Syvik Spells: Difference between revisions
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Created page with "=='''Powers {5 }'''== ===Cantrips=== 2 Psyche =20 cantrips {| class="wikitable" |Anatomics |Blend |Blind |Catfall |Catfeet |Chain |- |Chill |Clean |Color |Dampen |Dust |Enric..." |
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|Anatomics | |Anatomics | ||
|Blend | |'''Blend''' | ||
|Blind | |'''Blind''' | ||
|Catfall | |'''Catfall''' | ||
|Catfeet | |'''Catfeet''' | ||
|Chain | |Chain | ||
|- | |- | ||
|Chill | |'''Chill''' | ||
|Clean | |'''Clean''' | ||
|Color | |Color | ||
|Dampen | |Dampen | ||
|Dust | |'''Dust''' | ||
|Enrich | |Enrich | ||
|- | |- | ||
|Exterminate or Zap | |'''Exterminate or Zap''' | ||
|Extinguish | |'''Extinguish''' | ||
|Firefinger | |'''Firefinger''' | ||
|Float | |'''Float''' | ||
|Gather | |Gather | ||
|Gun | |Gun | ||
|- | |- | ||
|Heat | |'''Heat''' | ||
|Haunting | |Haunting | ||
|Knot | |Knot | ||
|Know Direction | |Know Direction | ||
|Legerdemain | |Legerdemain | ||
|Mend | |'''Mend''' | ||
|- | |- | ||
|Page Light | |'''Page Light''' | ||
|Purify Water | |'''Purify Water''' | ||
|Sharpen | |Sharpen | ||
|Shield | |'''Shield''' | ||
|Slip | |Slip | ||
|Speed | |Speed | ||
|- | |- | ||
|Stitch | |'''Stitch''' | ||
|Sober | |'''Sober''' | ||
|Stumble | |Stumble | ||
|Temperature | |Temperature | ||
|Tie | |Tie | ||
|Turn Page | |'''Turn Page''' | ||
|- | |- | ||
|Unseen Hand | |Unseen Hand | ||
|Weathertell | |Weathertell | ||
|Werelight (or Bluelight) | |'''Werelight (or Bluelight)''' | ||
|} | |} | ||
Latest revision as of 05:57, 4 July 2024
Powers {5 }[edit]
Cantrips[edit]
2 Psyche =20 cantrips
| Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
| Chill | Clean | Color | Dampen | Dust | Enrich |
| Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
| Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
| Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
| Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
| Unseen Hand | Weathertell | Werelight (or Bluelight) |
Basic Imprint Mark of the Sword-Ang Ri[edit]
- Major:
- Minor:
- Minor:
- Once spells are emplaced they do not deteriorate and can not be replaced. This is a "locked" frame.
- Never drop or have a weapon disarmed.