Running Sheet Ecthrois Grimm: Difference between revisions

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Created page with " <big>'''Ecthrois Grimm'''</big> 200px '''Father:''' '''Mother:''' '''Children:''' '''Description:''' '''Hobbies:''' =='''Ranks'''== =='''Points{}'''== '''''Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage''''' =='''Statistics {}'''== *Psyche: *Strength: *Endurance: *Warfare: =='''Powers { }'''== =='''Skills {}'''== {| class="wikitable" |- | *1 Weapon Master-Spear *2 **1 *..."
 
 
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=='''Miscellany'''==
=='''Miscellany'''==
===Character Study: Ecthrois Grimm – The Penitent Lich-Vampire  ===
Ecthrois Grimm is a tragic figure—a once-tyrannical lich-vampire who ruled through necromantic terror, only to experience a profound repentance at the height of his power. Now, he wanders the world as a cursed immortal, seeking redemption while his former creations (undead legions, vengeful vampires, and betrayed necromancers) hunt him—yet dare not face him directly, for fear of his lingering control over them. 
*Voice: Hollow, echoing, with moments of startling clarity when remorse hits. 
*Mannerisms: 
**Stares at his hands when reminded of past atrocities. 
**Leaves gold/gems at orphanages or churches anonymously. 
**Refuses to kill unless absolutely necessary (uses *Sleep*, *Hold Person*, etc.). 
**Irony: The more he helps, the more his curse spreads (flowers wilt in his presence, food rots if he touches it).
*Reluctant Mentor: Could aid PCs against undead threats, but his presence risks turning allies against them. 
*Final Redemption? Destroying his phylactery would kill him—would the PCs help him die, or force him to keep atoning? 
*Villainous Legacy: His old vampire spawn plot to trick him into commanding them again, while necromancers seek his secrets. 
====Core Concept & Backstory  ====
*Race: Undead (Lich/Vampire Hybrid) 
*Classes: 
**Necromancy Wizard (20) – Master of death magic. 
**Oathbreaker Paladin (7+) – Formerly a blackguard, now a fallen knight without a cause. 
**Shadow Sorcerer (6+) – Innate darkness fuels his magic. 
**Alignment: Neutral Evil → True Neutral (Penitent) 
*Key Themes: 
**Redemption Through Suffering – He knows he may never be forgiven, but he tries anyway. 
**The Burden of Command – His undead minions hate him but cannot defy him if he exerts his will. 
**A Living Curse – His very existence spreads decay, making true atonement difficult. 
====The Phylactery: "The Grimoire of Final Tears"  ====
Ecthrois’ phylactery is not a typical soul jar—it is a sentient, cursed tome that weeps black ink when opened. 
*Form: A massive, leather-bound grimoire with iron clasps, its pages filled with shifting necrotic runes. 
*Hidden Location: The book is hidden , tethered to a single mortal anchor—a silver locket containing a portrait of his long-dead love (the only remnant of his humanity). 
*Special Properties: 
**Soul-Siphon: If destroyed, Ecthrois ''can'' die—but the book reforms over 1d100 years, pulling his consciousness back. 
**Sentient & Tormented: The book whispers regrets to those who read it, forcing Wisdom saves or suffering despair. 
**Necrotic Tether: Any undead within 30 ft. of the book must obey Ecthrois’ last command to them (if he ever gave one). 
===Powers & Abilities (D&D 5e Inspired)  ===
====Lich-Vampire Hybrid Traits: ====
*Undead Nature: Immune to poison, disease, exhaustion; doesn’t need air. 
*Regeneration: Heals 20 HP/turn unless hit by radiant damage or running water. 
*Sunlight Hypersensitivity: Takes 20 radiant damage/turn in sunlight (he endures it as penance). 
*Legendary Resistances (3/day). 
====Necromantic Mastery:  ====
*Command Undead (At Will): Any undead of CR ≤ his Wizard level must obey or flee. 
*Create Undead (No Cost): Can raise Wights, Vampire Spawn, or Specters without material components. 
*Soul Cage (1/Day): Traps a dying creature’s soul to fuel his spells. 
====Signature Spells:  ====
*Homebrew: "Grimm’s Lament" (6th-level Necromancy) – All undead in 1 mile *remember their past lives* for 1 minute—some flee in horror, others become enraged. 
*"Black Sacrament" (9th-level Ritual) – Sacrifices a willing soul to destroy his phylactery (he refuses to use it). 
====Magic Items: ====
*"The Blood Crown" (Artifact): A circlet of black iron and rubies, allows him to see through the eyes of any undead he’s ever created. 
*"The Penitent’s Chain" (Cursed): A spiked silver chain wrapped around his ribs—deals 1d6 necrotic damage/turn but grants advantage on saves vs. charm/fear. 
====Quote: ====
*"I do not ask for forgiveness. I only ask that my hands might do some good before the dark reclaims me."*

Latest revision as of 22:09, 15 May 2025

Ecthrois Grimm

Father:

Mother:

Children:

Description:

Hobbies:

Ranks[edit]

Points{}[edit]

Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage

Statistics {}[edit]

  • Psyche:
  • Strength:
  • Endurance:
  • Warfare:


Powers { }[edit]

Skills {}[edit]

  • 1 Weapon Master-Spear
  • 2
    • 1
    • 1
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5

Allies & Enemies {0/0 = 0}[edit]

Allies[edit]

various

Enemies[edit]

various

Companions[edit]

Items {}[edit]

  • Signature piece

Shadows{}[edit]

Stuff{}[edit]

Miscellany[edit]

Character Study: Ecthrois Grimm – The Penitent Lich-Vampire[edit]

Ecthrois Grimm is a tragic figure—a once-tyrannical lich-vampire who ruled through necromantic terror, only to experience a profound repentance at the height of his power. Now, he wanders the world as a cursed immortal, seeking redemption while his former creations (undead legions, vengeful vampires, and betrayed necromancers) hunt him—yet dare not face him directly, for fear of his lingering control over them.

  • Voice: Hollow, echoing, with moments of startling clarity when remorse hits.
  • Mannerisms:
    • Stares at his hands when reminded of past atrocities.
    • Leaves gold/gems at orphanages or churches anonymously.
    • Refuses to kill unless absolutely necessary (uses *Sleep*, *Hold Person*, etc.).
    • Irony: The more he helps, the more his curse spreads (flowers wilt in his presence, food rots if he touches it).
  • Reluctant Mentor: Could aid PCs against undead threats, but his presence risks turning allies against them.
  • Final Redemption? Destroying his phylactery would kill him—would the PCs help him die, or force him to keep atoning?
  • Villainous Legacy: His old vampire spawn plot to trick him into commanding them again, while necromancers seek his secrets.

Core Concept & Backstory[edit]

  • Race: Undead (Lich/Vampire Hybrid)
  • Classes:
    • Necromancy Wizard (20) – Master of death magic.
    • Oathbreaker Paladin (7+) – Formerly a blackguard, now a fallen knight without a cause.
    • Shadow Sorcerer (6+) – Innate darkness fuels his magic.
    • Alignment: Neutral Evil → True Neutral (Penitent)
  • Key Themes:
    • Redemption Through Suffering – He knows he may never be forgiven, but he tries anyway.
    • The Burden of Command – His undead minions hate him but cannot defy him if he exerts his will.
    • A Living Curse – His very existence spreads decay, making true atonement difficult.

The Phylactery: "The Grimoire of Final Tears"[edit]

Ecthrois’ phylactery is not a typical soul jar—it is a sentient, cursed tome that weeps black ink when opened.

  • Form: A massive, leather-bound grimoire with iron clasps, its pages filled with shifting necrotic runes.
  • Hidden Location: The book is hidden , tethered to a single mortal anchor—a silver locket containing a portrait of his long-dead love (the only remnant of his humanity).
  • Special Properties:
    • Soul-Siphon: If destroyed, Ecthrois can die—but the book reforms over 1d100 years, pulling his consciousness back.
    • Sentient & Tormented: The book whispers regrets to those who read it, forcing Wisdom saves or suffering despair.
    • Necrotic Tether: Any undead within 30 ft. of the book must obey Ecthrois’ last command to them (if he ever gave one).

Powers & Abilities (D&D 5e Inspired)[edit]

Lich-Vampire Hybrid Traits:[edit]

  • Undead Nature: Immune to poison, disease, exhaustion; doesn’t need air.
  • Regeneration: Heals 20 HP/turn unless hit by radiant damage or running water.
  • Sunlight Hypersensitivity: Takes 20 radiant damage/turn in sunlight (he endures it as penance).
  • Legendary Resistances (3/day).

Necromantic Mastery:[edit]

  • Command Undead (At Will): Any undead of CR ≤ his Wizard level must obey or flee.
  • Create Undead (No Cost): Can raise Wights, Vampire Spawn, or Specters without material components.
  • Soul Cage (1/Day): Traps a dying creature’s soul to fuel his spells.

Signature Spells:[edit]

  • Homebrew: "Grimm’s Lament" (6th-level Necromancy) – All undead in 1 mile *remember their past lives* for 1 minute—some flee in horror, others become enraged.
  • "Black Sacrament" (9th-level Ritual) – Sacrifices a willing soul to destroy his phylactery (he refuses to use it).

Magic Items:[edit]

  • "The Blood Crown" (Artifact): A circlet of black iron and rubies, allows him to see through the eyes of any undead he’s ever created.
  • "The Penitent’s Chain" (Cursed): A spiked silver chain wrapped around his ribs—deals 1d6 necrotic damage/turn but grants advantage on saves vs. charm/fear.

Quote:[edit]

  • "I do not ask for forgiveness. I only ask that my hands might do some good before the dark reclaims me."*