Heroes of freedom: Difference between revisions
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Since players are new to your powers they start out choosing only two. Just like your skills each of your super powers gain experience and ranks through use. Each power starts out at one (1) and maxes out at rank (10). As you grow as a hero and learn to control your powers you may unlock new ones. [Definitions of each power coming soon; Feel free to add descriptions] | Since players are new to your powers they start out choosing only two. Just like your skills each of your super powers gain experience and ranks through use. Each power starts out at one (1) and maxes out at rank (10). As you grow as a hero and learn to control your powers you may unlock new ones. [Definitions of each power coming soon; Feel free to add descriptions] | ||
===Absorption=== | |||
This power allows you to absorb energy thrown at you, be it electrical energy, elemental energy or the kinetic energy of a bullet. At rank 1 this power absorbs 5% of the total energy of the attack. At it's peak this power allows you to absorb 75% of all damage received. | |||
===Adaptation=== | |||
===Additional Limbs=== | |||
===Alternate Form=== | |||
===Anatomic Separation=== | |||
===Animal Control=== | |||
===Animal Mimicry=== | |||
===Animate Objects=== | |||
===Astral Form=== | |||
===Blast=== | |||
===Burrowing=== | |||
===Cold Control=== | |||
===Communication=== | |||
===Comprehend=== | |||
===Concealment=== | |||
===Confuse=== | |||
===Corrosion=== | |||
===Cosmic Energy Control=== | |||
===Create Object=== | |||
===Darkness Control=== | |||
===Datalink=== | |||
===Dazzle=== | |||
===Deflect=== | |||
===Density=== | |||
===Device=== | |||
===Dimensional Pocket=== | |||
===Disintegration=== | |||
===Drain=== | |||
===Duplication=== | |||
===Electrical Control=== | |||
===Elemental Control=== | |||
===Elongation=== | |||
===Emotion Control=== | |||
===Environmental Control=== | |||
===ESP=== | |||
===Fatigue=== | |||
===Flight=== | |||
===Force Field=== | |||
===Friction Control=== | |||
===Gravity Control=== | |||
===Growth=== | |||
===Healing=== | |||
===Hellfire Control=== | |||
===Illusion=== | |||
===Immovable=== | |||
===Immunity=== | |||
===Insubstantial=== | |||
===Invisibility=== | |||
===Kinetic Control=== | |||
===Leaping=== | |||
===Light Control=== | |||
===Magic=== | |||
===Magnetic Control=== | |||
===Mental Blast=== | |||
===Mind Control=== | |||
===Mind Reading=== | |||
===Mind Shield=== | |||
===Mind Switch=== | |||
===Morph=== | |||
===Nauseate=== | |||
===Nullify Power=== | |||
This power allows you to 'turn off' the powers of other super humans at will. Note that this power <b>CANNOT</b> tell the difference between friend and foe but you can control the perimeter size up to your maximum. At rank 1 this power has an effective range of ten feet and a duration of one minute. At it's peak this power has the ability to Nullify the powers of every superhuman in Freedom City for up to a day. | |||
===Object Mimicry=== | |||
===Paralyze=== | |||
===Plant Control=== | |||
===Plasma Control=== | |||
===Possession=== | |||
===Power Control=== | |||
===Protection=== | |||
===Radiation Control=== | |||
===Regeneration=== | |||
===Sensory Shield=== | |||
===Shape Shift=== | |||
===Shield=== | |||
===Shrinking=== | |||
===Snare=== | |||
===Sonic Control=== | |||
===Space Travel=== | |||
===Spatial Control=== | |||
===Spinning=== | |||
===Strike=== | |||
===Stun=== | |||
===Suffocate=== | |||
===Summon Minion=== | |||
===Super-Movement=== | |||
===Super-Senses=== | |||
===Super-Speed=== | |||
===Super-Strength=== | |||
===Swimming=== | |||
===Telekinesis=== | |||
===Telepathy=== | |||
===Teleport=== | |||
===Time Control=== | |||
===Transfer=== | |||
===Transform=== | |||
===Vibration Control=== | |||
===Weather Control=== | |||
==Abilities== | ==Abilities== |
Revision as of 16:39, 30 October 2007
Game Information
Heroes of Freedom is a rules-lite game hosted at Playbyweb.com. There are rules regarding powers and progression but they aren't nearly as full and all encompassing as say the Mutants & Masterminds Rules. This game was designed spacificlly for players who want a fun and enjoyable game without the tediousness of the D20 system.
Game Background
Welcome to Freedom City Hero!
Freedom City. You could scour the entire planet and never find a more vile, drug infested, gang ridden city. And to make matters worse a whole host of super villains have decided to make Freedom City their new home! Freedom City National Bank has been robbed a half dozen times in the last month!
The city's local police unit, the Freedom City Enforcers have all but given up hope and have lost control of the entire city except for Enforcer Tower, which occupies the very heart of the city.
Enter the League of Heroes! The League has many famous members such as Captain Fantastic, Elasti-gal, Gadget and The Speedster! You, however are a junior member of the League. Having just discovered your powers the League's leader; Captain Fantastic, feels the rampant, unchecked crime of Freedom City is the perfect training ground for you.
Character Creation and Game Play Rules
Core Skills
Each character has the following six core skills, they are:
- Stealth -- Measures your skill at moving without being detected.
- Athletics -- Measures you physical strength and balance.
- Firearms -- Measures your skill in the use of projectile weapons ranging from bows to shotguns.
- Explosives -- Measures your skill in the use and disarming of explosives including explosive projectile weapons like grenade and rocket launchers.
- Computers -- Measures your skill in the use of computers and other electronic devices be it programming or hacking.
- Drive/Pilot -- Measures your skill in driving, flying or piloting any craft from a car to a space shuttle.
Over time and with use these skills increase in rank giving you benefits and access to new abilities (explained later) you never knew you had. Each skill starts out at zero and has a maximum of ten ranks marked by a star (*) after it. For example:
Stealth ***
Athletics **
Firearms
Means that you have three (3) ranks in Stealth, two (2) ranks in Athletics and zero (0) ranks in firearms.
Super Powers
Since players are new to your powers they start out choosing only two. Just like your skills each of your super powers gain experience and ranks through use. Each power starts out at one (1) and maxes out at rank (10). As you grow as a hero and learn to control your powers you may unlock new ones. [Definitions of each power coming soon; Feel free to add descriptions]
Absorption
This power allows you to absorb energy thrown at you, be it electrical energy, elemental energy or the kinetic energy of a bullet. At rank 1 this power absorbs 5% of the total energy of the attack. At it's peak this power allows you to absorb 75% of all damage received.
Adaptation
Additional Limbs
Alternate Form
Anatomic Separation
Animal Control
Animal Mimicry
Animate Objects
Astral Form
Blast
Burrowing
Cold Control
Communication
Comprehend
Concealment
Confuse
Corrosion
Cosmic Energy Control
Create Object
Darkness Control
Datalink
Dazzle
Deflect
Density
Device
Dimensional Pocket
Disintegration
Drain
Duplication
Electrical Control
Elemental Control
Elongation
Emotion Control
Environmental Control
ESP
Fatigue
Flight
Force Field
Friction Control
Gravity Control
Growth
Healing
Hellfire Control
Illusion
Immovable
Immunity
Insubstantial
Invisibility
Kinetic Control
Leaping
Light Control
Magic
Magnetic Control
Mental Blast
Mind Control
Mind Reading
Mind Shield
Mind Switch
Morph
Nauseate
Nullify Power
This power allows you to 'turn off' the powers of other super humans at will. Note that this power CANNOT tell the difference between friend and foe but you can control the perimeter size up to your maximum. At rank 1 this power has an effective range of ten feet and a duration of one minute. At it's peak this power has the ability to Nullify the powers of every superhuman in Freedom City for up to a day.
Object Mimicry
Paralyze
Plant Control
Plasma Control
Possession
Power Control
Protection
Radiation Control
Regeneration
Sensory Shield
Shape Shift
Shield
Shrinking
Snare
Sonic Control
Space Travel
Spatial Control
Spinning
Strike
Stun
Suffocate
Summon Minion
Super-Movement
Super-Senses
Super-Speed
Super-Strength
Swimming
Telekinesis
Telepathy
Teleport
Time Control
Transfer
Transform
Vibration Control
Weather Control
Abilities
Abilities are one time bonuses and advantages. Think Feats from any of the D20 systems. These are not important to get the game started so I will do these as we go.
[COMING SOON]
Alignment And Reputation
Alignment
There are only three alignments; Good, Evil and Neutral. Heroes are good while Villains are Evil. Neutral is an alignment reserved for NPC's only.
Reputation
Reputation is a vague way of determining how the general public perceives you. A Positive reputation (+1 to +10) means that the people look up to you as their hero. A negative reputation (-1 to -10) means that the people fear you.
There are two main ways to improve or damage your reputation, they are:
- Civilian Casualties
- Collateral Property Damage
It is true that on occasion loss of civilian life and massive property damage is unavoidable, however the unjustified death of civilians or destruction of property will result in a negative reputation. Likewise, taking great care and going the extra distance to save civilians and property will result in a positive reputation.
How This Effects the Game...
Once a Hero has joined the League of Heroes they are members for life. There is only one exception to this rule. Any hero who, at any time, has a Reputation of -5 or lower may choose to switch sides and become a villain.
Likewise; Any villain who, at any time, has a Reputation of +5 or greater may choose to switch sides and become a Hero.
Freedom City
http://wiki.rpg.net/images/9/96/Freedom-City---MAP_2.gif
[MORE COMING SOON]