User:Bill/Hyperstructure Aurora/Characters:Turgon: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 5: | Line 5: | ||
|width="24%"| '''Body''' || 12 ||width="24%"| '''Mind''' || 6 ||width="24%"| '''Spirit''' || 4 || '''Cost''' | |width="24%"| '''Body''' || 12 ||width="24%"| '''Mind''' || 6 ||width="24%"| '''Spirit''' || 4 || '''Cost''' | ||
|- | |- | ||
| '''Health''' || 120 || '''Energy''' || 50 || '''Shock''' || 24 ||align="right| 44 | | '''Health''' || 120 || '''Energy''' || 50 || '''Shock''' || 24 ||align="right"| 44 | ||
|- | |- | ||
| | | | ||
Line 13: | Line 13: | ||
|width="25%"| '''Attribute''' || '''Level''' ||width="55%"| '''Description''' || '''Cost''' | |width="25%"| '''Attribute''' || '''Level''' ||width="55%"| '''Description''' || '''Cost''' | ||
|- | |- | ||
| Adaptation || 4 || cold, heat, pressure, radiation ||align="right| 4 | | Adaptation || 4 || cold, heat, pressure, radiation ||align="right"| 4 | ||
|- | |- | ||
| Armor || 4 || reduces incoming damage by 40 (10/level) ||align="right| 12 | | Armor || 4 || reduces incoming damage by 40 (10/level) ||align="right"| 12 | ||
|- | |- | ||
| Attack Combat Mastery || 1 || +1 attack action ||align="right| 3 | | Attack Combat Mastery || 1 || +1 attack action ||align="right"| 3 | ||
|- | |- | ||
| Combat Technique || 5 || accuracy, blind shooting, concealment, steady hand, two-weapon ||align="right| 5 | | Combat Technique || 5 || accuracy, blind shooting, concealment, steady hand, two-weapon ||align="right"| 5 | ||
|- | |- | ||
| Defense Combat Mastery || 1 || +1 defense action ||align="right| 2 | | Defense Combat Mastery || 1 || +1 defense action ||align="right"| 2 | ||
|- | |- | ||
| Features || 1 || concealed holsters ||align="right| 1 | | Features || 1 || concealed holsters ||align="right"| 1 | ||
|- | |- | ||
| Heightened Awareness || 2 || +4 to notice concealed object and ambushes ||align="right| 2 | | Heightened Awareness || 2 || +4 to notice concealed object and ambushes ||align="right"| 2 | ||
|- | |- | ||
| Heightened Senses || 2 || type 1 enhancement, +4 to sight and hearing checks ||align="right| 2 | | Heightened Senses || 2 || type 1 enhancement, +4 to sight and hearing checks ||align="right"| 2 | ||
|- | |- | ||
| Highly Skilled || 6 || +60 skill points ||align="right| 6 | | Highly Skilled || 6 || +60 skill points ||align="right"| 6 | ||
|- | |- | ||
| Invisibility || 1 || vs. normal sight, naked form only ||align="right| 2 | | Invisibility || 1 || vs. normal sight, naked form only ||align="right"| 2 | ||
|- | |- | ||
| Item of Power (Armor) || 2 || adaptation (vacuum), armor 3 (reduces damage by 30) ||align="right| 8 | | Item of Power (Armor) || 2 || adaptation (vacuum), armor 3 (reduces damage by 30) ||align="right"| 8 | ||
|- | |- | ||
| Item of Power (Las Pistol) || 3 || special attack +60, concealable, two pistols ||align="right| 10 | | Item of Power (Las Pistol) || 3 || special attack +60, concealable, two pistols ||align="right"| 10 | ||
|- | |- | ||
| Mind Shield || 2 || +2 vs mind control and reduces damaging effects of mind attacks by 20 ||align="right| 2 | | Mind Shield || 2 || +2 vs mind control and reduces damaging effects of mind attacks by 20 ||align="right"| 2 | ||
|- | |- | ||
| Sixth Sense || 2 || infrared and ultraviolet vision 100m ||align="right| 6 | | Sixth Sense || 2 || infrared and ultraviolet vision 100m ||align="right"| 6 | ||
|- | |- | ||
| Special Attack (Retractable Power Blade) || 2 || +40 damage, concealable, melee, muscle-powered ||align="right"| 8 | | Special Attack (Retractable Power Blade) || 2 || +40 damage, concealable, melee, muscle-powered ||align="right"| 8 | ||
|- | |- | ||
| Super Strength || 1 || +10 damage to close combat attacks, +4 to strength related body checks, lift 1 metric ton ||align="right| 4 | | Super Strength || 1 || +10 damage to close combat attacks, +4 to strength related body checks, lift 1 metric ton ||align="right"| 4 | ||
|- | |- | ||
| Tough || 2 || +40 health ||align="right| 4 | | Tough || 2 || +40 health ||align="right"| 4 | ||
|- | |- | ||
| '''Subtotal''' || || ||align="right| ''' | | '''Subtotal''' || || ||align="right"| '''125''' | ||
|} | |} | ||
{| border="0" cellpadding="2" cellspacing="2" width="100%" | {| border="0" cellpadding="2" cellspacing="2" width="100%" | ||
|- | |- | ||
|width="25%"| '''Defect''' || '''Level''' ||width="55%"| '''Description''' ||align="right| '''Cost''' | |width="25%"| '''Defect''' || '''Level''' ||width="55%"| '''Description''' ||align="right"| '''Cost''' | ||
|- | |- | ||
| Does Not Heal Normally || 2|| the character must be repaired ||align="right| -2 | | Does Not Heal Normally || 2|| the character must be repaired ||align="right"| -2 | ||
|- | |- | ||
| Marked || 3 || the character is obviously not human ||align="right| -3 | | Marked || 3 || the character is obviously not human ||align="right"| -3 | ||
|- | |- | ||
| '''Total''' || || ||align="right| '''112''' | | '''Total''' || || ||align="right"| '''112''' | ||
|} | |} | ||
{| border="0" cellpadding="2" cellspacing="2" width="100%" | {| border="0" cellpadding="2" cellspacing="2" width="100%" | ||
|- | |- | ||
|width="25%"| '''Skill''' || '''Level''' ||width="55%"| '''Specializations''' ||align="right| '''Points''' | |width="25%"| '''Skill''' || '''Level''' ||width="55%"| '''Specializations''' ||align="right"| '''Points''' | ||
|- | |- | ||
| Area Knowledge || 2 || Aurora, Missouri ||align="right| 7 | | Area Knowledge || 2 || Aurora, Missouri ||align="right"| 7 | ||
|- | |- | ||
| Military Sciences || 3 || Strategy, Tactics ||align="right| 9 | | Military Sciences || 3 || Strategy, Tactics ||align="right"| 9 | ||
|- | |- | ||
| Occult || 2 || Spells, Supernatural Creatures ||align="right| 5 | | Occult || 2 || Spells, Supernatural Creatures ||align="right"| 5 | ||
|- | |- | ||
| Street Sense || 1 || Gang Activity ||align="right| 2 | | Street Sense || 1 || Gang Activity ||align="right"| 2 | ||
|- | |- | ||
| Urban Tracking || 1 || Underworld ||align="right| 4 | | Urban Tracking || 1 || Underworld ||align="right"| 4 | ||
|- | |- | ||
| Gun Combat || 4 || Autofire, Pistol ||align="right| 25 | | Gun Combat || 4 || Autofire, Pistol ||align="right"| 25 | ||
|- | |- | ||
| Heavy Weapons || 1 || Launchers ||align="right| 4 | | Heavy Weapons || 1 || Launchers ||align="right"| 4 | ||
|- | |- | ||
| Melee Defense || 2 || Swords ||align="right| 10 | | Melee Defense || 2 || Swords ||align="right"| 10 | ||
|- | |- | ||
| Unarmed Attack || 3 || Strikes ||align="right| 18 | | Unarmed Attack || 3 || Strikes ||align="right"| 18 | ||
|- | |- | ||
| Unarmed Defense || 1 || Strikes ||align="right| 6 | | Unarmed Defense || 1 || Strikes ||align="right"| 6 | ||
|- | |- | ||
| '''Subtotal''' || || ||align="right| '''90''' | | '''Subtotal''' || || ||align="right"| '''90''' | ||
|} | |} |
Revision as of 10:44, 11 July 2007
Having completely replaced all of his organic systems, except his brain, with advanced cybernetics Turgon is virtually invulnerable to conventional attacks. His eight foot tall robotic frame has been sprayed with a durable matte black paint except the faceplate which has been decorated with a white death's head.
Body | 12 | Mind | 6 | Spirit | 4 | Cost |
Health | 120 | Energy | 50 | Shock | 24 | 44 |
Attribute | Level | Description | Cost |
Adaptation | 4 | cold, heat, pressure, radiation | 4 |
Armor | 4 | reduces incoming damage by 40 (10/level) | 12 |
Attack Combat Mastery | 1 | +1 attack action | 3 |
Combat Technique | 5 | accuracy, blind shooting, concealment, steady hand, two-weapon | 5 |
Defense Combat Mastery | 1 | +1 defense action | 2 |
Features | 1 | concealed holsters | 1 |
Heightened Awareness | 2 | +4 to notice concealed object and ambushes | 2 |
Heightened Senses | 2 | type 1 enhancement, +4 to sight and hearing checks | 2 |
Highly Skilled | 6 | +60 skill points | 6 |
Invisibility | 1 | vs. normal sight, naked form only | 2 |
Item of Power (Armor) | 2 | adaptation (vacuum), armor 3 (reduces damage by 30) | 8 |
Item of Power (Las Pistol) | 3 | special attack +60, concealable, two pistols | 10 |
Mind Shield | 2 | +2 vs mind control and reduces damaging effects of mind attacks by 20 | 2 |
Sixth Sense | 2 | infrared and ultraviolet vision 100m | 6 |
Special Attack (Retractable Power Blade) | 2 | +40 damage, concealable, melee, muscle-powered | 8 |
Super Strength | 1 | +10 damage to close combat attacks, +4 to strength related body checks, lift 1 metric ton | 4 |
Tough | 2 | +40 health | 4 |
Subtotal | 125 |
Defect | Level | Description | Cost |
Does Not Heal Normally | 2 | the character must be repaired | -2 |
Marked | 3 | the character is obviously not human | -3 |
Total | 112 |
Skill | Level | Specializations | Points |
Area Knowledge | 2 | Aurora, Missouri | 7 |
Military Sciences | 3 | Strategy, Tactics | 9 |
Occult | 2 | Spells, Supernatural Creatures | 5 |
Street Sense | 1 | Gang Activity | 2 |
Urban Tracking | 1 | Underworld | 4 |
Gun Combat | 4 | Autofire, Pistol | 25 |
Heavy Weapons | 1 | Launchers | 4 |
Melee Defense | 2 | Swords | 10 |
Unarmed Attack | 3 | Strikes | 18 |
Unarmed Defense | 1 | Strikes | 6 |
Subtotal | 90 |