Defenders of Supremeopolis:MK: Difference between revisions

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Created page with "==MK-∞β (“Em-Kay”), Cosmic Janitor== {| style="border: solid 1px; width: 720px;" |- | {|class="wikitable"; |- | {| |-valign="top"; style="margin-left; auto; margin-right: 0px;" | | |''“Maintenance protocol engaged. Please stand back or hold still depending on the severity of your situation.” '' |} |} {| border="1"; style="width: 720px"; |-valign="top" | {|class="wikitable"; |- |+Background |- |Character Name:|| MK-∞β (“Em-Kay”) |- |Role: || Cosm..."
 
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|+Hindrances
|+Hindrances
|-
|-
|Timid || Major ||  
|Obese || Minor || -1 Pace, -1 run die type, +1 size
|-
|-
|Tongue-Tied || Major ||  
|Quirk || Minor || Values works of art and living things equally
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|Distinctive Appearance || Minor || Constant motion blue
|Quirk || Minor || Extremely impatient with those stuck in a standard timestream
|-
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|Armor Interference || Minor ||  
|Distinctive Appearance || Minor || Hefty dwarf made of metal and impatience
|-
|Secret || Minor || Father Time is MIA.
|-
|Dependent || Minor || Supremeopolis is ''always'' in danger
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|}
|}
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|Academics || Smarts || - ||  
|Academics || Smarts || - ||  
|-
|-
|Athletics || Agility || d12+3 ||  
|Athletics || Agility || d4-2 ||  
|-
|-
|Battle || Smarts || - ||  
|Battle || Smarts || - ||  
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|Boating || Agility || - ||  
|Boating || Agility || - ||  
|-
|-
|Common Knowledge || Smarts || d4 ||  
|Common Knowledge || Smarts || - ||  
|-
|-
|Driving || Agility || - ||  
|Driving || Agility || - ||  
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|Electronics || Smarts || - ||  
|Electronics || Smarts || - ||  
|-
|-
|Fighting || Agility || d6 ||  
|Fighting || Agility || d12 ||  
|-
|-
|Focus || Spirit || d6 ||   
|Focus || Spirit || - ||   
|-
|-
|Gambling || Smarts || - ||  
|Gambling || Smarts || - ||  
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|Intimidation || Spirit || - ||  
|Intimidation || Spirit || - ||  
|-
|-
|Notice || Smarts || d6 ||  
|Notice || Smarts || d8 ||  
|-
|-
|Occult || Smarts || - ||  
|Occult || Smarts || - ||  
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|Performance || Spirit || - ||  
|Performance || Spirit || - ||  
|-
|-
|Persuasion || Spirit || d6 ||  
|Persuasion || Spirit || d8 ||  
|-
|-
|Piloting || Agility || - ||  
|Piloting || Agility || - ||  
|-
|-
|Repair || Smarts || - ||  
|Repair || Smarts || 12+1 ||  
|-
|-
|Research || Smarts || d4 ||  
|Research || Smarts || - ||  
|-
|-
|Riding || Agility || - ||  
|Riding || Agility || - ||  
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|Shooting || Agility || - ||  
|Shooting || Agility || - ||  
|-
|-
|Stealth || Agility || d4 ||  
|Stealth || Agility || - ||  
|-
|-
|Survival || Smarts || d4 ||  
|Survival || Smarts || - ||  
|-
|-
|Taunt || Smarts || -||  
|Taunt || Smarts || - ||  
|-
|-
|Thievery || Agility || d6 ||  
|Thievery || Agility || - ||  
|}
|}
|}
|}
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|+Powers
|+Powers
|-
|-
|'''Additional Actions'''|| Point Cost: 7 || Modifiers: Fast Action || Notes
|'''Additional Actions'''|| Point Cost: 12 || Modifiers: Fast Action || Notes
|-
|colspan="5"| Personal Time Bubble
|-
|'''Teleport'''|| Point Cost: 8 || Modifiers: 48" Range; Rapid Teleport; Portal; Switchable: Traverse using Repair || Notes
|-
|colspan="5"| Coordinate Correction
|-
|'''Gifted'''|| Point Cost: 3 || Fast Learner || Notes
|-
|colspan="5"| Eidetic Memory
|-
|'''Energy Control (Time)'''|| Point Cost: 3 || Modifiers: No Range or Damage; Selective || Notes
|-
|colspan="5"| Localized Temporal Distortion
|-
|'''Fearless'''|| Point Cost: 2 || - || Notes
|-
|colspan="5"| ERROR 404: Fear response not found
|-
|'''Ageless'''|| Point Cost: 1 || - || Notes
|-
|-
|colspan="5"| She's fast.
|colspan="5"| Being outside of time.
|-
|-
|'''Dodge'''|| Point Cost: 2 || - || Notes
|'''Scan (Critical Damage)'''|| Point Cost: 1 || Modifiers: Cannot be activated manually || Notes
|-
|-
|colspan="5"| She's fast.
|colspan="5"| Auto-triggers after each repair, shows nearby critical failures (1-mile radius for quick repair, 10-mile radius for long repair).  
|-
|-
|'''Super Edge: Dodge'''|| Point Cost: 2 || - || Notes
|'''Super Attribute (Vigor)'''|| Point Cost: 2 || - || Notes
|-
|-
|colspan="5"| She's fast.
|colspan="5"| Hearty Construction
|-
|-
|'''Super Edge: Uncanny Reflexes'''|| Point Cost: 2 || - || Notes
|'''Reorient'''|| Point Cost: 1 || - || Notes
|-
|-
|colspan="5"| She's fast.
|colspan="5"| By dictating a new "down", MK can walk on walls and ceilings as if they were the ground.  
|-
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|'''Speed'''|| Point Cost: 15 || Modifiers: Maneuverable, Surface Tension || Notes
|'''Healing''' || Point Cost: 2 || Modifiers: Requires Touch, Requires Device (URT), Uses Repair || Notes
|-
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|colspan="5"| She's fast.
|colspan="5"| Restore to Factory Condiion: using his Universal Repair Tool, MK can repair anything short of emotional trauma!
|-
|-
|'''Speak Language'''|| Point Cost: 2? || Modifiers: Written Word || Notes
|'''Super Skill (Repair) x3'''|| Point Cost: 1 || Modifiers: Requires Device (URT) || Notes
|-
|-
|colspan="5"| Being the Argent Messengers come with language powers.
|colspan="5"| The URT can transform into any kind of tool imaginable!
|-
|-
|'''Scan (Messages)'''|| Point Cost: 5? || Modifiers: Calibration, Tracker || Notes
|'''Super Skill (Fighting)'''|| Point Cost: 1 || - || Notes
|-
|-
|colspan="5"| The Argent Messengers also has an instrinsic sense for messages.
|colspan="5"| Fighting is easier when everyone else moves so slow!
|-
|-
|'''Super Attribute (Agility) x2'''|| Point Cost: 4 || - || Notes
|'''Super Edge (Frenzy & Improved Frenzy)'''|| Point Cost: 2 || Modifiers: Requires Device (URT) || Notes
|-
|-
|colspan="5"| And we're back to: She's fast.
|colspan="5"| The URT breaks the laws of physics. Each swing leaves an afterimage that hits just as hard!
|-
|-
|'''Teleport'''|| Point Cost: >=5? || Modifiers: Traverse, Alternate Trait: Athletics, Limitatio: On Foot, Limitation: Traverse Only || Notes
|'''Melee Attack'''|| Point Cost: 5 || Modifiers: Special Weapon w/ HW || Notes
|-
|-
|colspan="5"| She's really, really fast.
|colspan="5"| Structural Overreinforcement: MK hits hard. The URT hits even harder!
|-
|-
|-
|-

Revision as of 00:05, 26 June 2025

MK-∞β (“Em-Kay”), Cosmic Janitor

“Maintenance protocol engaged. Please stand back or hold still depending on the severity of your situation.”

Background
Character Name: MK-∞β (“Em-Kay”)
Role: Cosmic Janitor / Divine Maintenance Bot
Rank: Seasoned
XP Total: 4
Description: A stocky, metallic construct built for the upkeep of time, space, and supporting structures—both physical and metaphorical. Equal parts divine relic and annoyed handyman.
Attributes
Agility d4-1
Smarts d8
Spirit d8
Strength d6
Vigor d10
Secondary Statistics
Pace 4 (d4)
Parry 8
Toughness 10 (4)
Bennies 3/3
Edges
Arcane Background: Super Powers
Elan +2 to benny spend trait rerolls
Frenzy one additional fighting die once per turn.
Improved Frenzy one additional fighting die twice per turn.
Iron Jaw +2 to Soak rolls and to avoid knockout blows
Missile Deflection Physical ranged attacks use Parry as base TN.
Nerves of Steel Ignore 1 point of wound penalties
Unstoppable Maximum 1 wound from any single hit.
Work the Room Support two allies as one action using Persuasion. Once per turn.
Ancestry: Compact Golem
Construct +2 to recover from being Shaken, ignore one level of Wound modifiers, don’t breathe, and are immune to disease and poison. Wounds must be mended via the Repair skill (and ignore the “Golden Hour”)
No Vital Organs Immune to Called Shots
Reduced Core Skills Stealth, Persuasion, Common Knowledge do not start trained.
Shortstack Size -2
Attribute Penalty Agility -1
Reduced Pace Pace -1
Attribute Increase Current and Max Strength increases one die type.
Armor Armor +2
Sleep reduction Compact Golems do not sleep.
One Eye -2 to trait rolls at greater than 5"
Clumsy -2 to Stealth and Athletics rolls
Hindrances
Obese Minor -1 Pace, -1 run die type, +1 size
Quirk Minor Values works of art and living things equally
Quirk Minor Extremely impatient with those stuck in a standard timestream
Distinctive Appearance Minor Hefty dwarf made of metal and impatience
Secret Minor Father Time is MIA.
Dependent Minor Supremeopolis is always in danger


Skills
Skill Attribute Rank Modifiers
Academics Smarts -
Athletics Agility d4-2
Battle Smarts -
Boating Agility -
Common Knowledge Smarts -
Driving Agility -
Electronics Smarts -
Fighting Agility d12
Focus Spirit -
Gambling Smarts -
Hacking Smarts -
Healing Smarts -
Intimidation Spirit -
Notice Smarts d8
Occult Smarts -
Performance Spirit -
Persuasion Spirit d8
Piloting Agility -
Repair Smarts 12+1
Research Smarts -
Riding Agility -
Science Smarts -
Shooting Agility -
Stealth Agility -
Survival Smarts -
Taunt Smarts -
Thievery Agility -
Powers
Additional Actions Point Cost: 12 Modifiers: Fast Action Notes
Personal Time Bubble
Teleport Point Cost: 8 Modifiers: 48" Range; Rapid Teleport; Portal; Switchable: Traverse using Repair Notes
Coordinate Correction
Gifted Point Cost: 3 Fast Learner Notes
Eidetic Memory
Energy Control (Time) Point Cost: 3 Modifiers: No Range or Damage; Selective Notes
Localized Temporal Distortion
Fearless Point Cost: 2 - Notes
ERROR 404: Fear response not found
Ageless Point Cost: 1 - Notes
Being outside of time.
Scan (Critical Damage) Point Cost: 1 Modifiers: Cannot be activated manually Notes
Auto-triggers after each repair, shows nearby critical failures (1-mile radius for quick repair, 10-mile radius for long repair).
Super Attribute (Vigor) Point Cost: 2 - Notes
Hearty Construction
Reorient Point Cost: 1 - Notes
By dictating a new "down", MK can walk on walls and ceilings as if they were the ground.
Healing Point Cost: 2 Modifiers: Requires Touch, Requires Device (URT), Uses Repair Notes
Restore to Factory Condiion: using his Universal Repair Tool, MK can repair anything short of emotional trauma!
Super Skill (Repair) x3 Point Cost: 1 Modifiers: Requires Device (URT) Notes
The URT can transform into any kind of tool imaginable!
Super Skill (Fighting) Point Cost: 1 - Notes
Fighting is easier when everyone else moves so slow!
Super Edge (Frenzy & Improved Frenzy) Point Cost: 2 Modifiers: Requires Device (URT) Notes
The URT breaks the laws of physics. Each swing leaves an afterimage that hits just as hard!
Melee Attack Point Cost: 5 Modifiers: Special Weapon w/ HW Notes
Structural Overreinforcement: MK hits hard. The URT hits even harder!