Running Sheet Spatchi: Difference between revisions
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=='''Skills {30}'''== | =='''Skills {30}'''== | ||
{| class="wikitable" | |||
|- | |||
|'''Cooking-Arts''' | |||
*3 Cooking. Mexican, Amber | *3 Cooking. Mexican, Amber | ||
**2 Cooking Sea Food | **2 Cooking Sea Food | ||
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**1 Cast Iron Cooking | **1 Cast Iron Cooking | ||
**1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | **1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | ||
*2 Gardening. Vegetables | |||
**1 Gardening-Peppers | |||
*1 Large Scale Gardening. | |||
|'''Military and Physical''' | |||
*3 Parkour & Acrobatics | *3 Parkour & Acrobatics | ||
**2 Gymnastics & Tumbling | **2 Gymnastics & Tumbling | ||
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**1 Parkour Cycling | **1 Parkour Cycling | ||
**1 Military Skill-Gymnastics | **1 Military Skill-Gymnastics | ||
*2 Medical Training | *2 Medical Training | ||
**1 Pip Skill-Medical Training | **1 Pip Skill-Medical Training | ||
*1 Archery Sport-[[CCC]] | *1 Archery Sport-[[CCC]] | ||
*2 Camping | *2 Camping | ||
** Hunting- Clean & prep | ** Hunting- Clean & prep | ||
*1 Cycling | *1 Cycling | ||
|Games and driving. | |||
*2 Horsemanship- Hard Riding | |||
**1 Pip Skill-Military Horsemanship | |||
**1 Horsemanship- dressage. | |||
*2 Games of Skill-Thrown Darts, Thrown Knives | *2 Games of Skill-Thrown Darts, Thrown Knives | ||
**1 Frisbee, other thrown games | **1 Frisbee, other thrown games | ||
Line 78: | Line 84: | ||
*1 Stringed Instrument: Harp,Zither | *1 Stringed Instrument: Harp,Zither | ||
*1 Wind Instrument: Harmonica, JewsHarp | *1 Wind Instrument: Harmonica, JewsHarp | ||
|Thievish Tops | |||
*Duplicate Poisons | *Duplicate Poisons | ||
*Bypass Traps 90%+30 | *Bypass Traps 90%+30 | ||
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*Fist Attack +2 | *Fist Attack +2 | ||
*Jimmy Portals +50% | *Jimmy Portals +50% | ||
|- | |||
|} | |||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== |
Revision as of 15:00, 8 January 2025
Sancha Do Helech
Father:
Mother:
Children:
Description:
Hobbies:
Ranks
- Knight of Amber-Graduate of Rasak
- Gray Guild-Amber
- Elite serving Lord Vek Hendrake
Points{111}
Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage
Advancement et all since creation
50:Pattern Guard, Alvah Elite, Vek Elite
2024
10:
Statistics {35}
- Psyche: 7
- Strength: 23
- Endurance:20
- Warfare:5
Powers {26}
- 8 Thievish Skills : Spatchi Spells
- 1 Cantrips : Spatchi Spells
- 2 Low Order Magery : Spatchi Spells
- 10 Mal at Reiss : Spatchi Spells
- 5 Limited Sorcery
Skills {30}
Cooking-Arts
|
Military and Physical
|
Games and driving.
|
Thievish Tops
|
Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Serving Vek Hendrake
Stable Horses "San-ad" (21)
- 4 Amber Vitality
- 2 Double Speed
- 2 Double Stamina-
- 2 Combat Reflexes-No horse Julian or his people trained would be unfamiliar to battle dangers.
- 2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them
- 2 Able to Speak & Sing-These horses understand Thari to the degree a horse can.
- 2 follow shadow Path- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
- 1 up to Mold Shadow Stuff. Mostly to make food in Shadow
- 2 Rapid Heal-
- 2 Good Stuff- They have 2 pips of good stuff that may not be spent elsewhere
Claimed 6 pips- Spent
- 1 up to Combat Reflexes
- 1 up to Vs Guns
- 1 up to Able to Speak & Sing
- 1 up to Rapid Heal
- 1 up to Follow Shadow path
- 1 up to Mold Shadow Stuff
Items {18(35)}
Pattern Guard Captain Blade
Fighting Knife 11
- 2} Double Speed 2
- 2} Combat Reflexes 2
- 4} Deadly Damage
- 2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife
- 1} ability-Return to hand/ Return
- 11
Rasak Knife (5)
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 2 N/N Forms: Rasak Blade, doubles fighting knife
- 5 x3 horde 15. Benedict & The Rasak Graduates
Graduate Cord (2)
A symbolic uniform cord worn by graduates in all situations. 16" long.
No magical powers to begin with. It is often magicked later..
Magicked by Vek (2)
- 2 Ability: Cleanse self and anyone within 10 meters.
War Bow & Quiver-7
- 4 Deadly Damage
- 2 Double Speed-Due to bow's ease of movement.
- 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.
A elite weapon for Archers.
Gray Boots. (12)
- 2 Double Speed. Expresses as really easy to run in.
- 2 VS Guns. Expresses protecting feet from ground debris.
- 2 Double Damage. When used for kicking.
- 1 Self Healing. Damage to the boots is easy to repair
- 2 N/N Form: Thigh high slops, Casual shoes, slippers
- 2 Ability: Run on all surfaces, leaving no trace
- 1 Ability: Call to Don/ Return
- 12
Gray Guild Boots.
Vek's Suit. (16)
- 2 Vitality
- 4 Invulnerable. 5 transfer
- 4 Limited Shapechange. Sailing jacket. Medieval doublet
- 1 Ability: Call to don/Return
- 1 Ability: 2'x2'x2'
- 1 Ability: 2'x2'x12'
- 1 Ability: 8'x8'x8'
- 1 Ability: 1'x1'x1' Breast pocket
- 1 Ability: Clean on demand. Coat and wearer
- 16
Shadows{0}
Stuff{2}
Miscellany
Thin and wiry, fast and deadly. Problems with authority.
- First assigned to Alvah, Daughter of Delwin. Released to Serve and Unit Pattern Guard Leader
- Currently assigned to Pattern Guard Leader and to Vek Hendrake.