Mano a Mano:Equipment CP: Difference between revisions
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Weapon '''power''' uses the same CP scale used for template power. (See [[Mano a Mano:Template CP|Game Design/Template CP]].) | Weapon '''power''' uses the same CP scale used for template power. (See [[Mano a Mano:Template CP|Game Design/Template CP]].) | ||
Each 1/6 of '''sharpness''' is worth 200 CP. | Each 1/6 of '''sharpness''' is worth 200 CP. | ||
The CP of '''armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr). | The CP of '''armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr). | ||
The CP of a weapon's '''heft''' is based on four times the weapon's power minus it's heft. (See the ''4 x Power - Heft'' table below.) | The CP of a weapon's '''heft''' is based on four times the weapon's power minus it's heft. (See the ''4 x Power - Heft'' table below.) | ||
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP. | |||
The CP for most other weapon modifiers is similar to the ability CP scale. | The CP for most other weapon modifiers is similar to the ability CP scale. | ||
The '''Default CP''' scale is used for '''concealment''' (Con). | The '''Default CP''' scale is used for '''concealment''' (Con). | ||
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| 0 | | 0 | ||
| 100 || 300 || 600 || 1000 || 1500 || 2100 || 2800 || 3600 | | 100 || 300 || 600 || 1000 || 1500 || 2100 || 2800 || 3600 | ||
|} | |||
{| style="text-align:center" | |||
! align="left" | Sharpness | |||
| rowspan="2" width="5" | | |||
| 0 | |||
| rowspan="2" width="5" | | |||
| 1/6 || 1/3 || 1/2 || 2/3 || 5/6 || 1 | |||
|- | |||
! align="left" | CP | |||
| 0 || 200 || 400 || 600 || 800 || 1000 || 1200 | |||
|} | |} | ||
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|} | |} | ||
</td></tr></table> | </td></tr></table> | ||
Revision as of 21:20, 22 July 2007
Equipment CP
Weapon power uses the same CP scale used for template power. (See Game Design/Template CP.) Each 1/6 of sharpness is worth 200 CP. The CP of armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr). The CP of a weapon's heft is based on four times the weapon's power minus it's heft. (See the 4 x Power - Heft table below.) Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP. The CP for most other weapon modifiers is similar to the ability CP scale. The Default CP scale is used for concealment (Con). The Double CP scale is used for parry (Par) and grapple (Grp). The Triple CP scale is used for attack (Atk).
Power | 0 | 0.5 | 1 | 1.5 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CP | -2000 | -1200 | -600 | -200 | 0 | 200 | 600 | 1200 | 2000 | 3000 | 4200 | 5600 | 7200 |
4 x Power - Heft | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CP | -1000 | -600 | -300 | -100 | 0 | 100 | 300 | 600 | 1000 | 1500 | 2100 | 2800 | 3600 |
Sharpness | 0 | 1/6 | 1/3 | 1/2 | 2/3 | 5/6 | 1 | ||
---|---|---|---|---|---|---|---|---|---|
CP | 0 | 200 | 400 | 600 | 800 | 1000 | 1200 |
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Modifier | Default CP | Double CP | Triple CP | |||
---|---|---|---|---|---|---|
-4 | -1000 | -2000 | -3000 | |||
-3 | -600 | -1200 | -1800 | |||
-2 | -300 | -600 | -900 | |||
-1 | -100 | -200 | -300 | |||
0 | 0 | 0 | 0 | |||
1 | 100 | 200 | 300 | |||
2 | 300 | 600 | 900 | |||
3 | 600 | 1200 | 1800 | |||
4 | 1000 | 2000 | 3000 | |||
5 | 1500 | 3000 | 4500 | |||
6 | 2100 | 4200 | 6300 | |||
7 | 2800 | 5600 | 8400 | |||
8 | 3600 | 7200 | 10800 |