Difference between revisions of "Mano a Mano:Equipment CP"
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The CP of '''power''' and '''heft''' is based on the difference between them. This difference is also called '''leverage'''. Subtract a weapon's heft from it's power to get the weapon's leverage. The CP of the weapon's leverage is found using the default CP scale. Aside from determining leverage, power and heft have no CP value. | The CP of '''power''' and '''heft''' is based on the difference between them. This difference is also called '''leverage'''. Subtract a weapon's heft from it's power to get the weapon's leverage. The CP of the weapon's leverage is found using the default CP scale. Aside from determining leverage, power and heft have no CP value. | ||
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+ | The CP of '''sharpness''' is 1000 minus 200 times the weapon's sharpness, but never less than 0. | ||
+ | If a weapon is padded so that it has no sharpness at all and only causes stun, then it's sharpness CP is 0. | ||
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+ | {| style="text-align:center" | ||
+ | ! align="left" | Sharpness | ||
+ | | rowspan="2" width="5" | | ||
+ | | 0 | ||
+ | | rowspan="2" width="5" | | ||
+ | | 1 || 2 || 3 || 4 || None | ||
+ | |- | ||
+ | ! align="left" | CP | ||
+ | | 1000 || 800 || 600 || 400 || 200 || 0 | ||
+ | |} | ||
Revision as of 21:44, 12 August 2007
Equipment CP
The CP for most weapon modifiers is similar to the ability CP scale.
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The CP of sharpness is 1000 minus 200 times the weapon's sharpness, but never less than 0.
If a weapon is padded so that it has no sharpness at all and only causes stun, then it's sharpness CP is 0.
Sharpness | 0 | 1 | 2 | 3 | 4 | None | ||
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CP | 1000 | 800 | 600 | 400 | 200 | 0 |
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP.
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