Julian A Locke: Difference between revisions
Jump to navigation
Jump to search
| Line 112: | Line 112: | ||
| || || || || || | | || || || || || | ||
|- | |- | ||
| Alertness (20%) || | | Alertness (20%) || 50 || Foreign Language (Type) (0%) || || Psychoanalyze (10%) || | ||
|- | |- | ||
| Anthropology (0%) || | | Anthropology (0%) || 40 || Harangue (10%) || || Regional Lore (Type) (0%) || | ||
|- | |- | ||
| Appraise (10%) || || Heavy Machinery (10%) || || Research (10%) || | | Appraise (10%) || || Heavy Machinery (10%) || || Research (10%) || 70 | ||
|- | |- | ||
| Archaeology (0%) || | | Archaeology (0%) || 40 || Heavy Weapons (0%) || || Ride (10%) || | ||
|- | |- | ||
| Art (Type) (0%) || || History (10%) || || Scavenge (10%) || | | Art (Type) (0%) || || History (10%) || 50 || Scavenge (10%) || | ||
|- | |- | ||
| Artillery (0%) || || Insight (10%) || || Science (0%) || | | Artillery (0%) || || Insight (10%) || 50 || Science (0%) || | ||
|- | |- | ||
| Athletics (30%) || | | Athletics (30%) || 70 || Law (0%) || || Search (20%) || 50 | ||
|- | |- | ||
| Craft (Type) (0%) || || Medicine (0%) || || Social Ediquitte (10%) || | | Craft (Type) (0%) || || Medicine (0%) || || Social Ediquitte (10%) || | ||
| Line 136: | Line 136: | ||
| Drive (Type) (20%) || || Navigate (10%) || || Swim (20%) || | | Drive (Type) (20%) || || Navigate (10%) || || Swim (20%) || | ||
|- | |- | ||
| || || Occult (10%) || | | || || Occult (10%) || 50 || Unarmed Combat (40%) || | ||
|- | |- | ||
| Firearms (20%) || | | Firearms (20%) || 60 || Persuade (20%) || 50 || Unnatural (0%) || | ||
|- | |- | ||
| First Aid (10%) || || Pilot (Type) (0%) || || Use Gadgets (0%) || | | First Aid (10%) || || Pilot (Type) (0%) || || Use Gadgets (0%) || | ||
Revision as of 15:22, 31 March 2025
| Character Name: | Julian A. Locke | ||
| Player Name: | Eplov | ||
| Profession: | Graduate Anthropology Student | ||
| Nationality: | American | ||
| Sex (Age): | Male (29) | ||
| Education: | Graduate Student |
Attributes
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 10 | 50 | Average |
| Constitution | 14 | 70 | Healthy |
| Dexterity | 10 | 50 | Average |
| Intelligence | 14 | 70 | Clever |
| Power | 15 | 75 | Tenacious |
| Charisma | 8 | 40 | Standoffish |
Derived Attributes
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 12 | 12 |
| Willpower (WP) | 15 | 15 |
| Sanity (SAN) | 60 | 60 |
| Breaking Point (BP) | 45 | |
| Damage Bonus | 0 | |
Resources
| Resources | Permanent | At Hand/Stowed/In Storage | Check Boxes | ||
|---|---|---|---|---|---|
| 8 | 6 / 2 / 0 | O | O | O | |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Bond | Score | Notes |
|---|---|---|
| Personal | ||
Motivations and Mental Disorders
Skills
| Skill (Base) | Total | Skill (Base) | Total | Skill (Base) | Total |
|---|---|---|---|---|---|
| Alertness (20%) | 50 | Foreign Language (Type) (0%) | Psychoanalyze (10%) | ||
| Anthropology (0%) | 40 | Harangue (10%) | Regional Lore (Type) (0%) | ||
| Appraise (10%) | Heavy Machinery (10%) | Research (10%) | 70 | ||
| Archaeology (0%) | 40 | Heavy Weapons (0%) | Ride (10%) | ||
| Art (Type) (0%) | History (10%) | 50 | Scavenge (10%) | ||
| Artillery (0%) | Insight (10%) | 50 | Science (0%) | ||
| Athletics (30%) | 70 | Law (0%) | Search (20%) | 50 | |
| Craft (Type) (0%) | Medicine (0%) | Social Ediquitte (10%) | |||
| Demolitions (0%) | Melee Weapons (30%) | Stealth (10%) | |||
| Disguise (10%) | Military Science (0%) | Surgery (0%) | |||
| Dodge (30%) | Natural World (10%) | Survival (Type) (10%) | |||
| Drive (Type) (20%) | Navigate (10%) | Swim (20%) | |||
| Occult (10%) | 50 | Unarmed Combat (40%) | |||
| Firearms (20%) | 60 | Persuade (20%) | 50 | Unnatural (0%) | |
| First Aid (10%) | Pilot (Type) (0%) | Use Gadgets (0%) | |||
| Organizational Lore (Type) | Regional Lore (Type) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.
Armor and Equipment
Weapons
| Weapon | Skill % | Base Range | Damage | Lethality | Kill Radius | Shots |
|---|---|---|---|---|---|---|
Armor
| Armor | Armor Rating |
|---|---|