Mano a Mano:Equipment CP: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Line 5: Line 5:
The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp).
The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp).
The '''Triple CP''' scale is used for '''attack''' (Atk).
The '''Triple CP''' scale is used for '''attack''' (Atk).


{| style="text-align:center"
{| style="text-align:center"
Line 56: Line 55:
  CP          -1000 -600 -300 -100  0  100 300 600 1000 1500 2100 2800 3600
  CP          -1000 -600 -300 -100  0  100 300 600 1000 1500 2100 2800 3600


Each 50 cm (0.5 m) of '''reach''' is worth 100 CP:
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP:


  Reach  0  0.5   1.0  1.5  2.0  2.5  3.0
<table><tr><td>
  CP      100   200   300   400   500   600
  Reach   CP
   0 m      0
0.1 m    20
0.2 m    40
0.3 m    60
0.4 m    80
0.5 m  100
0.6 m  120
0.7 m  140
0.8 m   160
0.9 m   180
1.0 m  200
1.1 m  220
1.2 m  240
1.3 m  260
1.4 m   280
1.5 m  300
1.6 m  320
1.7 m  340
1.8 m  360
1.9 m   380
</td><td>
Reach  CP
2.0 m   400
2.5 m   500
3.0 m  600
  3.5 m  700
4.0 m  800
4.5 m  900
5.0 m  1000
6.0 m  1200
7.0 m  1400
8.0 m  1600
9.0 m  1800
  10 m  2000
  12 m  2400
  14 m  2800
  16 m  3200
  18 m  3600
  20 m  4000
   25 m  5000
   30 m  6000
   35 m  7000
   40 m  8000
   45 m  9000
   50 m 10000
</td></tr></table>


Each 1/6 of '''sharpness''' is worth 200 CP:
Each 1/6 of '''sharpness''' is worth 200 CP:

Revision as of 04:06, 22 July 2007

Equipment CP

The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale. The Default CP scale is used for concealment (Con). The Double CP scale is used for parry (Par) and grapple (Grp). The Triple CP scale is used for attack (Atk).

Modifier Default CP Double CP Triple CP
-4 -1000 -2000 -3000
-3 -600 -1200 -1800
-2 -300 -600 -900
-1 -100 -200 -300
0 0 0 0
1 100 200 300
2 300 600 900
3 600 1200 1800
4 1000 2000 3000
5 1500 3000 4500
6 2100 4200 6300
7 2800 5600 8400
8 3600 7200 10800

The CP of a weapon's power is on the same scale as the CP of template power. (See Game Design/Template CP.)

Power   0    0.5    1   1.5  2   3   4   5    6    7    8    9    10
CP    -2000 -1200 -600 -200  0  200 600 1200 2000 3000 4200 5600 7200

The CP of natural armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr).

The CP of a weapon's heft is based on four times the weapon's power minus it's heft (4xPwr - Heft).

4xPwr - Heft   -8   -7   -6   -5  -4  -3  -2  -1   0    1    2    3    4
CP           -1000 -600 -300 -100  0  100 300 600 1000 1500 2100 2800 3600

Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP:

Reach    CP

 0 m      0
0.1 m    20
0.2 m    40
0.3 m    60
0.4 m    80
0.5 m   100
0.6 m   120
0.7 m   140
0.8 m   160
0.9 m   180
1.0 m   200
1.1 m   220
1.2 m   240
1.3 m   260
1.4 m   280
1.5 m   300
1.6 m   320
1.7 m   340
1.8 m   360
1.9 m   380
Reach   CP

2.0 m   400
2.5 m   500
3.0 m   600
3.5 m   700
4.0 m   800
4.5 m   900
5.0 m  1000
6.0 m  1200
7.0 m  1400
8.0 m  1600
9.0 m  1800
 10 m  2000
 12 m  2400
 14 m  2800
 16 m  3200
 18 m  3600
 20 m  4000
 25 m  5000
 30 m  6000
 35 m  7000
 40 m  8000
 45 m  9000
 50 m 10000

Each 1/6 of sharpness is worth 200 CP:

Sharpness   0   1/6   1/3   1/2   2/3   5/6    1 
CP          0   200   400   600   800   1000  1200