Into The Storm:Nonaveen: Difference between revisions

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== Rank ==
== Rank ==
*Necromancer 7
*Necromancer 7
*XP: 90891/180000
*XP: 91183/180000
*Alignment Neutral
*Alignment Neutral
*Full PC
*Full PC
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== Attributes ==
== Attributes ==
*STR 13 (+1)
*STR 13 (+1)
*INT 10 (1 from Headband of Intellect)
*INT 10 (1 point from Headband of Intellect)
*WIS 18 (+3)
*WIS 18 (+3)
*DEX 9
*DEX 9
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== Combat ==
== Combat ==
*AC 7 +1 from Ring of Protection
*AC 6 (+1 from Ring of Protection)
*HP 32
*HP 32
*Movement Rate 60’ (20’)
*Movement Rate 60’ (20’)
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**Wands 12
**Wands 12
**Spells/Rods/Staves 12
**Spells/Rods/Staves 12
**+3 to saves from magical effects from WIS modifier
**Add +3 to saves from magical effects (WIS modifier)
**+1 to saves from Ring of Protection
**Add +1 to all saves from Ring of Protection


== Spells ==
== Spells ==

Revision as of 20:49, 11 October 2025

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Rank

  • Necromancer 7
  • XP: 91183/180000
  • Alignment Neutral
  • Full PC

Attributes

  • STR 13 (+1)
  • INT 10 (1 point from Headband of Intellect)
  • WIS 18 (+3)
  • DEX 9
  • CON 13 (+1)
  • CHA 10

Skills

  • Languages:
    • Common
    • Myrtu
  • General Skills:
    • Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person.
    • Sense Motive (WIS Skilled) APO p18
    • Tracking (WIS Proficient) APO p19
  • Class Abilities
    • Channel Divinity 4 uses/day, 3D6
    • Song of Banishment
    • Song of Binding
    • Song of Compulsion
    • Song of Gentle Repose
    • Song of Speaking
  • Knacks
    • Cantrip: Can make small magical effects (light, wind, noise, illusion) with a range of 45’ and duration of 1 hour. Can cast minor offensive spells, doing 1D4 damage at 25’ or 1D2 damage at 60’. APO p.218
    • Self-improvement, primary: Increase INT by 2. APO p.219

Combat

  • AC 6 (+1 from Ring of Protection)
  • HP 32
  • Movement Rate 60’ (20’)
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Spear 1D6 damage (do I add +1 to hit from my STR?)
    • Primary Ranged Attack: Bone Spear 1D6 (5-20’/21-40’/41-60’)
  • Saves:
    • Petrification & Paralysis 11
    • Poison & Death 11
    • Breath 14
    • Wands 12
    • Spells/Rods/Staves 12
    • Add +3 to saves from magical effects (WIS modifier)
    • Add +1 to all saves from Ring of Protection

Spells

  • First Level: 2 Spells Per Day
    • Darkness Globe
    • Wither
  • Second Level: 1 Spell Per Day
    • Cure Light Wounds
  • Third Level: 1 Spell Per Day
    • Vampiric Pulse
  • Channel Divinity: 4 per day

Equipment

  • Gear, Armor, Weapons:
    • Leather Armor (covered in humanoid rib bones)
    • Spear (carved from large femur)
    • Spellbook
    • Necroflute (carved from a human humerus)
    • Headband of Intellect
    • +1 Ring of Protection
    • Mask of the Skull
      • 1x/day can fly to a target up to 50' away, attack, then return to wearer
      • Target must save vs Death Magic or be killed instantly
      • On successful save, target takes 3D6+13 damage
      • Mask is AC 0 HP 10, must be worn for 1 hour before using
    • Iron Rations (7)
    • Torches (6)
    • Waterskin
    • Tinder box
    • Potion of ESP
    • Ring of Djinni Summoning
    • Pipes of the Sewers
    • Horseshoes of Speed
    • Scroll of Continual Light

Mounts

  • Riding horse
    • Speed 240’(80’)
    • Carry 3000 (300 in bags)
    • Saddle, bridle, saddlebags