Firefly Prime: The Ship Herself: Difference between revisions
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==Ship Traits: Distinctions== | ==Ship Traits: Distinctions== | ||
Ships only have s Class Distinction. Players rolling ship based actions can choose to use one of their own Distinctions or the ship's Class Distinctions. Class comes with the '''Hinder''' SFX. | |||
---- | ---- | ||
:'''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|20px|d8]] to gain 1 PP</u> | :'''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|20px|d8]] to gain 1 PP</u> | ||
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'''Class Distinction:''' Your ship's class determines the ratings of her Attributes and which Modules and upgrades she starts play with. | '''Class Distinction:''' Your ship's class determines the ratings of her Attributes and which Modules and upgrades she starts play with. | ||
:'''Firefly Class''' has the following Attributes: Hull [[file:d8a.png|24px|d8]] | Engines [[file:d10a.png|24px|d10]] | Systems [[file:d6a.png|24px|d6]] | :'''Firefly Class''' has the following Attributes: Hull [[file:d8a.png|24px|d8]] | Engines [[file:d10a.png|24px|d10]] | Systems [[file:d6a.png|24px|d6]] | ||
:'''Firefly Class''' has the following special Modules: Enlarged Cargo [[file:d6a.png|24px|d6]] | Med Suite [[file:d6a.png|24px|d6]] | Shuttles [2] [[file:d6a.png|24px|d6]] | | :'''Firefly Class''' has the following special Modules: Helm [[file:d6a.png|24px|d6]] | Terminals [[file:d6a.png|24px|d6]] | EVA Suits [enough for crew and passengers] [[file:d6a.png|24px|d6]] | Enlarged Cargo [[file:d6a.png|24px|d6]] | Med Suite [[file:d6a.png|24px|d6]] | Shuttles [2] [[file:d6a.png|24px|d6]] | Crew Berths [12] [[file:d0a.png|24px|d0]] | Mess/Commons [[file:d0a.png|24px|d0]] | Mule [1] [[file:d0a.png|24px|d0]] | ||
:'''Firefly Class''' has six points to spend on upgrades. Each point may be used to purchase a new [[file:d0a.png|24px|d0]] Module or be used to step up a Module by one (1) die type. Upgraded [[file:d0a.png|24px|d0]] Modules jump straight to [[file:d6a.png|24px|d6]] Modules cannot be stepped up beyond [[file:d12a.png|24px|d12]] | :'''Firefly Class''' has six points to spend on upgrades. Each point may be used to purchase a new [[file:d0a.png|24px|d0]] Module or be used to step up a Module by one (1) die type. Upgraded [[file:d0a.png|24px|d0]] Modules jump straight to [[file:d6a.png|24px|d6]] Modules cannot be stepped up beyond [[file:d12a.png|24px|d12]] | ||
:'''Firefly Class''' can support twenty (20) Modules Max. | :'''Firefly Class''' can support twenty (20) Modules Max. | ||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] |
Revision as of 02:33, 14 June 2023
Ship Traits: Roles
Ships don't have Roles. Players use their own Roles for ship based actions.
Ship Traits: Attributes
Ship based actions require the player use the ship's Attributes rather than their personal Attributes. Ship Attributes are Hull, Engines, and Systems. These are based on the ship's Class Distinction:
Ship Traits: Distinctions
Ships only have s Class Distinction. Players rolling ship based actions can choose to use one of their own Distinctions or the ship's Class Distinctions. Class comes with the Hinder SFX.
Class Distinction: Your ship's class determines the ratings of her Attributes and which Modules and upgrades she starts play with.
- Firefly Class has the following Attributes: Hull
| Engines
| Systems
- Firefly Class has the following special Modules: Helm
| Terminals
| EVA Suits [enough for crew and passengers]
| Enlarged Cargo
| Med Suite
| Shuttles [2]
| Crew Berths [12]
| Mess/Commons
| Mule [1]
- Firefly Class has six points to spend on upgrades. Each point may be used to purchase a new
Module or be used to step up a Module by one (1) die type. Upgraded
Modules jump straight to
Modules cannot be stepped up beyond
- Firefly Class can support twenty (20) Modules Max.
Ship Traits: Modules
All ships begin with the following Modules at the listed rating plus whatever Modules and/or upgrades it receives for its Class. Module dice can be added to any ship based action to which it might reasonably apply, but only one Module die can be added to a given roll.
- Helm
This includes atmospheric and extra-atmospheric maneuverability as well as the slip drive.
- Terminals
Electronic workstations are available throughout the ship.
- EVA Suits [enough for crew and passengers]
Rated for multiple atmospheric types as well as submersion and of course extra-atmospheric work.
- Crew Berths [6]
Single berths meant for individual use but can sleep two (2) for extended periods.
- Mess/Commons
Full kitchen and dining area with adjacent lounge. Additional seating and tables folded into the bulkheads.
SFX
Each of your ship's three (3) Distinctions come with the Hinder SFX
Each Distinction may accumulate a max of three (3) SFX including Hinder.
Pick two (2) custom SFX during Chargen. These may both be attached to one Distinction or split between two.
SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.
Ship XP/PP and Hero Dice
The ship earns XP at a rate of one (1) per job.
PP spent on any ship-based roll must come from the characters, with the primary difference being that any player may lend PP to the effort, not just the main roller. This does not extend to Hero Dice or other player resources.
If PP or Hero Dice are earned on a ship based roll, these go to the rolling character.