Cyber-Dungeon Index: Difference between revisions
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=Weapons= | =Weapons= | ||
< | Ballistic Pistol<br> | ||
Ballistic Shotgun | Ballistic Shotgun<br> | ||
Assault Rifle | Assault Rifle<br> | ||
Minigun | Minigun<br> | ||
Laser (Short range) | Laser (Short range)<br> | ||
Heavy Laser | Heavy Laser<br> | ||
Boltgun (Moderately accurate, high piercing) | Boltgun (Moderately accurate, high piercing)<br> | ||
Harpoon | Harpoon<br> | ||
Heavy Rifle | Heavy Rifle<br> | ||
Dual Energy Rifle | Dual Energy Rifle<br> | ||
Grenade Launcher | Grenade Launcher<br> | ||
Mini-rockets | Mini-rockets<br> | ||
Rockets | Rockets<br> | ||
Ribbon? Gun | Ribbon? Gun<br> | ||
Dhomochevsky's Gun (Backup laser, fires guided munitions, can rapid fire) | Dhomochevsky's Gun (Backup laser, fires guided munitions, can rapid fire)<br> | ||
Graviton Beam Emitter (Class 1 Critical Effect Weapon)< | Graviton Beam Emitter (Class 1 Critical Effect Weapon)<br> | ||
=Melee= | =Melee= | ||
Assault Arm (concealable, increases length) | Assault Arm (concealable, increases length) | ||
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Security Bot (Guardian, AI can cling to surfaces) | Security Bot (Guardian, AI can cling to surfaces) | ||
Fairies (servants of THI) | Fairies (servants of THI) | ||
Mensab (Sapient AI with physical form) | Mensab (Sapient AI with physical form) | ||
Seu (Pure Human, Power Armored Melee Fighter) | Seu (Pure Human, Power Armored Melee Fighter) | ||
Toha Heavy Industries Central AI | Toha Heavy Industries Central AI |
Revision as of 09:29, 14 January 2008
Weapons
Ballistic Pistol
Ballistic Shotgun
Assault Rifle
Minigun
Laser (Short range)
Heavy Laser
Boltgun (Moderately accurate, high piercing)
Harpoon
Heavy Rifle
Dual Energy Rifle
Grenade Launcher
Mini-rockets
Rockets
Ribbon? Gun
Dhomochevsky's Gun (Backup laser, fires guided munitions, can rapid fire)
Graviton Beam Emitter (Class 1 Critical Effect Weapon)
Melee
Assault Arm (concealable, increases length) Collapsing Boomerang: Huge Piston Spear Sword Trick Sword Ribbon? Blades (can be fired and regrown) Kinetic Wand Safeguard Sword
Armor and Gear
Skinsuits Safeguard-Class Skinsuits (optional: wings, active defense) Power Armor High-Velocity Hover Suit Sphere Drones (triple array) Tower Shield Interference Array (three nodes will produce a non-interference space) Scope (Killy V1c3 "Maximum Zoom 23000") Builder Comminucation Tool Electronic Warfare Suite (v2c9p128) EW Wand (v7c3p100) Electronic Shield Marker (v2c11p201) Wrist-Mounted Tether Handheld Sensor Suite (used by Cibo in V3, can sense organic life) Handheld Barrier Node (v5c1p26)
Items
Food Bars Drug Ampoules Healing Cast Various Medical Supplies Membrane Tent Memory Module
Special Weapons
Infection Needles (Sanakan, turns organic host into SGLv1) Barrier Unit (Sanakan) Explosive Jettison (Sanakan) Explosion Cores (Advanced Future Cyborg) Lethal Flash Grenade (Hover Cyborg, V1) Nanomachine launcher
Special Abilities
Improved Optics Scanner (comprehensive retinal Scanner, can detect metals, can detect through solid mass) Freeform Nanite Body (Shapeshifter) Tissue Reconstruction Software (Heal) Teleport (Can only be done within an area where one has teleport access) Recombinative (Can disassemble oneself into a more transportable form and recombine at will) Bioelectric Burst (v8c5p146 used by Dhomo against Davinel) Bioelectric Transfer
Safeguard Units
Safeguard Level 1 (Exterminator) Safeguard Level 2 (Transmission Entity) Safeguard Level 3 (Giant Exterminator) Safeguard Level 4 (Seductress - Electronic Warfare)
- GBE Authorized Levels*
Safeguard Level 5 (Killy Clone- Basic Biped) Safeguard Level 6 (Sanakan - Shapeshifter Biped) Safeguard Level 7 (Wizard - Guard Dog) Safeguard Level 8 (Vehicle - Armed Transport) Safeguard Level 9 (Angel - Doomsday Device) Safeguard Level 10 ???? Little Safeguard (seen during Cibo's flashback) ???? Provisional Safeguard (Dhomochevsky, Ico) ???? Elevator Entity Net: Claw, Scissors, Henchmen
Governing Authority
Transmission Entity Giant Humanoid
Silicon Life
Three Cyborgs Cyborg Nursery Baldy & Legs Ivy Maeve Giant Future Cyborg Advanced Future Cyborg Valdunba Blon Schiff Mensab Davinelulinvega Silicon Imps Horns Tentacles Observer Silicon Knights Quartet Manta (Aerial Vehicle)
Other
Watchers Tribal Clones (v2c8 Skivvies, neutral sex clones) Dock Giant Psychics (can redirect GBE beams and inflict kinetic impacts) Security Bot (Guardian, AI can cling to surfaces) Fairies (servants of THI) Mensab (Sapient AI with physical form) Seu (Pure Human, Power Armored Melee Fighter) Toha Heavy Industries Central AI Central AI Guards
Builders
Biped Builder (Sapient) Spider Builder (V1c7) Large Builder (V1c7) Huge Builder
Animals
Giant Grubs Pit Worm (v2c8p11) Biological Power Supply (Volatile!) Gecko Dogs (inert and docile, clings to walls emitting vapors in a herd) Helicopter Bugs Longlegged Searchlight
Zones
Null Safeguard (safeguard transmissions and equipment cannot work in this space) Zero Gravity Hazard Submerged Anti-Intrusion Electron Space (v7c4p116) (structure conversion transmissions will not work within this space)