Mano a Mano:Equipment CP: Difference between revisions
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Triple CP -63 -45 -30 -18 -9 -3 0 3 9 18 30 45 63 84 108 | Triple CP -63 -45 -30 -18 -9 -3 0 3 9 18 30 45 63 84 108 | ||
''' | Each 50 cm (0.5 m) of '''reach''' is worth 1 CP: | ||
Reach 0 0.5 1.0 1.5 2.0 2.5 3.0 | |||
CP 0 1 2 3 4 5 6 | |||
Each 1/6 of '''sharpness''' is worth 2 CP: | |||
Sharpness 0 1/6 1/3 1/2 2/3 5/6 1 | |||
CP 0 2 4 6 8 10 12 |
Revision as of 19:25, 3 July 2007
Equipment CP
The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale. The Default CP scale is used for Cover (Cvr), Absorption (Abs) and Concealment (Con). The Double CP Parry (Par), and Grapple (Grp). The Triple CP scale is used for Power (Pwr) and Attack (Atk).
Modifier -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 Default CP -21 -15 -10 -6 -3 -1 0 1 3 6 10 15 21 28 36 Double CP -42 -30 -20 -12 -6 -2 0 2 6 12 20 30 42 56 72 Triple CP -63 -45 -30 -18 -9 -3 0 3 9 18 30 45 63 84 108
Each 50 cm (0.5 m) of reach is worth 1 CP:
Reach 0 0.5 1.0 1.5 2.0 2.5 3.0 CP 0 1 2 3 4 5 6
Each 1/6 of sharpness is worth 2 CP:
Sharpness 0 1/6 1/3 1/2 2/3 5/6 1 CP 0 2 4 6 8 10 12