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| | [[Category:Shadowrun 4 Characters]] |
Latest revision as of 23:11, 12 June 2011
Background[edit]
Mikel always had a talent for working with people. Through grade school and into college he consistently found himself arbitrating conflicts between others. When he discovered that he was one of the Awakened it brought things into clear perspective. Mikel is a Buddhist and believes that it is his responsibility to help others achieve harmony.
Not long after he graduated from college with his baccalaureate degree in marketing, Mikel was hired by Renraku. As part of his contract he received tutelage in adept abilities and had a full sensory suite installed in his head. For ten years he worked for Renraku, observing corporate greed and and the unscrupulous practices of the management. Finally, after a deal that was far from legal even by UCAS standards, he saw an opportunity to exit his contract and go freelance. Mikel took the opportunity and has been getting by brokering deals between different factions in Seattle ever since.
Character Sheet[edit]
PERSONAL DATA[edit]
NAME/ALIAS: |
Mikel Kahn AKA Mr. Bluesky |
CONCEPT: |
Negotiator |
METATYPE: |
Human
|
AGE: |
31 |
SEX: |
Male |
LIFESTYLE: |
Medium (3 months) |
NOTORIETY: |
-1
|
TOTAL KARMA: |
0 |
CURRENT KARMA: |
0 |
STREET CRED: |
0 |
PUBLIC AWARENESS: |
0
|
ATTRIBUTES[edit]
PHYSICAL |
MENTAL |
SPECIAL |
DERIVED |
DERIVED
|
BODY: |
2 |
CHARISMA: |
5 |
EDGE: |
3 |
CURRENT EDGE: |
/3 |
COMPOSURE: |
9
|
AGILITY: |
2 |
INTUITION: |
3 |
ESSENCE: |
5 |
ASTRAL INIT: |
- |
JUDGE INTENT: |
8
|
REACTION: |
2 |
LOGIC: |
3 |
INITIATIVE: |
5 |
MATRIX INIT: |
- |
LIFT/CARRY: |
4
|
STRENGTH: |
2 |
WILLPOWER: |
4 |
MAGIC/RES: |
5 (4) |
INIT PASSES: |
1 |
MEMORY: |
7
|
160 BP
QUALITIES[edit]
QUALITY |
TYPE |
NOTES |
|
Adept |
Positive |
Grants the character Magic 1 and the ability to purchase Adept Powers
|
First Impression |
Positive |
+2 dice pool modifier on any Social Tests during the first meeting; -1 notoriety
|
Addiction |
Negative |
Stimulants; moderate
|
0 BP
ACTIVE SKILLS |
KNOWLEDGE SKILLS
|
SKILL NAME |
|
RTG. |
ATT. |
SKILL NAME |
|
RTG. |
ATT.
|
Assensing |
|
2 |
I |
20th Century Rock 'n Roll |
|
2 |
I
|
Data Search |
|
2 |
L |
Business |
|
2 |
L
|
Dodge |
|
2 |
A |
Mafia Politics |
|
2 |
I
|
Perception |
|
3 |
I |
Psychology |
|
2 |
L
|
Pistol |
|
2 |
A |
Language:English |
Legalese +2 |
N |
I
|
Unarmed Combat |
|
2 |
A |
Language: Japanese |
|
3 |
I
|
Con |
|
2 |
C |
Language: Russian |
Mafia +2 |
3 |
I
|
Etiquette |
Corporate +2 |
2 |
C |
Language: Spanish |
|
3 |
I
|
Leadership |
|
5 |
C
|
Negotiation |
Bargaining +2 |
5 |
C
|
SKILL GROUPS
|
Stealth |
|
4 |
I
|
-Disguise |
|
4 |
I
|
-Infiltration |
|
4 |
A
|
-Palming |
|
4 |
A
|
-Shadowing |
|
4 |
I
|
170 BP
CONTACTS[edit]
20 BP
BIOWARE/CYBERWARE/GENETECH[edit]
IMPLANT |
RATING |
ESSENCE |
NOTES
|
Comlink |
- |
.16 |
Alpha cyberware; Novatech Airware
|
Cyberears |
1 |
.16 |
Alpha cyberware; capacity 4
|
-Damper |
- |
|
+2 to resist sonic attacks; capacity 1
|
-Ear Recording unit |
- |
|
Included in basic Cyberears package
|
-Select Sound Filter |
3 |
|
Focus on and record up to rating sound groups; capacity 3
|
-Sound Link |
|
|
Included in basic Cyberears package
|
Cybereyes |
1 |
.16 |
Alpha cyberware; capacity 4
|
-Eye Recording Unit |
- |
|
Included in basic Cybereyes package
|
-Image Link |
- |
|
Included in basic Cybereyes package
|
-Thermographic Vision |
- |
|
enables the user to see heat patterns; capacity 2
|
-Vision Magnification |
- |
|
magnifies vision by up to 50 times; capacity 2
|
Datajack |
- |
.08 |
Alpha cyberware
|
Tailored Pheramones |
2 |
.4 |
add rating as a dice pool modifier to Charisma and Social Skill Tests
|
ADEPT POWERS[edit]
POWER |
RATING |
NOTES
|
Astral Perception |
- |
the character follows the normal rules for astral perception
|
Cool Resolve |
2 |
add rating to the adept’s dice pool for Opposed Tests involving Social Active skills in which he is the target/defender
|
Enhanced Perception |
2 |
add rating in dice for all Perception Tests including Assensing Tests
|
Iron Will |
2 |
add rating in bonus dice to tests to resist magical mind control or alteration—including Mental Manipulation spells and some critter and adept powers
|
Kinesics |
1 |
add rating as bonus when making or resisting Social skill tests; add rating as dice pool modifier on any Opposed Tests made to gauge the adept’s truthfulness or emotional state, including Judge Intention tests, assensing for emotional state, and other magical and technological tests
|
Magic Sense |
- |
sense magical activity on the same plane within (Magic x 10) meters of his person; treat as the Detect Magic spell, with a Force equal to the adept’s Magic
|
Piercing Senses |
2 |
add rating as modifier on tests to resist Illusion spells and illusion-based critter powers
|
Spell Resistance |
2 |
add rating to all Resistance Tests against spells
|
RANGED WEAPON |
DAMAGE |
AP |
MODE |
RC |
AMMO |
MELEE WEAPON |
DAMAGE |
AP |
REACH
|
Hammerli 620S |
4P |
- |
SA |
1 |
6(c) |
|
|
|
|
|
includes integral gas-vent and smartgun systems
|
ARMOR |
B/I |
NOTES
|
Actioneer Business Clothes |
5/3 |
Two sets
|
Armor Clothing |
4/0 |
Two sets
|
Lined Coat |
6/4 |
Adds -2 to the concealment rating of objects
|
COMMLINK/PROGRAMS[edit]
COMMLINK: |
Novatech Airware |
RESPONSE: |
3 |
SYSTEM: |
3 |
OPERATING SYSTEM: |
Iris Orb |
FIREWALL: |
3 |
SIGNAL: |
3
|
PROGRAM |
RATING |
NOTES |
PROGRAM |
RATING |
NOTES
|
Agent |
3 |
IC |
Analyze |
3 |
Common Use
|
Attack |
3 |
Cybercombat/Hacking |
Blackhammer |
3 |
Hacking
|
Command |
3 |
Common Use |
Encrypt |
3 |
Common Use
|
Edit |
3 |
Common use |
VR Conference Room |
- |
Simsense
|
Wallspace |
- |
ARE
|
IDENTITIES/LICENSES[edit]
IDENTITY (SIN)/LICENSE TYPE |
RATING |
NOTES
|
Peter Johns |
3
|
Concealed Carry Permit |
4 |
Associated with Peter Johns
|
OTHER EQUIPMENT[edit]
EQUIPMENT |
NOTES
|
Ammunition |
100 rounds; Hammerli 620S
|
Docwagon Contract |
basic; one year
|
Hand Held Sensor Package |
cyberware scanner (15m), MAD scanner (5m), radio signal scanner
|
Hidden Arm Slide |
slides weapon into hand as free action
|
Silencer |
applies a –4 dice pool modifier on all Perception Tests to notice the weapon’s use or locate the weapon’s firer; attaching or removing a silencer takes a Complex Action
|
Sim Module |
standard
|
Spare Clip |
Hammerli 620S
|
Nuyen |
9000 in a secure offshore account under the name Peter Johns
|
VEHICLE[edit]
|
HANDLING |
ACCEL |
SPEED |
PILOT |
BODY |
ARMOR |
SENSOR
|
Mercury Comet |
0 |
15/30 |
110 |
2 |
10 |
6 |
1
|