Mano a Mano:Equipment CP: Difference between revisions
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=== Equipment CP === | === Equipment CP === | ||
Weapon '''power''' uses the same CP scale used for template power. (See [[Mano a Mano:Template CP|Game Design/Template CP]].) | |||
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP. | |||
Each 1/6 of '''sharpness''' is worth 200 CP. | |||
The CP of '''armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr). | |||
The CP of a weapon's '''heft''' is based on four times the weapon's power minus it's heft. (See the table below.) | |||
{| style="text-align:center" | {| style="text-align:center" | ||
| rowspan=" | ! align="left" | Power | ||
| 0 || 0.5 || 1 || 1.5 | |||
| rowspan="2" width="5" | | |||
| 2 | |||
| rowspan="2" width="5" | | |||
| 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | |||
|- | |- | ||
| | ! align="left" | CP | ||
| -2000 || -1200 || -600 || -200 | |||
| 0 | |||
| 200 || 600 || 1200 || 2000 || 3000 || 4200 || 5600 || 7200 | |||
| | |||
|} | |} | ||
{| style="text-align:center" | {| style="text-align:center" | ||
! align="left" | 4 x Power - Heft | |||
| -8 || -7 || -6 || -5 | |||
|- | | rowspan="2" width="5" | | ||
| - | | -4 | ||
| | | rowspan="2" width="5" | | ||
| - | | -3 || -2 || -1 || 0 || 1 || 2 || 3 || 4 | ||
|- | |||
| - | |||
|- | |- | ||
| - | ! align="left" | CP | ||
| | | -1000 || -600 || -300 || -100 | ||
| - | | 0 | ||
| 100 || 300 || 600 || 1000 || 1500 || 2100 || 2800 || 3600 | |||
| - | |||
| | |||
| | |||
|} | |} | ||
<table><tr | <table><tr><td> | ||
{| style="text-align:center" | {| style="text-align:center" | ||
! Reach | ! Reach | ||
| rowspan=" | | rowspan="11" width="5" | | ||
! CP | ! CP | ||
|- | |- | ||
Line 94: | Line 62: | ||
|- | |- | ||
| 0.9 m || 180 | | 0.9 m || 180 | ||
|} | |||
</td><td width="20"></td><td> | |||
{| style="text-align:center" | |||
! Reach | |||
| rowspan="11" width="5" | | |||
! CP | |||
|- | |- | ||
| 1.0 m || 200 | | 1.0 m || 200 | ||
Line 114: | Line 88: | ||
|- | |- | ||
| 1.9 m || 380 | | 1.9 m || 380 | ||
|} | |} | ||
</td><td width="20"></td><td> | </td><td width="20"></td><td> | ||
{| style="text-align:center" | {| style="text-align:center" | ||
! Reach !! | ! Reach !! CP | ||
|- | |||
| 2.0 m || 400 | |||
|- | |- | ||
| 2.5 m || 500 | | 2.5 m || 500 | ||
Line 128: | Line 102: | ||
|- | |- | ||
| 4.0 m || 800 | | 4.0 m || 800 | ||
|- | |- | ||
| 5.0 m || 1000 | | 5.0 m || 1000 | ||
Line 140: | Line 112: | ||
|- | |- | ||
| 9.0 m || 1800 | | 9.0 m || 1800 | ||
|} | |||
</td><td width="20"></td><td> | |||
{| style="text-align:center" | |||
! Reach !! CP | |||
|- | |- | ||
| 10 m || 2000 | | 10 m || 2000 | ||
Line 156: | Line 132: | ||
|- | |- | ||
| 30 m || 6000 | | 30 m || 6000 | ||
|- | |- | ||
| 40 m || 8000 | | 40 m || 8000 | ||
Line 165: | Line 139: | ||
</td></tr></table> | </td></tr></table> | ||
{| style="text-align:center" | {| style="text-align:center" | ||
| rowspan=" | ! align="left" | Sharpness | ||
| rowspan="2" width="5" | | |||
| | | 0 | ||
| | | rowspan="2" width="5" | | ||
| | | 1/6 || 1/3 || 1/2 || 2/3 || 5/6 || 1 | ||
| 1/6 | | |||
| 1/3 | | |||
| 1/2 | | |||
| 2/3 | | |||
| 5/6 || | |||
|- | |- | ||
| | ! align="left" | CP | ||
| 0 || 200 || 400 || 600 || 800 || 1000 || 1200 | |||
|} | |} | ||
The CP for most other weapon modifiers is similar to the ability CP scale. | The CP for most other weapon modifiers is similar to the ability CP scale. |
Revision as of 21:13, 22 July 2007
Equipment CP
Weapon power uses the same CP scale used for template power. (See Game Design/Template CP.) Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP. Each 1/6 of sharpness is worth 200 CP. The CP of armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr). The CP of a weapon's heft is based on four times the weapon's power minus it's heft. (See the table below.)
Power | 0 | 0.5 | 1 | 1.5 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CP | -2000 | -1200 | -600 | -200 | 0 | 200 | 600 | 1200 | 2000 | 3000 | 4200 | 5600 | 7200 |
4 x Power - Heft | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CP | -1000 | -600 | -300 | -100 | 0 | 100 | 300 | 600 | 1000 | 1500 | 2100 | 2800 | 3600 |
|
|
|
|
Sharpness | 0 | 1/6 | 1/3 | 1/2 | 2/3 | 5/6 | 1 | ||
---|---|---|---|---|---|---|---|---|---|
CP | 0 | 200 | 400 | 600 | 800 | 1000 | 1200 |
The CP for most other weapon modifiers is similar to the ability CP scale.
The Default CP scale is used for concealment (Con).
The Double CP scale is used for parry (Par) and grapple (Grp).
The Triple CP scale is used for attack (Atk).
Modifier | Default CP | Double CP | Triple CP | |||
---|---|---|---|---|---|---|
-4 | -1000 | -2000 | -3000 | |||
-3 | -600 | -1200 | -1800 | |||
-2 | -300 | -600 | -900 | |||
-1 | -100 | -200 | -300 | |||
0 | 0 | 0 | 0 | |||
1 | 100 | 200 | 300 | |||
2 | 300 | 600 | 900 | |||
3 | 600 | 1200 | 1800 | |||
4 | 1000 | 2000 | 3000 | |||
5 | 1500 | 3000 | 4500 | |||
6 | 2100 | 4200 | 6300 | |||
7 | 2800 | 5600 | 8400 | |||
8 | 3600 | 7200 | 10800 |