Tachyon Squadron Valkyrie: Difference between revisions
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* '''Decompression:''' Hot Brass and Cold Cases—Some Problems Get Solved by Overkill | * '''Decompression:''' Hot Brass and Cold Cases—Some Problems Get Solved by Overkill | ||
==Stunts (Refresh: | ==Stunts (Refresh: 2)== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Type !! Description | ! Name !! Type !! Description | ||
|- | |- | ||
| ''' | | '''Split-Second Evasion''' || Personal || Whether ducking behind cover or jinking through a hail of plasma fire, your instincts kick in the same. Gain +1 to defend against physical attacks using either Athletics (on foot) or Pilot (in a starfighter). | ||
|- | |- | ||
| ''' | | '''Stick to Trigger''' || Personal || Years of bracing recoil and precision under pressure in the cockpit give you an edge with heavier ground-based firepower. You may use Gunnery in place of Shoot when firing two-handed, bulky personal weapons such as assault rifles, LMGs, or shotguns. | ||
|- | |- | ||
| ''' | |'''One Shot, One Kill''' || Personal || Gain +2 to Gunnery attacks the first time you attack a given target in an engagement. | ||
|- | |||
| '''Wyrmfang Precision Circuit''' || Gear ||Redundant targeting circuits sharpen your firing solution. Maximize one die on Gunnery attacks. | |||
|} | |} | ||
Latest revision as of 04:05, 26 June 2025
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| Name: Ingrid Skarsgård | |
| Call‑sign: Valkyrie | |
| Role: In‑Close Dogfighter | |
| Rank: Ace (V) | |
| Ancestry: Human | |
| Quote: I can’t put down the sword. | |
| Player: Allen Volpe |
Skills[edit]
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Aspects[edit]
- High Concept: Jet Forged Valkyrie on Fate's Edge
- Free Aspect: Drawn to the Breaking Point
- Decompression: Hot Brass and Cold Cases—Some Problems Get Solved by Overkill
Stunts (Refresh: 2)[edit]
| Name | Type | Description |
|---|---|---|
| Split-Second Evasion | Personal | Whether ducking behind cover or jinking through a hail of plasma fire, your instincts kick in the same. Gain +1 to defend against physical attacks using either Athletics (on foot) or Pilot (in a starfighter). |
| Stick to Trigger | Personal | Years of bracing recoil and precision under pressure in the cockpit give you an edge with heavier ground-based firepower. You may use Gunnery in place of Shoot when firing two-handed, bulky personal weapons such as assault rifles, LMGs, or shotguns. |
| One Shot, One Kill | Personal | Gain +2 to Gunnery attacks the first time you attack a given target in an engagement. |
| Wyrmfang Precision Circuit | Gear | Redundant targeting circuits sharpen your firing solution. Maximize one die on Gunnery attacks. |
Raven Interceptor “Eir’s Judgement”[edit]
Chassis Aspect: Latest Tech, Unknown Source
Chassis Stunts[edit]
- Well Armed: Gain Weapon:1 on Gunnery attacks
- Automated Ejection System: [See Core Rules, p. 46]
System Notes[edit]
- Modular Equipment Bays: 2
- Maximum Shield Rating: 3
Damage Tracks[edit]
Computer System Damage
- [2] Minimize 1 die on Technology actions
- [2] Minimize 1 die on Gunnery actions
- [2] Sensors and targeting systems offline: Minimize 1 die on Technology and Gunnery, Shots in the Dark
- [ ] Flash fire! Punch out!
Propulsion System Damage
- [2] Minimize 1 die on Tactics actions
- [2] Minimize 1 die on Pilot actions
- [2] Critical damage to drives: Minimize 1 die on Tactics and Pilot, Drives Ready to Give Out
- [ ] Catastrophic explosion! Punch out!
Critical Systems Damage
- [2] Life Support Damaged
- [2] Cockpit hit: pilot sustains damage equal to the amount the ship sustained in this hit
- [ ] Structural disintegration! Punch out!