Difference between revisions of "Warlock Thievish Skills"
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Revision as of 18:28, 27 January 2024
Warlock Thievish skills adapted for Amber Diceless RPG for the Jeweled Amber game.
Column header 1 | Column header 2 | Column header 3 |
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Row header 1 | x | x |
Row header A | Cell B | Cell C |
table working
Skill | Level One | Level Two | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Alchemy Duplicate | X | X | X | Alchemy Minor | Duplicate Common | Alchemy | Alchemy Difficult | Duplicate Poisons | Cell 9 | Cell 10 | ||
Bow Accuracy | + 5% | + 10% | + 15% | +20% | Critical | Critical + | Critical ± | |||||
Brawling | +1 | +2 | +3 | Tricks | x | x | x | x | x | x | x | |
Archery | + 5% | + 10% | + 15% | +20% | Critical | Critical + | Critical ± | |||||
Archery | X | X | X | Alchemy Minor | Duplicate Common | Alchemy | Alchemy Difficult | Duplicate Poisons | Cell 9 | Cell 10 | ||
Buckler Defense +1 +2 +3 vs. Arrows | X | +1 | +2 | +3 | VS | Thrown vs. | VS Arrows | x | x | x | Cell C | |
Archery | Cell B | Cell C | ||||||||||
Archery | Cell B | Cell C | ||||||||||
Archery | Cell B | Cell C | ||||||||||
Archery | Cell B | Cell C | ||||||||||
Archery | Cell B | Cell C |
Name/Description Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Acrobatics Basic APR% 2APR% 3APR% 4APR%
- Alchemy Duplicate
- Bow Accuracy: + 5% / + 10% / + 15% / +20% / Critical / Critical + / Critical ±
- Brawling "+1 +2 +3 Tricks
- Buckler Defense +1 +2 +3 vs. Thrown vs. Arrows
- Bypass Traps: 50% / 75% / 90% / 90%+10 / 90%+20 / 90%+30
- Camouflage Device +10% / +20% / +30% / +40% / +50% / +60% / +70% / +80%
- Camouflage Self * +25% / +50% / + 75%
- Cheat at Game of Skill +15% / +30% / +45% / +60%
- Climbing (Walls, Obstacles, etc.) +40% / +60% / +80% / +90%. Parkour is a skill taken seperatly.
- Code & Cipher Making Basic +I% / +2I% / +3I% / +4I% / +5I%
- Code & Cipher Breaking Basic +I% / +2I% / +3I% / +4I%
- Con Game Basic +5 to IDC / +10 / +15 / +20 / +25 / +30
- Counterfeit Coins 75% / 90% / 95%
- Counterfeit Magic Items 50% / 75% / 90% / 95%
- Dagger Attack +2 levels / +3 / +4 Extra Blow Dagger / Quickdraw
- Dagger Defense +1 level / +2 / +3 / +4 / Tricks
- Dagger Sure Strike x3 / x4 / x5 / x6
- Dagger Throwing Accuracy +5% / + 10% / + 15% / +20% Critical / Critical+ / Critical±
- Dagger Range Extension *
- Detect Clerical Item 75% / 90%
- Detect Evil or Good 75% / 90%
- Detect Illusion I% / 2I% / 3I% / 4I%
- Detect Magic Item 75% / 90%
- Detect Noise +15% +30% / +45% / +60% / +75% / +90%
- Detect Shifting Walls +20% / +40% / +60% / +80%
- Detect Sloping Floors +20% / +40% / +60% / +80%
- Dice Manipulation 75% / 90%
- Direction Finding & Accuracy North 50% Bump / 75% Bump / 90% Bump
- Disguise Basic +30% / +60% / Doppelgang
- Dodge Missiles +5% vs.T / +5% vs.A / +10% all / +15% all
- Double Dagger Attack -3 / -2 / -1 / +0
- Double Dagger Draw Basic Quickdraw
- Double Dagger Throw -20% / -10% / +0
- Double Short Sword Attack -3 / -2 / -1 +0
- Echo Walk 50% / 75% / 90%
- Entertaining +C% / +2C% / +3C% / +4C% / +5C%
- Escape From Restraints Basic +DA% / +2DA% / +3DA%
- Estimate Range ±10% / ±5% / ±1%
- Estimate Volume ±20% / ±10% / ±5%
- Evaluate Treasure ±25% / ±10%
- Extra Arrow -20% / -15% / -10% / -5% / +0
- Fast Talking +IC% / +2IC% / +3IC%
- Fist Attack +2 / +3 / +4 / Extra Blow
- Fist Defense +1 / +2 / +3 / +4
- Forgery 80% / 90%
- Game of Skill +15% / +30% / +45% / +60%
- Grappling Hook 30% / 50% / 70% / 90%
- Heist From Packs & Bundles 50% / 75% / 90%
- Horsemanship +APR% / +2APR% / +3APR%
- Identify Clerical Item 20% / 40% / 60% / 80%
- Identify Magical Item 20% / 40% / 60% / 80%
- Identify Metals 75% 90%
- Identify Poisoning 3I%
- Increased Memorization +I% / +2I% / + 3I%
- Jam Portals 50% / 75% / 90%
- Jewelry Smithing + 20% / +40% / Cut Gems / Cut+20% / Cut+40%
- Jimmy Portals 50% / 75% / 90%
- Juggle Basic +30% / +60% / +80% / +90% / +95% / +99%
- Jumping & Leaping APR% / 2APR% / 3APR% / 4APR%
- Lie Convincingly * +25% / +50% / +75% / +90%
- Lip Reading 50% / 75% / 90%
- Locksmithing Basic + 10% / +20% +30% +40% +50% +60% +70%
- Lore Mastery +I% +2I% +3I% +4I% +5I%
- Manipulate Objects with Feet 50% 75% 90%
- Map Making & Reading Basic Make 50% Make 75% Make 90%
- Mimic Animal Sounds 60% 75% 90%
- Mimic Movement 75% 90% 95%
- Mimic voices 75% 90% 95%
- Misdirection +IDC% +2IDC% +3IDC% +4IDC% +5IDC%
- Move Silently +20% +40% +60% +80% +90%
- Note Poisoned Mechanisms 75% 90%
- Outdoor Knowledge (per terrain) +10% +20% +30% +40% + 50%
- Parry Bonus & Extension Bonus Dagger Ex 2nd Wpn.
- Pick Locks 60% 75% 90% 95% 99%
- Pick Pockets 60% 75% 90% 95% 99%
- Play Dead 50% 75% 90%
- Poison use & Manufacture Safe use Traps Making Antidotes
- Quarterstaff Attack +2 +3 +4 Extra Blow
- Quarterstaff Defense +1 +2 +3 +4 Tricks
- Quarterstaff Gripping *
- Read Extra Language *
- Speak
- Sap 50% KO 75% KO 90% KO
- Sap Sure Strike *
- Secret Panel Building Basic +20% +40%
- See In Dark +50%
- Set False Trails Basic +20% +40% +60%
- Set Traps Basic +10% +20% +30% +40% +50% +60%
- Short Sword Attack +2 +3 +4 Extra Blow
- Short Sword Defense +1 +2 +3 +4 Tricks
- Short Sword Draw Basic Quickdraw
- Short Sword Throw +5% +10% + 15% +20% Skulking 50% 75% 90% Freeze
- Sleep Drugs Safe use
- Traps Making
- Sleight of Hand 80% 90% 95% 99%
- Sling Accuracy +10% +15% +20% +Distance Critical
- Spot Hidden Items & Beings +15% +30% +45% +60% +75% +90%
- Spot Hidden Portals & Mech. +20% +40% +60% +80% +90%
- Spot Thievish Activity +25% +50% +90%
- Spot Traps in Mechanisms 60% 75% 90%
- Spot Traps in Terrain 60% 75% 90%
- Start Fires 50% 90% Arson
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis *
- Tell Truth Convincingly * +25% +50% +75% +90%
- Tie up With Ropes Basic +SD% + 2SD% +3SD%
- Tightrope Walk 75% 90% 95% Tracking 25% 50% 70% 80% 90% 95%
- Treasure Finding 50% 75% 90%
- Treasure Hiding +10% +25% +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Defense +1 +2 +3 +4 Tricks Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable) + 5% +10% + 15% +20%