Warlock Thievish Skills

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Warlock Thievish skills adapted for Amber Diceless RPG for the Jeweled Amber game.

Name/Description Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Acrobatics Basic APR% 2APR% 3APR% 4APR%

  • Alchemy Duplicate
  • Bow Accuracy: + 5% / + 10% / + 15% / +20% / Critical / Critical + / Critical ±
  • Brawling "+1 +2 +3 Tricks
  • Buckler Defense +1 +2 +3 vs. Thrown vs. Arrows
  • Bypass Traps: 50% / 75% / 90% / 90%+10 / 90%+20 / 90%+30
  • Camouflage Device +10% / +20% / +30% / +40% / +50% / +60% / +70% / +80%
  • Camouflage Self * +25% / +50% / + 75%
  • Cheat at Game of Skill +15% / +30% / +45% / +60%
  • Climbing (Walls, Obstacles, etc.) +40% / +60% / +80% / +90%. Parkour is a skill taken seperatly.
  • Code & Cipher Making Basic +I% / +2I% / +3I% / +4I% / +5I%
  • Code & Cipher Breaking Basic +I% / +2I% / +3I% / +4I%
  • Con Game Basic +5 to IDC / +10 / +15 / +20 / +25 / +30
  • Counterfeit Coins 75% / 90% / 95%
  • Counterfeit Magic Items 50% / 75% / 90% / 95%
  • Dagger Attack +2 levels / +3 / +4 Extra Blow Dagger / Quickdraw
  • Dagger Defense +1 level / +2 / +3 / +4 / Tricks
  • Dagger Sure Strike x3 / x4 / x5 / x6
  • Dagger Throwing Accuracy +5% / + 10% / + 15% / +20% Critical / Critical+ / Critical±
  • Dagger Range Extension *
  • Detect Clerical Item 75% / 90%
  • Detect Evil or Good 75% / 90%
  • Detect Illusion I% / 2I% / 3I% / 4I%
  • Detect Magic Item 75% / 90%
  • Detect Noise +15% +30% / +45% / +60% / +75% / +90%
  • Detect Shifting Walls +20% / +40% / +60% / +80%
  • Detect Sloping Floors +20% / +40% / +60% / +80%
  • Dice Manipulation 75% / 90%
  • Direction Finding & Accuracy North 50% Bump / 75% Bump / 90% Bump
  • Disguise Basic +30% / +60% / Doppelgang
  • Dodge Missiles +5% vs.T / +5% vs.A / +10% all / +15% all
  • Double Dagger Attack -3 / -2 / -1 / +0
  • Double Dagger Draw Basic Quickdraw
  • Double Dagger Throw -20% / -10% / +0
  • Double Short Sword Attack -3 / -2 / -1 +0
  • Echo Walk 50% / 75% / 90%
  • Entertaining +C% / +2C% / +3C% / +4C% / +5C%
  • Escape From Restraints Basic +DA% / +2DA% / +3DA%
  • Estimate Range ±10% / ±5% / ±1%
  • Estimate Volume ±20% / ±10% / ±5%
  • Evaluate Treasure ±25% / ±10%
  • Extra Arrow -20% / -15% / -10% / -5% / +0
  • Fast Talking +IC% / +2IC% / +3IC%
  • Fist Attack +2 / +3 / +4 / Extra Blow
  • Fist Defense +1 / +2 / +3 / +4
  • Forgery 80% / 90%
  • Game of Skill +15% / +30% / +45% / +60%
  • Grappling Hook 30% / 50% / 70% / 90%
  • Heist From Packs & Bundles 50% / 75% / 90%
  • Horsemanship +APR% / +2APR% / +3APR%
  • Identify Clerical Item 20% / 40% / 60% / 80%
  • Identify Magical Item 20% / 40% / 60% / 80%
  • Identify Metals 75% 90%
  • Identify Poisoning 3I%
  • Increased Memorization +I% / +2I% / + 3I%
  • Jam Portals 50% / 75% / 90%
  • Jewelry Smithing + 20% / +40% / Cut Gems / Cut+20% / Cut+40%
  • Jimmy Portals 50% / 75% / 90%
  • Juggle Basic +30% / +60% / +80% / +90% / +95% / +99%
  • Jumping & Leaping APR% / 2APR% / 3APR% / 4APR%
  • Lie Convincingly * +25% / +50% / +75% / +90%
  • Lip Reading 50% / 75% / 90%
  • Locksmithing Basic + 10% / +20% +30% +40% +50% +60% +70%
  • Lore Mastery +I% +2I% +3I% +4I% +5I%
  • Manipulate Objects with Feet 50% 75% 90%
  • Map Making & Reading Basic Make 50% Make 75% Make 90%
  • Mimic Animal Sounds 60% 75% 90%
  • Mimic Movement 75% 90% 95%
  • Mimic voices 75% 90% 95%
  • Misdirection +IDC% +2IDC% +3IDC% +4IDC% +5IDC%
  • Move Silently +20% +40% +60% +80% +90%
  • Note Poisoned Mechanisms 75% 90%
  • Outdoor Knowledge (per terrain) +10% +20% +30% +40% + 50%
  • Parry Bonus & Extension Bonus Dagger Ex 2nd Wpn.
  • Pick Locks 60% 75% 90% 95% 99%
  • Pick Pockets 60% 75% 90% 95% 99%
  • Play Dead 50% 75% 90%
  • Poison use & Manufacture Safe use Traps Making Antidotes
  • Quarterstaff Attack +2 +3 +4 Extra Blow
  • Quarterstaff Defense +1 +2 +3 +4 Tricks
  • Quarterstaff Gripping *
  • Read Extra Language *
  • Speak
  • Sap 50% KO 75% KO 90% KO
  • Sap Sure Strike *
  • Secret Panel Building Basic +20% +40%
  • See In Dark +50%
  • Set False Trails Basic +20% +40% +60%
  • Set Traps Basic +10% +20% +30% +40% +50% +60%
  • Short Sword Attack +2 +3 +4 Extra Blow
  • Short Sword Defense +1 +2 +3 +4 Tricks
  • Short Sword Draw Basic Quickdraw
  • Short Sword Throw +5% +10% + 15% +20% Skulking 50% 75% 90% Freeze
  • Sleep Drugs Safe use
  • Traps Making
  • Sleight of Hand 80% 90% 95% 99%
  • Sling Accuracy +10% +15% +20% +Distance Critical
  • Spot Hidden Items & Beings +15% +30% +45% +60% +75% +90%
  • Spot Hidden Portals & Mech. +20% +40% +60% +80% +90%
  • Spot Thievish Activity +25% +50% +90%
  • Spot Traps in Mechanisms 60% 75% 90%
  • Spot Traps in Terrain 60% 75% 90%
  • Start Fires 50% 90% Arson
  • Streetwise +20% +40% +60% +75%
  • Surprise Bonus + 15% +30%
  • Tangle Net Throwing +5% + 10% +15% +20%
  • Taste Analysis *
  • Tell Truth Convincingly * +25% +50% +75% +90%
  • Tie up With Ropes Basic +SD% + 2SD% +3SD%
  • Tightrope Walk 75% 90% 95% Tracking 25% 50% 70% 80% 90% 95%
  • Treasure Finding 50% 75% 90%
  • Treasure Hiding +10% +25% +40% +60% +85%
  • Ventriloquism 60% 80% 90% 95% 99%
  • Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
  • Weapon Defense +1 +2 +3 +4 Tricks Weapon Draw Basic Quickdraw
  • Weapon Throw (if applicable) + 5% +10% + 15% +20%