User:Almafeta/Mech A RPG contest reviews: Difference between revisions
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==Chargen== | ==Chargen== | ||
<b>Dreadful Tide:</b> Dreadful Tide is pointgen, on a reasonable budget of 100 points. The 'attributes' are Shadowrun-style dice pools that refresh every round: Combat, Social, Technical, Movement. (Shades of Instant Fuzion!) Skills are the Target Numbers you must roll equal to or less on from dice you spend from those pools. Pools range from 1 to 10, while Skills range from 1 to 9. A nice full list of special abilities follows, including Unkillable (15 points). A number of templates are included. | |||
<b>Extinction:</b> Chargen is point-build attributes (20 points among Prowess, Agility, Endurance, IQ, and Charm) and Palladium-style limited skill selection, as well as selecting a Code, Loyalty, and Quest. Curiously, you also build a 'stronghold'. | |||
<b>Guerilla Earth:</b> Chargen is point-buy, spending 200 points among four percentile attributes (the classic Body/Grace/Mind/Spirit split). Derived attributes include Anima (basically CoC-style sanity), Health (which, curiously, is based on Anima+Health/2), and Power (for espers). Skills are (Mind+Dexterity/10) skill points, with each skill point (up to 5) adding 10% to a base to get your level of skill. (Why not just have Mind+Dexterity skill points, up to +50%?) Specializations are worth 15% per skill point, not 10%. Cybernetics and psi are bought with points. A decent number of templates are included. | |||
<b>Mecha Wars:</b> Odd combination of triangle-number and percentile system (all stats start at 10, cost to improve by 1 is equal to new attribute's tens digit). With 800 (!) points to divide among 9 attributes, that's an average attribute of 47... but you can just roll d% instead, which I strongly suggest. You get INT*10 skill points, and 1 skill point buys +1 in a skill. | |||
*4 points: Guerilla Earth | |||
*3 points: Mecha Wars | |||
*2 points: Dreadful Tide | |||
*1 point: Extinction | |||
==Combat== | ==Combat== | ||
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<b>Extinction:</b> Professional layout -- shouldn't this guy be working for White Wolf? | <b>Extinction:</b> Professional layout -- shouldn't this guy be working for White Wolf? | ||
<b>Guerilla Earth:</b> | <b>Guerilla Earth:</b> Page numbers in the table of contents have nothing to do with the page numbers the information is on. It's formatted in landscape format. | ||
<b>Mecha Wars:</b> Okay layout in the beginning, but the layout becomes more and more unwieldly towards the end. | <b>Mecha Wars:</b> Okay layout in the beginning, but the layout becomes more and more unwieldly towards the end. | ||
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==Totals== | ==Totals== | ||
#Dreadful Tide: | #Dreadful Tide: 13 points. | ||
# | #Guerilla Earth: 11 points. | ||
# | #Extinction: 9 points. | ||
#Mecha Wars: | #Mecha Wars: 7 points. |
Revision as of 20:49, 4 August 2005
I am in the middle of ranking the various other entries in the Mech A RPG.
For the sake of curtosey, I automatically place myself at 0 in every category, but to be honest, I didn't enter this contest seriously thinking I'd win it... it was mostly to see whether or not I could design a RPG without a trace of 'furriness' in it. That it's unfinished isn't that important, it's a success in my eyes.
- This page is still being written... Almafeta 02:52, 4 Aug 2005 (PDT)
Chargen
Dreadful Tide: Dreadful Tide is pointgen, on a reasonable budget of 100 points. The 'attributes' are Shadowrun-style dice pools that refresh every round: Combat, Social, Technical, Movement. (Shades of Instant Fuzion!) Skills are the Target Numbers you must roll equal to or less on from dice you spend from those pools. Pools range from 1 to 10, while Skills range from 1 to 9. A nice full list of special abilities follows, including Unkillable (15 points). A number of templates are included.
Extinction: Chargen is point-build attributes (20 points among Prowess, Agility, Endurance, IQ, and Charm) and Palladium-style limited skill selection, as well as selecting a Code, Loyalty, and Quest. Curiously, you also build a 'stronghold'.
Guerilla Earth: Chargen is point-buy, spending 200 points among four percentile attributes (the classic Body/Grace/Mind/Spirit split). Derived attributes include Anima (basically CoC-style sanity), Health (which, curiously, is based on Anima+Health/2), and Power (for espers). Skills are (Mind+Dexterity/10) skill points, with each skill point (up to 5) adding 10% to a base to get your level of skill. (Why not just have Mind+Dexterity skill points, up to +50%?) Specializations are worth 15% per skill point, not 10%. Cybernetics and psi are bought with points. A decent number of templates are included.
Mecha Wars: Odd combination of triangle-number and percentile system (all stats start at 10, cost to improve by 1 is equal to new attribute's tens digit). With 800 (!) points to divide among 9 attributes, that's an average attribute of 47... but you can just roll d% instead, which I strongly suggest. You get INT*10 skill points, and 1 skill point buys +1 in a skill.
- 4 points: Guerilla Earth
- 3 points: Mecha Wars
- 2 points: Dreadful Tide
- 1 point: Extinction
Combat
Completeness
Completeness counts double.
Dreadful Tide: Holy cow. Far and away the victor in this category, it's 95 dense pages of stuff -- they made a commercial RPG without telling anyone.
Extinction: Extinction hits the 32-page goal exactly. However, it seems a little light on the content.
Guerilla Earth: 60 pages of content. Includes psi, sample mecha...
Mecha Wars: It's very heavy on the fiction and the background (14/37 pages), and it loses for it.
- 8 points: Dreadful Tide
- 6 points: Guerilla Earth
- 4 points: Extinction
- 2 points: Mecha Wars
Layout and Formatting
Dreadful Tide: Near-professional layout; some problems with table formatting, and some problems with tables or art going too close to the edge.
Extinction: Professional layout -- shouldn't this guy be working for White Wolf?
Guerilla Earth: Page numbers in the table of contents have nothing to do with the page numbers the information is on. It's formatted in landscape format.
Mecha Wars: Okay layout in the beginning, but the layout becomes more and more unwieldly towards the end.
- 4 points: Extinction
- 3 points: Dreadful Tide
- 2 points: Mecha Wars
- 1 point: Guerilla Earth
"Mechgen"
Setting
Setting counts double.
System Design
Totals
- Dreadful Tide: 13 points.
- Guerilla Earth: 11 points.
- Extinction: 9 points.
- Mecha Wars: 7 points.