The Emperor will know His own: Difference between revisions
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''' | '''Scale''' | ||
Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones. | |||
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser: | |||
* +1 per level of difference to their action before the roll | |||
* +2 per level of difference to the result after the roll, if the roll succeeds | |||
* 1 additional free invoke per level of difference to the results of a successful Create Advantage action. | |||
For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse. | |||
Revision as of 20:40, 7 August 2025
Campaign Overview
This is the campaign Wiki for a Fate Condensed / Warhammer 40,000 adventure, which may grow into a campaign if it has enough traction. The system will be Fate Condensed, with added details of equipment etc. drawn from the Obsidian Portal hack of Fate Core: https://fate40k.obsidianportal.com/, and the Corruption mechanic borrowed from Fate of Cthulhu.
The initial premise is a team of low-level Inquisition assets/Acolytes/agents investigating subversion in the Askellon Sector.
Helpful Resources
- In Character Thread
- Out of Character Thread
- Recruitment Thread
- Fate Condensed SRD
- Obsidian Portal
- Askellon Sectorr
Characters
The player-characters engaged by Professor Webb to undertake or support research in the White Sea.
| Player | Character | HP | WP | SAN | BP | Resources | Weapons |
|---|---|---|---|---|---|---|---|
| Potted Plant | Aleksei Graham | 11 | 17 | 85 | 68 | 3: 3/0/0, [][][] | .32 Colt Model 1903 Pocket |
| Eplov | Julian A. Locke | 12 | 15 | 60 | 45 | 8: 6/2/0, [][] | .32 Colt Model 1903 Pocket, Colt M1911 |
| bikewrench | William McRae | 12 | 15 | 75 | 60 | 10: 6/4/0, [][] | Mauser Hunting Rifle, H&H Double Rifle |
Important Information and Materials
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.
Weapons table - ranged weapons: https://fate40k.obsidianportal.com/wikis/range-weapons
Weapons table - melee weapons: https://fate40k.obsidianportal.com/wikis/melee-weapons
Important People and Organizations
House Rules and Quirks
Scale
Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones.
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:
- +1 per level of difference to their action before the roll
- +2 per level of difference to the result after the roll, if the roll succeeds
- 1 additional free invoke per level of difference to the results of a successful Create Advantage action.
For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse.
Parrying with Melee Weapons
The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker's roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker's roll, your weapon takes 1 point of damage. (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points.)
If you're attacked by multiple assailants, you can opt to split your Melee Weapons skill between them and roll each parry separately, but your percentage chance per parry is divided by the total number of attackers. If you're splitting your skill, you have to declare this before the first attack, and you can't change the chances if one attacker fails and your parry succeeds.
You can't parry Huge attackers, only Dodge them. You can't nimbly parry a charging rhino's horn with your little switchblade...