Defenders of Supremeopolis/MK: Difference between revisions
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|'''Clumsy''' || ''Racial'' || −2 to Athletics and Stealth checks. | |'''Clumsy''' || ''Racial'' || −2 to Athletics and Stealth checks. | ||
|- | |- | ||
|'''Distinctive Appearance''' || ''Minor'' || Hefty dwarf made of metal and impatience | |'''Distinctive Appearance''' || ''Minor'' || Hefty dwarf made of metal and impatience. | ||
|- | |- | ||
|'''Obese''' || ''Minor'' || He’s wider than most doorframes and not built for subtlety. | |'''Obese''' || ''Minor'' || He’s wider than most doorframes and not built for subtlety. | ||
|- | |- | ||
|'''One Eye''' || '' | |'''One Eye''' || ''Racial'' || Depth perception isn't optimal—-2 to trait rolls at greater than 5". | ||
|- | |- | ||
|'''Obligation''' || ''Minor'' || Tied to city upkeep systems he helped build. | |'''Obligation''' || ''Minor'' || Tied to city upkeep systems he helped build. | ||
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!Edge or Power !! Type !! Description | !Edge or Power !! Type !! Description | ||
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|'''Elan''' || '' | |'''Elan''' || ''Background'' || +2 to all trait rolls when using a Benny for reroll. | ||
|- | |- | ||
|'''Frenzy''' || ''Combat'' || One extra Fighting die in melee attack | |'''Frenzy''' || ''Combat'' || One extra Fighting die in melee attack. Limited Action. | ||
|- | |- | ||
|'''Improved Frenzy''' || ''Combat'' || | |'''Improved Frenzy''' || ''Combat'' || One extra Fighting die in two separate melee attacks. | ||
|- | |- | ||
|'''Iron Jaw''' || ''Combat'' || +2 to Soak rolls and | |'''Iron Jaw''' || ''Combat'' || +2 to Soak rolls and to avoid knockout blows. | ||
|- | |- | ||
|'''Missile Deflection''' || ''Combat'' || | |'''Missile Deflection''' || ''Combat'' || Physical ranged attacks use Parry as TN. | ||
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|'''Nerves of Steel''' || ''Combat'' || Ignore 1 point of wound penalty. | |'''Nerves of Steel''' || ''Combat'' || Ignore 1 point of wound penalty. | ||
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|'''Unstoppable''' || ''Combat'' || Maximum 1 wound from any single hit. | |'''Unstoppable''' || ''Combat'' || Maximum 1 wound from any single hit. | ||
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|'''Work the Room''' || ''Social'' || Support two | |'''Work the Room''' || ''Social'' || Support two allies at once using Persuasion. | ||
|} | |} | ||
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|Universal Repair Tool || Melee || Str + 4d6, AP 1 || Heavy Weapon, shifts form as needed. | |Universal Repair Tool || Melee || Str + 4d6, AP 1 || Heavy Weapon, shifts form as needed. | ||
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| | |} | ||
{| class="wikitable" | |||
!Power Name !! Power Type !! Description | |||
|- | |||
| '''Personal Time Bubble''' || Extra Actions 2 + Fast Action||Acts 3 times per round without MAP. Perform complex in a fraction of the time. | |||
|- | |||
| '''Temporal Distortion''' || Energy Control (Time) || In selective MBT around MK, distract foes or protect from offensive time powers. | |||
|- | |||
| '''Coordinate Correction''' ||Teleport || 48" range; may use one-way portals or provide +2 self-gang up bonus. Switchable for traversal using Repair. | |||
|- | |||
| '''Restore to Factory Condition''' || Healing || Requires touch and URT. Uses Repair instead of Focus. | |||
|- | |||
| '''Reorient''' || Wall Walker || Can walk on walls and ceilings. | |||
|- | |||
| '''Eidetic Memory''' || Gifted + Fast Learner || Can roll untrained skills at d4 (not d4−2) and reroll Smarts and Smarts based skills. | |||
|- | |||
| '''Area Integrity Sweep'''|| Scan || Auto-triggers after each repair, shows nearby critical failures (1-mile radius for quick repair, 10-mile radius for long repair). | |||
|- | |||
| '''ERROR 404: Fear response not found''' || Fearless|| Immune to Fear. | |||
|- | |||
| '''Timeless''' || Ageless || Doesn't age. | |||
|- | |||
| '''Super Edge''' || || Frenzy, Improved Frenzy via URT (Device limitation). | |||
|- | |||
| '''Super Skill''' || || Repair (3) and Fighting (1), enhanced via URT. | |||
|- | |||
| '''Malfunction**'''|| Malfunction || Contingent on melee attacks with URT. Worn/held device malfunctions, requiring repair or other action before use. | |||
|- | |||
| '''Hearty Construction''' || Super Attribute (Vigor) || Increase current and max Vigor one die type. | |||
|- | |||
| '''Structural Overenforcement''' || Attack, Melee + Special Weapon || +2d6 damage to all melee; +2d6 HW when using URT. | |||
|- | |||
| '''Heavy Plating''' || Armor || Armor +2 | |||
|- | |- | ||
|} | |} | ||
==Racial Features== | ==Racial Features== | ||
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* **Pace −1** | * **Pace −1** | ||
* **Strength +1 die** | * **Strength +1 die** | ||
* **Armor + | * **Armor +2** | ||
==Bio== | ==Bio== | ||
Latest revision as of 23:20, 25 June 2025
| ||
| Name: MK-∞β ("Em-Kay") | ||
| Role: Divine Assistant, Mobile Repair Platform | ||
| Rank: Seasoned | ||
| Ancestry: Alloy Golem | ||
| Quote: "I said this support beam was off by seven degrees. Now look what you've made me do." | ||
| Player: Allen |
|
|
| Hindrance | Type | Description |
|---|---|---|
| Clumsy | Racial | −2 to Athletics and Stealth checks. |
| Distinctive Appearance | Minor | Hefty dwarf made of metal and impatience. |
| Obese | Minor | He’s wider than most doorframes and not built for subtlety. |
| One Eye | Racial | Depth perception isn't optimal—-2 to trait rolls at greater than 5". |
| Obligation | Minor | Tied to city upkeep systems he helped build. |
| Quirk | Minor | Impatient with those stuck in the normal timestream. |
| Quirk | Minor | Treats living beings and beautiful machines with equal reverence. |
| Secret | Minor | His divine creator is missing—he doesn’t talk about it. |
| Edge or Power | Type | Description |
|---|---|---|
| Elan | Background | +2 to all trait rolls when using a Benny for reroll. |
| Frenzy | Combat | One extra Fighting die in melee attack. Limited Action. |
| Improved Frenzy | Combat | One extra Fighting die in two separate melee attacks. |
| Iron Jaw | Combat | +2 to Soak rolls and to avoid knockout blows. |
| Missile Deflection | Combat | Physical ranged attacks use Parry as TN. |
| Nerves of Steel | Combat | Ignore 1 point of wound penalty. |
| Unstoppable | Combat | Maximum 1 wound from any single hit. |
| Work the Room | Social | Support two allies at once using Persuasion. |
| Item | Type | Damage/Effect | Notes |
|---|---|---|---|
| Unarmed | Melee | Str + 2d6 | Durable alloy fists. |
| Universal Repair Tool | Melee | Str + 4d6, AP 1 | Heavy Weapon, shifts form as needed. |
| Power Name | Power Type | Description |
|---|---|---|
| Personal Time Bubble | Extra Actions 2 + Fast Action | Acts 3 times per round without MAP. Perform complex in a fraction of the time. |
| Temporal Distortion | Energy Control (Time) | In selective MBT around MK, distract foes or protect from offensive time powers. |
| Coordinate Correction | Teleport | 48" range; may use one-way portals or provide +2 self-gang up bonus. Switchable for traversal using Repair. |
| Restore to Factory Condition | Healing | Requires touch and URT. Uses Repair instead of Focus. |
| Reorient | Wall Walker | Can walk on walls and ceilings. |
| Eidetic Memory | Gifted + Fast Learner | Can roll untrained skills at d4 (not d4−2) and reroll Smarts and Smarts based skills. |
| Area Integrity Sweep | Scan | Auto-triggers after each repair, shows nearby critical failures (1-mile radius for quick repair, 10-mile radius for long repair). |
| ERROR 404: Fear response not found | Fearless | Immune to Fear. |
| Timeless | Ageless | Doesn't age. |
| Super Edge | Frenzy, Improved Frenzy via URT (Device limitation). | |
| Super Skill | Repair (3) and Fighting (1), enhanced via URT. | |
| Malfunction** | Malfunction | Contingent on melee attacks with URT. Worn/held device malfunctions, requiring repair or other action before use. |
| Hearty Construction | Super Attribute (Vigor) | Increase current and max Vigor one die type. |
| Structural Overenforcement | Attack, Melee + Special Weapon | +2d6 damage to all melee; +2d6 HW when using URT. |
| Heavy Plating | Armor | Armor +2 |
Racial Features[edit]
- **Construct**: +2 to recover from being Shaken, ignores 1 wound penalty, immune to disease/poison/suffocation.
- **No Vital Organs**: Immune to Called Shots.
- **Reduced Core Skills**: Stealth, Persuasion, Common Knowledge.
- **Size −2**: Compact but heavily built.
- **Agility −1**
- **Pace −1**
- **Strength +1 die**
- **Armor +2**
Bio[edit]
Built by a vanished deity-engineer, MK-∞β—nicknamed "Em-Kay" by the locals—is a divine assistant forged to maintain the balance of cosmic entropy and municipal infrastructure. His precise origin is a mystery buried in forgotten archives and mythic blueprints, but his presence is unmistakable.
Em-Kay carries within him the essence of a clockmaker god’s last breath and all the functionality of a disgruntled contractor. When he sees a crumbling wall or a bleeding ally, he moves with perfect clarity. When the timeline glitches or a hinge squeaks, he intervenes without apology. He is not a warrior by design, but he’s very good at “preventing further damage.”
Though outwardly gruff and impatient, MK harbors a strange reverence for both life and craft. He treats organic beings and delicate machinery with the same level of care—mostly. He is, after all, a product of precision, not sentiment.
Personal Motivations[edit]
- Prevent cosmic collapse through timely intervention.
- Locate his missing creator or at least maintain their legacy.
- Keep the city running—structurally and spiritually.
- Remind organic allies that just because they have hearts doesn’t mean they should ignore stress fractures.
Let me know if you'd like any custom icons added (e.g. initiative cards, Benny pools, gear slots), or want to integrate with a specific campaign theme!