IPC:Bastion Kael: Difference between revisions
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|Pace||Run||Parry || Size ||Tough | |Pace||Run||Parry || Size ||Tough | ||
|- | |- | ||
| 6"|| d6|| | | 6"|| d6|| 7*|| 3||16 (6) | ||
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|colspan="5"| Ranged attackers use Parry as TN | |||
|} | |} | ||
<br> | <br> | ||
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|+Skills | |+Skills | ||
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| Athletics || d8 ||Common K. || d4-1 || Fighting || | | Athletics || d8 ||Common K. || d4-1 || Fighting || d10 | ||
|- | |- | ||
|Intimidation || d6 ||Notice || d6-1 || Persuasion || d4 | |Intimidation || d6 ||Notice || d6-1 || Persuasion || d4 | ||
| Line 69: | Line 71: | ||
|Sidekick: V.E.S.P.E.R. | |Sidekick: V.E.S.P.E.R. | ||
|- | |- | ||
| | |Missile Deflection: Ranged attackers use character’s Parry as base TN. | ||
|} | |} | ||
<br> | <br> | ||
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|+ Super Powers | |+ Super Powers | ||
|- | |- | ||
|Additional Actions | |Additional Actions: -2 MAP or +1 to a single action | ||
|- | |- | ||
|Deadeye | |Deadeye: +1d6 damage to conventional ranged weapons | ||
|- | |- | ||
|Regeneration | |Regeneration: roll Vigor once/day to recover wounds | ||
|- | |- | ||
|Super Edge x2 | |Super Edge x2 | ||
|- | |||
|Super Skill: +1 die type to Shooting. | |||
|} | |} | ||
Revision as of 20:05, 20 February 2025
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| Additional Actions: -2 MAP or +1 to a single action |
| Deadeye: +1d6 damage to conventional ranged weapons |
| Regeneration: roll Vigor once/day to recover wounds |
| Super Edge x2 |
| Super Skill: +1 die type to Shooting. |
| Combat Edge: Martial Artist |
| Integrated Gear: Power Gauntlets & Hard-Light Emitters |
| Targeting System: Reduce 2 points of direct-fire penalties |
| Enhanced Vision: 50x magnification, negate 4 points of illumination penalties, +2 to Notice (Sight) |
| Comms: An integrated communications suite that can connect to other comm devices within 20 miles. |
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