Mano a Mano:Template CP: Difference between revisions
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=== Template CP === | === Template CP === | ||
;Total CP: A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor. | |||
''' | ;Health CP: Each point of '''health''' is worth 2 CP. | ||
Disability | ;Ability CP: A template's ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.) For example, having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP: +3 ability modifier (6 CP) plus the special CP for flight (5 CP). | ||
Disability Ability | |||
Modifier 4 3 2 1 1 2 3 4 5 6 7 8 | Modifier 4 3 2 1 1 2 3 4 5 6 7 8 | ||
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;Flight (5 CP): Flight ability has a special CP of 5. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off. | ;Flight (5 CP): Flight ability has a special CP of 5. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off. | ||
;Agility, Speed and Power CP: The CP of agility, speed and power is loosely based on 2 or 5 times the ability CP scale. | |||
Agility 0 1 2 3 4 5 6 7 8 | Agility 0 1 2 3 4 5 6 7 8 | ||
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CP -20 -12 -6 -2 0 2 6 12 20 30 42 56 72 | CP -20 -12 -6 -2 0 2 6 12 20 30 42 56 72 | ||
;Natural Armor CP: The CP of natural armor is the absorption level on the ability CP scale multiplied by the cover. | |||
;Natural Weapon CP: The CP of a natural weapon is the sum of the CP of the natural weapon's '''reach''', '''power''' and '''sharpness''', plus 1 CP if the weapon's '''quantity''' is greater than 1. The reach, power and sharpness CP is the same for natural weapons and artificial weapons (weapons which are not part of a template.) (See [[Mano a Mano:Equipment CP|Character Creation/Character Equipment/Equipment CP]].) | |||
{| style="text-align:center" | {| style="text-align:center" | ||
| rowspan="26" align="left" valign="top" width=" | | rowspan="26" align="left" valign="top" width="370" | | ||
A template's | ;Manual Dexterity CP: A template's dexterity CP is based on the two hands with the most dexterity ('''best''' and '''second'''-best.) | ||
* Templates with no hands have -15 dexterity CP. | :* Templates with no hands have -15 dexterity CP. | ||
* Dexterity CP for templates with a single hand is 2 times the hand's dexterity minus 5. | :* Dexterity CP for templates with a single hand is 2 times the hand's dexterity minus 5. | ||
* If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is the dexterity of the second-best hand plus 2 times the dexterity of the best hand. | :* If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is the dexterity of the second-best hand plus 2 times the dexterity of the best hand. | ||
* If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 3 times this dexterity. | :* If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 3 times this dexterity. | ||
| rowspan="26" width="5" | | | rowspan="26" width="5" | | ||
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| colspan="2" | No Hands || -15 | | colspan="2" | No Hands || -15 | ||
|} | |} | ||
Revision as of 01:45, 14 July 2007
Template CP
- Total CP
- A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.
- Health CP
- Each point of health is worth 2 CP.
- Ability CP
- A template's ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.) For example, having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP: +3 ability modifier (6 CP) plus the special CP for flight (5 CP).
Disability Ability Modifier 4 3 2 1 1 2 3 4 5 6 7 8 CP -10 -6 -3 -1 1 3 6 10 15 21 28 36
- Flight (5 CP)
- Flight ability has a special CP of 5. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
- Agility, Speed and Power CP
- The CP of agility, speed and power is loosely based on 2 or 5 times the ability CP scale.
Agility 0 1 2 3 4 5 6 7 8 CP -20 -12 -6 -2 0 2 6 12 20 Speed 0 1/4 1/2 1 2 3 4 5 CP -50 -30 -15 -5 0 5 15 30 Power 0 0.5 1 1.5 2 3 4 5 6 7 8 9 10 CP -20 -12 -6 -2 0 2 6 12 20 30 42 56 72
- Natural Armor CP
- The CP of natural armor is the absorption level on the ability CP scale multiplied by the cover.
- Natural Weapon CP
- The CP of a natural weapon is the sum of the CP of the natural weapon's reach, power and sharpness, plus 1 CP if the weapon's quantity is greater than 1. The reach, power and sharpness CP is the same for natural weapons and artificial weapons (weapons which are not part of a template.) (See Character Creation/Character Equipment/Equipment CP.)
|
Dex | CP | |||
|---|---|---|---|---|---|
| Best | Second | ||||
| Ambidextrous | |||||
| 0 | 0 | 0 | |||
| -1 | -1 | -3 | |||
| -2 | -2 | -6 | |||
| -3 | -3 | -9 | |||
| -4 | -4 | -12 | |||
| Different Hands | |||||
| 0 | -1 | -1 | |||
| 0 | -2 | -2 | |||
| 0 | -3 | -3 | |||
| 0 | -4 | -4 | |||
| -1 | -2 | -4 | |||
| -1 | -3 | -5 | |||
| -1 | -4 | -6 | |||
| -2 | -3 | -7 | |||
| -2 | -4 | -8 | |||
| -3 | -4 | -10 | |||
| Single Handed | |||||
| 0 | -5 | ||||
| -1 | -7 | ||||
| -2 | -9 | ||||
| -3 | -11 | ||||
| -4 | -13 | ||||
| No Hands | -15 | ||||