A Hundred Ways to Die: Firearms: Difference between revisions
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Revision as of 20:01, 2 February 2024
This is a page of modern firearms specifications and special rules for D100, the Misery Engine, and A Hundred Ways to Die
Guns
Most modern guns are available in a range of calibres and magazine capacities. The table lists the most common configurations. Larger mags are going to be heavier and less convenient/concealable, though - same applies to larger calibres.
Derringers
Weapon | Calibre | Range | Damage | Rounds | Modes |
DoubleTap | .45 | 5m | 1D10+2 | 2 | - |
American Derringer Mini COP | .357 Magnum | 5m | 2D6+2 | 4 | - |
Revolvers
Weapon | Calibre | Range | Damage | Rounds | Modes |
Chiappa Rhino | 9mm | 15m | 1D10 | 6 | - |
Colt Detective Special | .38 | 10m | 1D10 | 6 | - |
Smith & Wesson Model 10 | .38 | 15m | 1D10 | 6 | - |
Taurus Judge | .45/.410 | 15m | 1D10+2 | 6 | shot |
Webley | .45 | 15m | 1D10+2 | 6 | - |
Colt Python | .357 Magnum | 15m | 2D6+2 | 6 | - |
Automatics
Weapon | Calibre | Range | Damage | Rounds | Modes |
Beretta Mod 21A | .245 ACP | 15m | 1D6 | 8 | - |
Ruger MK III | .22 LR | 15m | 1D6 | 10 | - |
Browning M1910 | .32 ACP | 15m | 1D8 | 8 | - |
Walther PPK | .32 ACP | 15m | 1D8 | 8 | - |
Colt 380 Government | .38 | 15m | 1D10 | 6 | - |
FN-Browning High Power | 9mm | 15m | 1D10 | 15 | - |
Glock 17 | 9mm | 15m | 1D10 | 17 | - |
H&K P7 | 9mm | 15m | 1D10 | 10 | - |
H&K USP | 9mm | 15m | 1D10 | 15 | - |
Izhmekh PM | 9mm | 15m | 1D10 | 8 | - |
Ruger P85 | 9mm | 15m | 1D10 | 16 | - |
SIG-Sauer P226 | 9mm | 15m | 1D10 | 15 | - |
SIG P320 | 10mm | 15m | 1D10+1 | 14 | - |
Colt Government (M1911A1) | .45 | 15m | 1D10+2 | 8 | - |
H&K HK45 | .45 | 15m | 1D10+2 | 10 | - |
IMI Desert Eagle | .50 | 15m | 2D8 | 7 | - |
Submachine Guns
Weapon | Calibre | Range | Damage | Rounds | Modes |
CZ Skorpion | .32 ACP | 20m | 1D8/5% | 20 | s/a |
H&K MP5 | 9mm | 15m | 1D10/10% | 30 | s/b/a |
Ingram M10 | .38 ACP | 20m | 1D10/10% | 30 | a |
Uzi | 9mm | 50m | 1D10/10% | 32 | s/b/a |
TEC-9 | 9mm | 15m | 1D10/10% | 32 | s/b |
Rifles
Weapon | Calibre | Range | Damage | Rounds | Modes |
Accuracy International AW | .300 | 250m | 2D8+4/15% | 10 | - |
Barrett Model 82A1 | .50 | 250m/20% | 2D8 | 7 | - |
Colt M4A1 | 5.56mm | 100m | 2D6/10% | 30 | s/b |
Colt M16A1 | 5.56mm | 100m | 2D6/10% | 30 | s/b |
H&K G3A3 | 7.62mm | 100m | 2D6+4/10% | 20 | s/b/a |
H&K G36C | 5.56mm | 100m | 2D6/10% | 30 | s/b/a |
H&K HK416 | 5.56mm | 100m | 2D6/10% | 30 | s/a |
H&K-Enfield L85A2 IW | 5.56mm | 100m | 2D6/10% | 30 | b/a |
IMI Galil ARM | 7.62mm | 100m | 2D6+4/10% | 25 | s/a |
Izhmash AK | 7.62mm | 100m | 2D6+4/10% | 30 | s/b/a |
Remington Model 700 | .308 | 200m | 2D8+4/15% | 10 | - |
Ruger Mini-14 | 5.56mm | 100m | 2D6/10% | 30 | s/b/a |
SIG SG552 Commando | 5.56mm | 100m | 2D6/10% | 30 | s/b/a |
Springfield M1 Garand | 7.62mm | 100m | 2D6+4 | 8 | - |
Springfield M14 | 7.62mm | 100m | 2D6+4/10% | 20 | s/a |
Steyr AUG | 5.56mm | 100m | 2D6/10% | 42 | s/b/a |
Winchester Model 70 | 7.62mm | 100m | 2D6+4 | 5 | - |
Shotguns
Weapon | Calibre | Range | Damage per range | Rounds | Modes |
Baikal IZH-43 | 12G | 50m | 2D10/1D10/1D6 | 2 | - |
Benelli M3 Super | 12G | 50m | 2D10/1D10/1D6 | 8 | - |
Beretta DT10 | 12G | 50m | 2D10/1D10/1D6 | 2 | - |
Daewoo USAS-12 | 12G | 50m | 2D10/1D10/1D6 | 10 | s/a |
Izhmash Saiga-12 | 12G | 50m | 2D10/1D10/1D6 | 10 | s/a |
Mossberg Model 500 | 12G | 50m | 2D10/1D10/1D6 | 8 | - |
Remington Model 870 | 12G | 50m | 2D10/1D10/1D6 | 7 | - |
Special Settings Rules for Firearms
Double Tap
As per the Optional Rules for Double Shots in the Cthulhu Eternal SRD, any weapon capable of burst fire can make two consecutive shots at the same target at -20%, rolling separately for each.
Shotguns
Shotguns do full damage at 10m, half damage at 10-20m, and one quarter damage at 20-50m. Double-barreled shotguns can shoot the same target twice with the same shooting roll, but with separate damage rolls for each shot.
Calibres
Below is a full list of calibres with damage figures attached. Specifics for actual weapons above take precedence - chamber pressure, barrel length, and many other factors can influence final lethality.
Handgun calibres
Calibre | Damage |
.22 long | 1D6 |
.22 long rifle | 1D6+1 |
.22 short | 1D6 |
.32 ACP | 1D8 |
.32 Colt New Police | 1D8 |
.357 Magnum | 1D8+1D4 |
.38 Colt New Police | 1D10 |
.38 Special | 1D10 |
.38 Super Auto | 1D10 |
.380 ACP | 1D10 |
.40 S&W | 1D10 |
.41 Magnum | 1D10+1D4 |
.44 Magnum | 1D10+1D4+2 |
.44 Special | 1D10+2 |
.45 ACP | 1D10+2 |
.45 Colt long | 1D10+2 |
.50 AE | 1D10+1D6+3 |
7.62mm Type P | 1D8 |
7.63mm Mauser | 1D8 |
7.65mm Luger | 1D8 |
9mm Largo | 1D10 |
9mm Mauser | 1D10 |
9mm Makarov | 1D10 |
9mm Parabellum | 1D10 |
9mm Steyr | 1D10 |
10mm Auto | 1D10+1 |
Rifle calibres
Calibre | Damage |
.22 Hornet | 1D6+1D4 |
.22 long | 1D6 |
.22 long rifle | 1D6+1 |
.22 short | 1D5 |
.222 Rem. | 2D6 |
.243 Win. | 2D6+1 |
.25-06 | 2D6+1 |
.270 Win. | 2D6+4 |
.284 Win. | 2D6+4 |
.30 Carbine | 2D6 |
.300 Weatherby Magnum | 2D8+4 |
.300 Win. Magnum | 2D8+4 |
.30-06 | 2D6+4 |
.30-30 | 2D6+4 |
.303 British | 2D6+4 |
.338 Win. Magnum | 2D8+4 |
.35 Rem. | 2D8+4 |
.358 Win. | 2D8+4 |
.444 Marlin | 2D8+4 |
.50 M2 | 2D10+1D+6 |
5.45mm M74 | 2D6 |
5.56mm NATO | 2D6 |
6.5mm Mauser | 2D6+3 |
7mm Mauser | 2D6+4 |
7mm Rem. Magnum | 2D8+4 |
7.51mm M31 | 2D6+4 |
7.62mm M1943 | 2D6 |
7.62mm NATO | 2D6+4 |
7.62mm Russian | 2D6+4 |
7.92mm Mauser | 2D6+4 |
12.7mm Soviet | 2D10+1D8+6 |
14.mm Soviet | 3D10+6 |