Julian A Locke: Difference between revisions

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|'''Strength''' || 10 || 50 || Average
|'''Strength''' || 9 || 45 || Average
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|'''Constitution''' || 14 || 70 || Healthy
|'''Constitution''' || 14 || 70 || Healthy
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|'''Dexterity''' || 10 || 50 || Average
|'''Dexterity''' || 10 || 50 || Average
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|'''Intelligence''' || 14 || 70 || Clever
|'''Intelligence''' || 13 || 65 || Clever
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|'''Power''' || 15 || 75 || Tenacious
|'''Power''' || 15 || 75 || Tenacious
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|'''Charisma''' || 8 || 40 || Standoffish
|'''Charisma''' || 10 || 50 || Average
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[https://orokos.com/roll/1036979 Orokos Stat Array]
[https://orokos.com/roll/1036979 Orokos Stat Array]

Revision as of 15:37, 31 March 2025

Character Name: Julian A. Locke
Player Name: Eplov
Profession: Graduate Anthropology Student
Nationality: American
Sex (Age): Male (29)
Education: Graduate Student

Attributes

Score x5 What Others Notice
Strength 9 45 Average
Constitution 14 70 Healthy
Dexterity 10 50 Average
Intelligence 13 65 Clever
Power 15 75 Tenacious
Charisma 10 50 Average

Orokos Stat Array

Derived Attributes

Current Maximum
Hit Points (HP) 12 12
Willpower (WP) 15 15
Sanity (SAN) 60 60
Breaking Point (BP) 45
Damage Bonus 0

Resources

Resources Permanent At Hand/Stowed/In Storage Check Boxes
8 6 / 2 / 0 O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Bond Score Notes
Personal

Motivations and Mental Disorders

Skills

Skill (Base) Total Skill (Base) Total Skill (Base) Total
Alertness (20%) 50 Foreign Language (Russian/???) (0%) 50/50 Psychoanalyze (10%)
Anthropology (0%) 70 Harangue (10%) Regional Lore (Type) (0%)
Appraise (10%) Heavy Machinery (10%) Research (10%) 70
Archaeology (0%) 40 Heavy Weapons (0%) Ride (10%)
Art (Type) (0%) History (10%) 50 Scavenge (10%)
Artillery (0%) Insight (10%) 50 Science (0%)
Athletics (30%) 70 Law (0%) Search (20%) 70
Craft (Type) (0%) Medicine (0%) Social Etiquette (10%) 30
Demolitions (0%) Melee Weapons (30%) Stealth (10%)
Disguise (10%) Military Science (0%) 20 Surgery (0%)
Dodge (30%) 50 Natural World (10%) Survival (Type) (10%)
Drive (Type) (20%) Navigate (10%) Swim (20%)
Occult (10%) 50 Unarmed Combat (40%) 60
Firearms (20%) 70 Persuade (20%) 50 Unnatural (0%)
First Aid (10%) Pilot (Type) (0%) Use Gadgets (0%)
Organizational Lore (Type) (0%) Regional Lore (Type) (0%)

Physical Injuries and Ailments

Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.

Armor and Equipment

Weapons

Weapon Skill % Base Range Damage Lethality Kill Radius Shots

Armor

Armor Armor Rating

Other Equipment

Personal Details, Work Performance, Special Training, and Other Notes