Mano a Mano:Equipment CP: Difference between revisions

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(See [[Mano a Mano:Template CP|Game Design/Template CP]].)
(See [[Mano a Mano:Template CP|Game Design/Template CP]].)


  Power  0   0.5   1   1.5  2   3   4   5   6   7    8    9    10
{| style="text-align:center"
  CP    -2000 -1200 -600 -200 0 200 600 1200 2000 3000 4200 5600 7200
! Power !! CP
|-
| 0 || -2000
|-
| 0.5 || -1200
|-
1 || -600
|-
| 1.5 || -200
|-
| 2 || 0
|-
3 || 200
|-
4 || 600
|-
5 || 1200
|-
|| 2000
|-
|  7  || 3000
|-
|  8  || 4200
|-
| 9 || 5600
|-
| 10  || 7200
|}


The CP of '''natural armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr).
The CP of '''natural armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr).


The CP of a weapon's '''heft''' is based on four times the weapon's power minus it's heft (4xPwr - Heft).
The CP of a weapon's '''heft''' is based on four times the weapon's power minus it's heft.


4xPwr - Heft   -8   -7   -6   -5 -4 -3 --1  0    1    2   3    4
{| style="text-align:center"
CP          -1000 -600 -300 -100 100 300 600 1000 1500 2100 2800 3600
! 4 x Power - Heft !! CP
|-
| -8 || -1000
|-
| -7 || -600
|-
| -6 || -300
|-
| -5 || -100
|-
| -4 || 0
|-
| -3 || 100
|-
| -2 || 300
|-
| -1 || 600
|-
| 0 || 1000
|-
| 1 || 1500
|-
|  2 || 2100
|-
|  3 || 2800
|-
|  4 || 3600
|}


Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP:
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP:
Line 94: Line 148:
  8.0 m  1600
  8.0 m  1600
  9.0 m  1800
  9.0 m  1800
  10 m 2000
10 m   2000
  12 m 2400
12 m   2400
  14 m 2800
14 m   2800
  16 m 3200
16 m   3200
  18 m 3600
18 m   3600
  20 m 4000
20 m   4000
  25 m 5000
25 m   5000
  30 m 6000
30 m   6000
  35 m 7000
35 m   7000
  40 m 8000
40 m   8000
  50 m 10000
50 m 10000
</td></tr></table>
</td></tr></table>



Revision as of 04:19, 22 July 2007

Equipment CP

The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale. The Default CP scale is used for concealment (Con). The Double CP scale is used for parry (Par) and grapple (Grp). The Triple CP scale is used for attack (Atk).

Modifier Default CP Double CP Triple CP
-4 -1000 -2000 -3000
-3 -600 -1200 -1800
-2 -300 -600 -900
-1 -100 -200 -300
0 0 0 0
1 100 200 300
2 300 600 900
3 600 1200 1800
4 1000 2000 3000
5 1500 3000 4500
6 2100 4200 6300
7 2800 5600 8400
8 3600 7200 10800

The CP of a weapon's power is on the same scale as the CP of template power. (See Game Design/Template CP.)

Power CP
0 -2000
0.5 -1200
1 -600
1.5 -200
2 0
3 200
4 600
5 1200
6 2000
7 3000
8 4200
9 5600
10 7200

The CP of natural armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr).

The CP of a weapon's heft is based on four times the weapon's power minus it's heft.

4 x Power - Heft CP
-8 -1000
-7 -600
-6 -300
-5 -100
-4 0
-3 100
-2 300
-1 600
0 1000
1 1500
2 2100
3 2800
4 3600

Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP:

Reach    CP

 0 m      0
0.1 m    20
0.2 m    40
0.3 m    60
0.4 m    80
0.5 m   100
0.6 m   120
0.7 m   140
0.8 m   160
0.9 m   180
1.0 m   200
1.1 m   220
1.2 m   240
1.3 m   260
1.4 m   280
1.5 m   300
1.6 m   320
1.7 m   340
1.8 m   360
1.9 m   380
2.0 m   400
Reach   CP

2.5 m   500
3.0 m   600
3.5 m   700
4.0 m   800
4.5 m   900
5.0 m  1000
6.0 m  1200
7.0 m  1400
8.0 m  1600
9.0 m  1800
10 m   2000
12 m   2400
14 m   2800
16 m   3200
18 m   3600
20 m   4000
25 m   5000
30 m   6000
35 m   7000
40 m   8000
50 m  10000

Each 1/6 of sharpness is worth 200 CP:

Sharpness CP
0 0
1/6 200
1/3 400
1/2 600
2/3 800
5/6 1000
1 1200