Running Sheet Ecthrois Grimm: Difference between revisions
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Created page with " <big>'''Ecthrois Grimm'''</big> 200px '''Father:''' '''Mother:''' '''Children:''' '''Description:''' '''Hobbies:''' =='''Ranks'''== =='''Points{}'''== '''''Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage''''' =='''Statistics {}'''== *Psyche: *Strength: *Endurance: *Warfare: =='''Powers { }'''== =='''Skills {}'''== {| class="wikitable" |- | *1 Weapon Master-Spear *2 **1 *..." |
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=='''Miscellany'''== | =='''Miscellany'''== | ||
===Character Study: Ecthrois Grimm – The Penitent Lich-Vampire === | |||
Ecthrois Grimm is a tragic figure—a once-tyrannical lich-vampire who ruled through necromantic terror, only to experience a profound repentance at the height of his power. Now, he wanders the world as a cursed immortal, seeking redemption while his former creations (undead legions, vengeful vampires, and betrayed necromancers) hunt him—yet dare not face him directly, for fear of his lingering control over them. | |||
*Voice: Hollow, echoing, with moments of startling clarity when remorse hits. | |||
*Mannerisms: | |||
**Stares at his hands when reminded of past atrocities. | |||
**Leaves gold/gems at orphanages or churches anonymously. | |||
**Refuses to kill unless absolutely necessary (uses *Sleep*, *Hold Person*, etc.). | |||
**Irony: The more he helps, the more his curse spreads (flowers wilt in his presence, food rots if he touches it). | |||
*Reluctant Mentor: Could aid PCs against undead threats, but his presence risks turning allies against them. | |||
*Final Redemption? Destroying his phylactery would kill him—would the PCs help him die, or force him to keep atoning? | |||
*Villainous Legacy: His old vampire spawn plot to trick him into commanding them again, while necromancers seek his secrets. | |||
====Core Concept & Backstory ==== | |||
*Race: Undead (Lich/Vampire Hybrid) | |||
*Classes: | |||
**Necromancy Wizard (20) – Master of death magic. | |||
**Oathbreaker Paladin (7+) – Formerly a blackguard, now a fallen knight without a cause. | |||
**Shadow Sorcerer (6+) – Innate darkness fuels his magic. | |||
**Alignment: Neutral Evil → True Neutral (Penitent) | |||
*Key Themes: | |||
**Redemption Through Suffering – He knows he may never be forgiven, but he tries anyway. | |||
**The Burden of Command – His undead minions hate him but cannot defy him if he exerts his will. | |||
**A Living Curse – His very existence spreads decay, making true atonement difficult. | |||
====The Phylactery: "The Grimoire of Final Tears" ==== | |||
Ecthrois’ phylactery is not a typical soul jar—it is a sentient, cursed tome that weeps black ink when opened. | |||
*Form: A massive, leather-bound grimoire with iron clasps, its pages filled with shifting necrotic runes. | |||
*Hidden Location: The book is hidden , tethered to a single mortal anchor—a silver locket containing a portrait of his long-dead love (the only remnant of his humanity). | |||
*Special Properties: | |||
**Soul-Siphon: If destroyed, Ecthrois ''can'' die—but the book reforms over 1d100 years, pulling his consciousness back. | |||
**Sentient & Tormented: The book whispers regrets to those who read it, forcing Wisdom saves or suffering despair. | |||
**Necrotic Tether: Any undead within 30 ft. of the book must obey Ecthrois’ last command to them (if he ever gave one). | |||
===Powers & Abilities (D&D 5e Inspired) === | |||
====Lich-Vampire Hybrid Traits: ==== | |||
*Undead Nature: Immune to poison, disease, exhaustion; doesn’t need air. | |||
*Regeneration: Heals 20 HP/turn unless hit by radiant damage or running water. | |||
*Sunlight Hypersensitivity: Takes 20 radiant damage/turn in sunlight (he endures it as penance). | |||
*Legendary Resistances (3/day). | |||
====Necromantic Mastery: ==== | |||
*Command Undead (At Will): Any undead of CR ≤ his Wizard level must obey or flee. | |||
*Create Undead (No Cost): Can raise Wights, Vampire Spawn, or Specters without material components. | |||
*Soul Cage (1/Day): Traps a dying creature’s soul to fuel his spells. | |||
====Signature Spells: ==== | |||
*Homebrew: "Grimm’s Lament" (6th-level Necromancy) – All undead in 1 mile *remember their past lives* for 1 minute—some flee in horror, others become enraged. | |||
*"Black Sacrament" (9th-level Ritual) – Sacrifices a willing soul to destroy his phylactery (he refuses to use it). | |||
====Magic Items: ==== | |||
*"The Blood Crown" (Artifact): A circlet of black iron and rubies, allows him to see through the eyes of any undead he’s ever created. | |||
*"The Penitent’s Chain" (Cursed): A spiked silver chain wrapped around his ribs—deals 1d6 necrotic damage/turn but grants advantage on saves vs. charm/fear. | |||
====Quote: ==== | |||
*"I do not ask for forgiveness. I only ask that my hands might do some good before the dark reclaims me."* | |||
Latest revision as of 22:09, 15 May 2025
Ecthrois Grimm
Father:
Mother:
Children:
Description:
Hobbies:
Ranks[edit]
Points{}[edit]
Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage
Statistics {}[edit]
- Psyche:
- Strength:
- Endurance:
- Warfare:
Powers { }[edit]
Skills {}[edit]
|
|
|
Allies & Enemies {0/0 = 0}[edit]
Allies[edit]
various
Enemies[edit]
various
Companions[edit]
Items {}[edit]
- Signature piece
Shadows{}[edit]
Stuff{}[edit]
Miscellany[edit]
Character Study: Ecthrois Grimm – The Penitent Lich-Vampire[edit]
Ecthrois Grimm is a tragic figure—a once-tyrannical lich-vampire who ruled through necromantic terror, only to experience a profound repentance at the height of his power. Now, he wanders the world as a cursed immortal, seeking redemption while his former creations (undead legions, vengeful vampires, and betrayed necromancers) hunt him—yet dare not face him directly, for fear of his lingering control over them.
- Voice: Hollow, echoing, with moments of startling clarity when remorse hits.
- Mannerisms:
- Stares at his hands when reminded of past atrocities.
- Leaves gold/gems at orphanages or churches anonymously.
- Refuses to kill unless absolutely necessary (uses *Sleep*, *Hold Person*, etc.).
- Irony: The more he helps, the more his curse spreads (flowers wilt in his presence, food rots if he touches it).
- Reluctant Mentor: Could aid PCs against undead threats, but his presence risks turning allies against them.
- Final Redemption? Destroying his phylactery would kill him—would the PCs help him die, or force him to keep atoning?
- Villainous Legacy: His old vampire spawn plot to trick him into commanding them again, while necromancers seek his secrets.
Core Concept & Backstory[edit]
- Race: Undead (Lich/Vampire Hybrid)
- Classes:
- Necromancy Wizard (20) – Master of death magic.
- Oathbreaker Paladin (7+) – Formerly a blackguard, now a fallen knight without a cause.
- Shadow Sorcerer (6+) – Innate darkness fuels his magic.
- Alignment: Neutral Evil → True Neutral (Penitent)
- Key Themes:
- Redemption Through Suffering – He knows he may never be forgiven, but he tries anyway.
- The Burden of Command – His undead minions hate him but cannot defy him if he exerts his will.
- A Living Curse – His very existence spreads decay, making true atonement difficult.
The Phylactery: "The Grimoire of Final Tears"[edit]
Ecthrois’ phylactery is not a typical soul jar—it is a sentient, cursed tome that weeps black ink when opened.
- Form: A massive, leather-bound grimoire with iron clasps, its pages filled with shifting necrotic runes.
- Hidden Location: The book is hidden , tethered to a single mortal anchor—a silver locket containing a portrait of his long-dead love (the only remnant of his humanity).
- Special Properties:
- Soul-Siphon: If destroyed, Ecthrois can die—but the book reforms over 1d100 years, pulling his consciousness back.
- Sentient & Tormented: The book whispers regrets to those who read it, forcing Wisdom saves or suffering despair.
- Necrotic Tether: Any undead within 30 ft. of the book must obey Ecthrois’ last command to them (if he ever gave one).
Powers & Abilities (D&D 5e Inspired)[edit]
Lich-Vampire Hybrid Traits:[edit]
- Undead Nature: Immune to poison, disease, exhaustion; doesn’t need air.
- Regeneration: Heals 20 HP/turn unless hit by radiant damage or running water.
- Sunlight Hypersensitivity: Takes 20 radiant damage/turn in sunlight (he endures it as penance).
- Legendary Resistances (3/day).
Necromantic Mastery:[edit]
- Command Undead (At Will): Any undead of CR ≤ his Wizard level must obey or flee.
- Create Undead (No Cost): Can raise Wights, Vampire Spawn, or Specters without material components.
- Soul Cage (1/Day): Traps a dying creature’s soul to fuel his spells.
Signature Spells:[edit]
- Homebrew: "Grimm’s Lament" (6th-level Necromancy) – All undead in 1 mile *remember their past lives* for 1 minute—some flee in horror, others become enraged.
- "Black Sacrament" (9th-level Ritual) – Sacrifices a willing soul to destroy his phylactery (he refuses to use it).
Magic Items:[edit]
- "The Blood Crown" (Artifact): A circlet of black iron and rubies, allows him to see through the eyes of any undead he’s ever created.
- "The Penitent’s Chain" (Cursed): A spiked silver chain wrapped around his ribs—deals 1d6 necrotic damage/turn but grants advantage on saves vs. charm/fear.
Quote:[edit]
- "I do not ask for forgiveness. I only ask that my hands might do some good before the dark reclaims me."*