Firefly Prime: Ship Advancement: Difference between revisions
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*Step up one (1) Ship Attribute [Hull|Engine|Systems] by one die type: '''3 Experience''' ''No Attribute may be stepped up beyond'' [[file:d12a.png|24px|d12]] ''Only one (1) Attribute may be set at'' [[file:d12a.png|24px|d12]] | *Step up one (1) Ship Attribute [Hull|Engine|Systems] by one die type: '''3 Experience''' ''No Attribute may be stepped up beyond'' [[file:d12a.png|24px|d12]] ''Only one (1) Attribute may be set at'' [[file:d12a.png|24px|d12]] | ||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] |
Revision as of 23:39, 14 June 2023
Like characters, the ship earns experience that can be spent on advancements. Ships earn 1 xp per episode. Players are permitted to donate character experience to ship advancement spends.
Ship advancement may require more fictional support than character advancement due to the labor and materials required to justify upgrades.
Tier 0
Tier 0 changes will be considered on a case by case basis and require consensus from the group, but as a general rule the ship is the ship.
Tier 1
- Add a
Upgrade to the ship: 1 Experience Firefly Class can support a maximum of 10 Upgrades.
- Add a
Signature Asset: 1 Experience
Tier 2
- Step up a
Upgrade to
: 2 Experience
- Add a custom SFX to a Signature Asset: 2 Experience
Signature Assets can have a maximum of one (1) SFX
Signature Assets can have two (2).
- Add a custom SFX to an Upgrade: 2 Experience
Upgrades can have a maximum of one (1) SFX,
can have a maximum of two (2) SFX,
can have a maximum of three (3) SFX, and
can have as many as four (4) SFX.