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| <table><tr><td valign="top" width="300"> | | <table><tr><td valign="top" width="300"> |
| The CP for most weapon modifiers is similar to the ability CP scale. | | The CP for most weapon modifiers is similar to the ability CP scale. |
| *The default CP scale is used for '''leverage''' (Lvg) and '''concealment''' (Con). | | *The default CP scale is used '''concealment''' (Con) and '''leverage''' (see below.) |
| *The double CP scale is used for '''parry''' (Par) and '''grapple''' (Grp). | | *The double CP scale is used for '''parry''' (Par) and '''grapple''' (Grp). |
| *The triple CP scale is used for '''attack''' (Atk). | | *The triple CP scale is used for '''attack''' (Atk). |
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| Weapon power (Pwr) and heft have no CP value because their value is reflected in the weapon's leverage CP.
| | The CP of '''power''' and '''heft''' is based on the difference between them. This difference is also called '''leverage'''. Subtract a weapon's heft from it's power to get the weapon's leverage. The CP of the weapon's leverage is found using the default CP scale. Aside from determining leverage, power and heft have no CP value. |
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Revision as of 04:43, 13 August 2007
Equipment CP
The CP for most weapon modifiers is similar to the ability CP scale.
- The default CP scale is used concealment (Con) and leverage (see below.)
- The double CP scale is used for parry (Par) and grapple (Grp).
- The triple CP scale is used for attack (Atk).
The CP of armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr).
The CP of special armor absorption types, such as bludgeoning (Blu), cutting (Cut) and impaling (Imp) are calculated the same way, using the special armor modifier instead of absorption.
The CP of power and heft is based on the difference between them. This difference is also called leverage. Subtract a weapon's heft from it's power to get the weapon's leverage. The CP of the weapon's leverage is found using the default CP scale. Aside from determining leverage, power and heft have no CP value.
The CP of sharpness is 1000 minus 200 times the weapon's sharpness, but never less than 0.
If a weapon is padded so that it has no sharpness at all and only causes stun, then it's sharpness CP is 0.
Sharpness
|
|
0
|
|
1 |
2 |
3 |
4 |
None
|
CP
|
1000 |
800 |
600 |
400 |
200 |
0
|
|
Modifier
|
|
CP
|
Default
|
|
Double
|
|
Triple
|
-4 |
-1000 |
-2000 |
-3000
|
-3 |
-600 |
-1200 |
-1800
|
-2 |
-300 |
-600 |
-900
|
-1 |
-100 |
-200 |
-300
|
0 |
0 |
0 |
0
|
1 |
100 |
200 |
300
|
2 |
300 |
600 |
900
|
3 |
600 |
1200 |
1800
|
4 |
1000 |
2000 |
3000
|
5 |
1500 |
3000 |
4500
|
6 |
2100 |
4200 |
6300
|
7 |
2800 |
5600 |
8400
|
8 |
3600 |
7200 |
10800
|
9 |
4500 |
9000 |
13500
|
10 |
5500 |
11000 |
16500
|
11 |
6600 |
13200 |
19800
|
12 |
7800 |
15600 |
23400
|
|
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP.
Reach
|
|
CP
|
0 m |
0
|
0.1 m |
20
|
0.2 m |
40
|
0.3 m |
60
|
0.4 m |
80
|
0.5 m |
100
|
0.6 m |
120
|
0.7 m |
140
|
0.8 m |
160
|
0.9 m |
180
|
| |
Reach
|
|
CP
|
1.0 m |
200
|
1.1 m |
220
|
1.2 m |
240
|
1.3 m |
260
|
1.4 m |
280
|
1.5 m |
300
|
1.6 m |
320
|
1.7 m |
340
|
1.8 m |
360
|
1.9 m |
380
|
| |
Reach |
CP
|
2.0 m |
400
|
2.5 m |
500
|
3.0 m |
600
|
3.5 m |
700
|
4.0 m |
800
|
5.0 m |
1000
|
6.0 m |
1200
|
7.0 m |
1400
|
8.0 m |
1600
|
9.0 m |
1800
|
| |
Reach |
CP
|
10 m |
2000
|
12 m |
2400
|
14 m |
2800
|
16 m |
3200
|
18 m |
3600
|
20 m |
4000
|
25 m |
5000
|
30 m |
6000
|
40 m |
8000
|
50 m |
10000
|
|