Running Sheet Spatchi: Difference between revisions
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*1 Pip Skill-Military Technology | *1 Pip Skill-Military Technology | ||
*1 Pip Skill-Military Command and Communications. | *1 Pip Skill-Military Command and Communications. | ||
===Thievish Tops=== | |||
*Duplicate Poisons | |||
*Bypass Traps 90%+30 | |||
*Dagger Sure Strike x6 | |||
*Streetwise 75% | |||
*Acrobatics & Parkour Advance Parkour | |||
*Game of Skill +45% | |||
*Move Silently +80% | |||
*Pick Locks 95% | |||
*Pick Pockets 99% | |||
*Tracking 95% | |||
*Juggle 99% | |||
*Dagger Attack Quick-draw | |||
*Dagger Sure Strike x5 | |||
*Dagger Throwing Accuracy +20 Critical + | |||
*Lip Reading 90% | |||
*Sap 90% ko | |||
*Sleight of Hand 99% | |||
*Grappling Hook +30% | |||
*Dodge Missiles +5% | |||
*Climbing Walls & Obstacles+90% | |||
*Dodge Missiles +5% | |||
*Fist Attack +2 | |||
*Jimmy Portals +50% | |||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== |
Revision as of 05:02, 7 April 2024
Sancha Do Helech
Father:
Mother:
Children:
Description:
Hobbies:
Ranks
- Knight of Amber-Graduate of Rasak
- Gray Guild-Amber
- Snikura Graduate
Points{111}
Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage
Statistics {35}
- Psyche: 7
- Strength: 13
- Endurance:10
- Warfare:5
Advancement
65 Stuff with Alvah & pattern guard.:
- 15) stats psyche, Endurance.
- 15)10 Mal Reiss. 5 limited Sorcery.
- 35) Stats psyche, str, endurance, warfare
Powers {26}
- 8 Thievish Skills : Spatchi Spells
- 1 Cantrips : Spatchi Spells
- 2 Low Order Magery : Spatchi Spells
- 10 Mal at Reiss : Spatchi Spells
- 5 Limited Sorcery
Skills {30}
- 3 Cooking. Mexican, Amber
- 2
- 2
- 1
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
- 3 Parkour
- 1
- 1 Military Skill-Gymnastics
- 2 Horsemanship- Hard Riding
- 1 Pip Skill-Military Horsemanship
- 1 Horsemanship- dressage.
- 2 Medical Training
- 1 Pip Skill-Medical Training
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
Thievish Tops
- Duplicate Poisons
- Bypass Traps 90%+30
- Dagger Sure Strike x6
- Streetwise 75%
- Acrobatics & Parkour Advance Parkour
- Game of Skill +45%
- Move Silently +80%
- Pick Locks 95%
- Pick Pockets 99%
- Tracking 95%
- Juggle 99%
- Dagger Attack Quick-draw
- Dagger Sure Strike x5
- Dagger Throwing Accuracy +20 Critical +
- Lip Reading 90%
- Sap 90% ko
- Sleight of Hand 99%
- Grappling Hook +30%
- Dodge Missiles +5%
- Climbing Walls & Obstacles+90%
- Dodge Missiles +5%
- Fist Attack +2
- Jimmy Portals +50%
Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Items {18(35)}
Fighting Knife 11
- 2} Double Speed 2
- 2} Combat Reflexes 2
- 4} Deadly Damage
- 2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife
- 1} ability-Return to hand/ Return
- 11
Rasak Knife (5)
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 2 N/N Forms: Rasak Blade, doubles fighting knife
- 5 x3 horde 15. Benedict & The Rasak Graduates
Graduate Cord (2)
A symbolic uniform cord worn by graduates in all situations. 16" long.
No magical powers to begin with. It is often magicked later..
Magicked by Vek (2)
- 2 Ability: Cleanse self and anyone within 10 meters.
War Bow & Quiver-7
- 4 Deadly Damage
- 2 Double Speed-Due to bow's ease of movement.
- 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.
A elite weapon for Archers.
Gray Boots. (12)
- 2 Double Speed. Expresses as really easy to run in.
- 2 VS Guns. Expresses protecting feet from ground debris.
- 2 Double Damage. When used for kicking.
- 1 Self Healing. Damage to the boots is easy to repair
- 2 N/N Form: Thigh high slops, Casual shoes, slippers
- 2 Ability: Run on all surfaces, leaving no trace
- 1 Ability: Call to Don/ Return
- 12
Gray Guild Boots.
Vek's Suit. (16)
- 2 Vitality
- 4 Invulnerable. 5 transfer
- 4 Limited Shapechange. Sailing jacket. Medieval doublet
- 1 Ability: Call to don/Return
- 1 Ability: 2'x2'x2'
- 1 Ability: 2'x2'x12'
- 1 Ability: 8'x8'x8'
- 1 Ability: 1'x1'x1' Breast pocket
- 1 Ability: Clean on demand. Coat and wearer
- 16
Shadows{0}
Stuff{2}
Miscellany
Thin and wiry, fast and deadly. Problems with authority.
- First assigned to Alvah, Daughter of Delwin. Released to Serve and Unit Pattern Guard Leader
- Currently assigned to Pattern Guard Leader and to Vek Hendrake.