Tofrea: Difference between revisions
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'''Initiative Modifier:''' +1<br /> | '''Initiative Modifier:''' +1<br /> | ||
'''Attacks'''<br /> | '''Attacks'''<br /> | ||
*Primary Melee Attack: Long Sword (sword and shield style): + | *Primary Melee Attack: Long Sword (sword and shield style): +3 hit, 1d8+1 damage<br /> | ||
*Secondary Melee Attack: <br /> | *Secondary Melee Attack: <br /> | ||
*Primary Ranged Attack: | *Primary Ranged Attack: | ||
Line 54: | Line 54: | ||
'''Saves:''' | '''Saves:''' | ||
*Petrification & Paralysis - | *Petrification & Paralysis - 12 | ||
*Poison & Death - | *Poison & Death - 10 | ||
*Blast & Breath - | *Blast & Breath - 13 | ||
* | *Wands - 11 | ||
*Spells - | *Rod/Staves/Spells - 14 | ||
== Equipment == | == Equipment == |
Revision as of 03:42, 15 April 2024
Rank
Human Fighter / 4th
XP: 8,000/16,000 (+5% XP bonus)
Alignment - Neutral
Henchman to Velsind Flere
Attributes
STR - 15 (+1 melee, open doors 3-in-6)
INT - 15 (+1 language)
WIS - 11
DEX - 13 (+1 AC, missile fire, initiative)
CON - 15 (+1 HP)
CHA - 9 (4 retainers max, loyalty 7)
Skills
Languages
- Alignment
- Common
General Skills
- Riding (Proficient, 15+)
- Survival
- Harvesting (Dex) (Skilled, 10+)
- Navigation (Int) (Proficient, 15+)
- Wildernss Survival (Wis) (Proficient, 15+)
- Animal Handling (Wis) (Proficient, 15+)
Class Abilities
- Cleave once per round, up to 4x (equal to HD).
- Once per day, can automatically negate a single physical attack that would hit them.
- When fighting with 2-handed weapons, roll damage with Advantage.
Knacks
- Toughness - rolls 1d10 for HD
Combat
AC: 4 [15] / 5 [14] (no shield)
HP: 26 (40 max)
Movement Rate: xx'/xx'
Initiative Modifier: +1
Attacks
- Primary Melee Attack: Long Sword (sword and shield style): +3 hit, 1d8+1 damage
- Secondary Melee Attack:
- Primary Ranged Attack:
Fighting Style
- Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.
Combat Maneuvers
- Disarm (Dex) - target drops weapon (Proficient, 15+)
- Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+)
- Stun (Str) - target automatically acts last following round (Proficient, 15+)
Saves:
- Petrification & Paralysis - 12
- Poison & Death - 10
- Blast & Breath - 13
- Wands - 11
- Rod/Staves/Spells - 14
Equipment
- Gear, Armor, Weapons: Total Encumbrance.
- Then list
- Those things
- Individually