Mano a Mano:Equipment CP: Difference between revisions
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=== Equipment CP === | === Equipment CP === | ||
;Power CP: Weapon power uses the same CP scale used for template power. (See [[Mano a Mano:Template CP|Game Design/Template CP]].) | |||
(See [[Mano a Mano:Template CP|Game Design/Template CP]].) | |||
{| style="text-align:center" | {| style="text-align:center" | ||
| rowspan="14" width="20" | | |||
! Power !! CP | ! Power !! CP | ||
|- | |- | ||
Line 75: | Line 34: | ||
|} | |} | ||
;Heft CP: The CP of a weapon's heft is based on four times the weapon's power minus it's heft. | |||
The CP of a weapon's | |||
{| style="text-align:center" | {| style="text-align:center" | ||
| rowspan="14" width="20" | | |||
! 4 x Power - Heft !! CP | ! 4 x Power - Heft !! CP | ||
|- | |- | ||
Line 109: | Line 67: | ||
|} | |} | ||
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of | ;Reach CP: Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP: | ||
<table><tr><td> | <table><tr><td width="20"></td><td> | ||
{| style="text-align:center" | {| style="text-align:center" | ||
| rowspan="22" width="20" | | |||
! Reach | ! Reach | ||
| rowspan="22" width="5" | | | rowspan="22" width="5" | | ||
Line 207: | Line 166: | ||
</td></tr></table> | </td></tr></table> | ||
Each 1/6 of | ;Sharpness CP: Each 1/6 of sharpness is worth 200 CP: | ||
{| style="text-align:center" | {| style="text-align:center" | ||
| rowspan="8" width="20" | | |||
! Sharpness !! CP | ! Sharpness !! CP | ||
|- | |- | ||
Line 225: | Line 185: | ||
|- | |- | ||
| 1 || 1200 | | 1 || 1200 | ||
|} | |||
The CP of '''armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr). | |||
The CP for most other weapon modifiers is similar to the ability CP scale. | |||
The '''Default CP''' scale is used for '''concealment''' (Con). | |||
The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp). | |||
The '''Triple CP''' scale is used for '''attack''' (Atk). | |||
{| style="text-align:center" | |||
! Modifier | |||
| rowspan="14" width="5" | | |||
! Default CP | |||
| rowspan="14" width="5" | | |||
! Double CP | |||
| rowspan="14" width="5" | | |||
! Triple CP | |||
|- | |||
| -4 || -1000 || -2000 || -3000 | |||
|- | |||
| -3 || -600 || -1200 || -1800 | |||
|- | |||
| -2 || -300 || -600 || -900 | |||
|- | |||
| -1 || -100 || -200 || -300 | |||
|- | |||
| 0 || 0 || 0 || 0 | |||
|- | |||
| 1 || 100 || 200 || 300 | |||
|- | |||
| 2 || 300 || 600 || 900 | |||
|- | |||
| 3 || 600 || 1200 || 1800 | |||
|- | |||
| 4 || 1000 || 2000 || 3000 | |||
|- | |||
| 5 || 1500 || 3000 || 4500 | |||
|- | |||
| 6 || 2100 || 4200 || 6300 | |||
|- | |||
| 7 || 2800 || 5600 || 8400 | |||
|- | |||
| 8 || 3600 || 7200 || 10800 | |||
|} | |} |
Revision as of 04:47, 22 July 2007
Equipment CP
- Power CP
- Weapon power uses the same CP scale used for template power. (See Game Design/Template CP.)
Power | CP | |
---|---|---|
0 | -2000 | |
0.5 | -1200 | |
1 | -600 | |
1.5 | -200 | |
2 | 0 | |
3 | 200 | |
4 | 600 | |
5 | 1200 | |
6 | 2000 | |
7 | 3000 | |
8 | 4200 | |
9 | 5600 | |
10 | 7200 |
- Heft CP
- The CP of a weapon's heft is based on four times the weapon's power minus it's heft.
4 x Power - Heft | CP | |
---|---|---|
-8 | -1000 | |
-7 | -600 | |
-6 | -300 | |
-5 | -100 | |
-4 | 0 | |
-3 | 100 | |
-2 | 300 | |
-1 | 600 | |
0 | 1000 | |
1 | 1500 | |
2 | 2100 | |
3 | 2800 | |
4 | 3600 |
- Reach CP
- Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP:
|
|
- Sharpness CP
- Each 1/6 of sharpness is worth 200 CP:
Sharpness | CP | |
---|---|---|
0 | 0 | |
1/6 | 200 | |
1/3 | 400 | |
1/2 | 600 | |
2/3 | 800 | |
5/6 | 1000 | |
1 | 1200 |
The CP of armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr).
The CP for most other weapon modifiers is similar to the ability CP scale. The Default CP scale is used for concealment (Con). The Double CP scale is used for parry (Par) and grapple (Grp). The Triple CP scale is used for attack (Atk).
Modifier | Default CP | Double CP | Triple CP | |||
---|---|---|---|---|---|---|
-4 | -1000 | -2000 | -3000 | |||
-3 | -600 | -1200 | -1800 | |||
-2 | -300 | -600 | -900 | |||
-1 | -100 | -200 | -300 | |||
0 | 0 | 0 | 0 | |||
1 | 100 | 200 | 300 | |||
2 | 300 | 600 | 900 | |||
3 | 600 | 1200 | 1800 | |||
4 | 1000 | 2000 | 3000 | |||
5 | 1500 | 3000 | 4500 | |||
6 | 2100 | 4200 | 6300 | |||
7 | 2800 | 5600 | 8400 | |||
8 | 3600 | 7200 | 10800 |