two for extended periods.   
*'''Machine Shop''' [[file:d6a.png|24px|d6]] (MECHANICS AND ENGINEERING) Fitted for extensive and varied repair and fabrication work for outside jobs and the maintenance of the ship.
*'''Tactical Turrets''' [[file:d6a.png|24px|d6]] (CROWD CONTROL AND TACTICAL RESPONSE) The ship is fitted with a nose turret as well as port and starboard turrets that can be set for mining lasers or solid state projectiles of various configuration.
*'''Onboard Data Library''' [[file:d6a.png|24px|d6]] (LOGISTICS AND ANALYSIS) Ship terminals only have access to outside system networks while on planets and moons that maintain such networks, so the contents of the Ship's Library can be a lifeline away from those sources.
*'''Atmo/Integrity''' [[file:d6a.png|24px|d6]] (ENVIRONMENTAL THREATS) This combination endo/exo environmental containment keeps the unwanted out and the wanted in and can adjust for temperature and caustic exposure.
*'''Shuttles''' [2] [[file:d6a.png|24px|d6]] Capable of extra-atmospheric maneuvers, the shuttles are nevertheless primarily used for short local excursions from the ship.
*'''EVA Suits''' [enough for crew and passengers] [[file:d6a.png|24px|d6]] Rated for multiple atmospheric types as well as submersion and extra-atmospheric work.
 
 
<u>'''The following Modules do not begin ranked on Athens Class'''</u>:
*'''Crew Berths''' [12] [[file:d0a.png|24px|d0]] Can each sleep two (2) comfortably, four (4) uncomfortably, and as many as sixteen (16) rotated by fours (4s) in six (6) hour shifts.   
*'''Mess/Commons''' [[file:d0a.png|24px|d0]] Full kitchen and dining area with adjacent lounge. Additional seating and tables folded into the bulkheads.
*'''Mess/Commons''' [[file:d0a.png|24px|d0]] Full kitchen and dining area with adjacent lounge. Additional seating and tables folded into the bulkheads.
*'''Cargo/Storage''' [[file:d0a.png|24px|d0]] This is essentially the entire lower deck of the ship.
*'''Cargo/Storage''' [[file:d0a.png|24px|d0]]
 
 
If a Module has a Role listed beside it in parenthesis, step its die up one step for each character who has that role ranked at [[file:d10a.png|24px|d10]] to a max of [[file:d12a.png|24px|d12]] If anyone has DIPLOMACY AND COMMAND ranked at [[file:d10a.png|24px|d10]] step up one '''(1)''' Module of your choosing by one '''(1)''' to a max of [[file:d12a.png|24px|d12]]


[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]

Revision as of 01:20, 14 June 2023

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Ship Traits: Roles

Ships don't have roles per se. Players use their own Roles for ship based actions.

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Ship Traits: Attributes

Ship based actions require the player use the ship's Attributes rather than their personal Attributes. Ship Attributes are Hull, Engines, and Systems. These are based on the ship's Class Distinction:


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Ship Traits: Distinctions

In addition to their Class Distinction, Ships gain s Background and Quirk Distinction, just like the characters. Players rolling ship based actions can choose to use one of their own Distinctions or one of the ship's Distinctions. All three (3) ship Distinctions come with theHinder SFX.


Hinder: Sometimes a distinction works against you. Roll d4 instead of d8 to gain 1 PP

Class Distinction: Your ship's class determines the ratings of her Attributes and which Modules she starts play with.

Background Distinction: Your ship's Background Distinction tells some of her history before the crew owned her that lingers still.

Quirk Distinction: Your ship's Quirk Distinction describes an oddity about your ship that makes her unique from others of her kind.

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Ship Traits: Modules

All ships begin with the following Modules at the listed rating plus whatever Modules it receives for its class.

  • Helm d6 This includes atmospheric and extra-atmospheric maneuverability as well as the slip drive.
  • Terminals d6 Electronic workstations are available throughout the ship.
  • EVA Suits [enough for crew and passengers] d6 Rated for multiple atmospheric types as well as submersion and of course extra-atmospheric work.
  • Crew Berths [6] d0 Single berths meant for individual use but can sleep two for extended periods.
  • Mess/Commons d0 Full kitchen and dining area with adjacent lounge. Additional seating and tables folded into the bulkheads.
  • Cargo/Storage d0

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Knacks

Add a total of three (3) Knacks to one or more or higher ranked Module(s).

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Ship XP/PP and Hero Dice

The ship earns XP at a rate of one (1) per job, but no ship-specific PP is ever awarded. If Hitches are bought, or Hinder is employed, earned PP go to the rolling character. Likewise any earned Hero Points.

PP spent on any ship-based roll must come from the characters, with the primary difference being that any player may lend PP to the effort, not just the main roller. This does not extend to Hero Dice or other player resources.

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