Fabuland: Main Page: Difference between revisions
m Reverted edits by 211.38.131.22 (Talk); changed back to last version by Knockwood |
No edit summary |
||
Line 21: | Line 21: | ||
Working out ''Fabuland'' adventures | Working out ''Fabuland'' adventures | ||
(Fabuland is a registered trademark of the LEGO Company) |
Latest revision as of 13:21, 13 October 2008
delcnamonro Fabuland is the first game designed according to the ideas I've been presenting in my RPGnet column, Rough Quests. It's also an attempt to fill a void I need to cover: I need a simple rpg to play with my 7-years old daughter, a way to introduce her into our hobby.
My daughter loves stories. She loves old-fashioned fables. Fabuland is placed precisely in such a setting, it's the game world for furry fables. (Yes, I said furry. If you don't like furry, this may not be the place for you.) This means that Fabuland is a a fantasy game world and a rpg game system where players inpersonate intelligent animals. Needless to say, the origin of the expression Fabuland is 'fabula', Portuguese for 'fable'.
As a game world there's not much more to say. In a game intended for children one does not need to work out detailed specifics. These will accumulate through play. As a game system Fabuland will implement an highly simplified set of the ideas I've been presenting in my column.
TABLE OF CONTENTS
The Inhabitants of Fabuland
How he does things (action resolution)
For the Game Master
Characters, places and things
Working out Fabuland adventures
(Fabuland is a registered trademark of the LEGO Company)