Wish the Nereid: Difference between revisions

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==Milestones==
==Milestones==
:'''1 XP''': at will
:'''1 XP''': put herself in immediate peril to defend another person.
:'''3 XP''': once per scene
:'''3 XP''': use a proper term of address even when excited or angry.
:'''10 XP''': once per session
:'''10 XP''': forego fun to address a major task with her undivided attention.


==Background==
==Background==

Revision as of 23:20, 9 May 2025

The cutest little nereid you ever saw


Element

Water

Values

Connection d8
Courage d6
Knowledge d6
Power d6
Presence d8
Truth d8

Distinctions

Body of Water

  • SFX: Hinder: gain a PP when you switch out this distinction's d8 for a d4
  • SFX: Bubbles: Spend 1PP to summon her big water snake, creating the asset Bubbles d8
  • Skills: Influence, Sneak

Playful

  • SFX: Hinder: gain a PP when you switch out this distinction's d8 for a d4
  • SFX: Life of the Party: Wish can spend a PP to cheer away any one negative emotion condition up to d8
  • Skills: Influence, Trick

Tricksy

  • SFX: Hinder: gain a PP when you switch out this distinction's d8 for a d4
  • Skills: Sneak, Trick

Skills

Influence: d8
Sneak d8
Trick d8
Focus d6
Move d8
Perform d6
Notice d8
Treat d8
Throw d6
Shoot d6

Relationships

one with a PC, the rest can be PCs or NPCs

Gerald Moore groundskeeper d8 (nice man who lets her sleep in the fountain)
Alric, PC: d10 *swoon*
Coach Rodriguez: d6 (you can't make me stronger! I don't have muscles!)

Signature Assets

  1. Magical Shawl d8
  2. Magical Pendant d8

Stress

Tracking Afraid d4, Angry d6, Exhausted d8, Injured d10, Insecure d12
Current Stress n/a

Milestones

1 XP: put herself in immediate peril to defend another person.
3 XP: use a proper term of address even when excited or angry.
10 XP: forego fun to address a major task with her undivided attention.

Background

Wish had it good. The new presumptive proprietors of the forest were much friendlier to nature than the old ones. The lake was cleaner, the trees were happier, the dryads were frolicking. On top of that, the new family living in the old stone manor had a daughter who just loved the fey. She was half-fey herself. Wish nicknamed her Pet. She was a great playmate, and the two of them would splash in the lake for hours. Then one day the house was abuzz. She'd vanished. Nobody knew where she was. There was a huge panic, and Wish didn't have her favorite playmate. That was not fair. She must have considered it so unfair that she, too, vanished from her familiar lake one evening, and appeared in this old stone place that had no lake at all.

What fun was that? Clearly, she'd have to make her own fun. First, the people here wore clothes, so that was step one. Pet had given her a pendant that could summon clothes for her, because she liked playing dress-up so much. Then she learned this was a school? Where you... learned... things? Pet had taught her things, but this was all stone and dry and weird. Here she was, though. It was time to get to know the people here. She liked people. That would be a good place to start. And she would need a place to sleep that was not one of the scratchy, dry things that land people used.