Flamepunk: Armour: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 5: | Line 5: | ||
==Overview of Armour== | ==Overview of Armour== | ||
Armour comes in | Armour comes in different materials and types, for example: '''Leather Armour''' and '''Steel Armour'''. The basic armour materials are described in the first section below, with costs and effects of the basic armour. | ||
You can then add additional descriptors onto the armour, increasing its cost but adding various special effects. These are listed in the second section below. | You can then add additional descriptors onto the armour, increasing its cost but adding various special effects. These are listed in the second section below. | ||
The name of the final piece of armour is all the descriptors followed by the material, for example: ''Fractal Weave Reinforced Ceramite Armour.'' | |||
===Armour Rating=== | ===Armour Rating=== | ||
Line 16: | Line 18: | ||
---- | ---- | ||
==Basic Armours== | ==Basic Armours== | ||
Revision as of 16:27, 28 January 2008
Flamepunk:Main Page -> Flamepunk: Technology and Weaponry -> Flamepunk: Armour
Overview of Armour
Armour comes in different materials and types, for example: Leather Armour and Steel Armour. The basic armour materials are described in the first section below, with costs and effects of the basic armour.
You can then add additional descriptors onto the armour, increasing its cost but adding various special effects. These are listed in the second section below.
The name of the final piece of armour is all the descriptors followed by the material, for example: Fractal Weave Reinforced Ceramite Armour.
Armour Rating
Upgrading Armour
Damaging and Repairing Armour
Basic Armours
Light Armour
- Price:
- Armour Rating:
- Encumbrance:
- Mobility Penalty:
...
Descriptors
Fractal Weave
- Price Increase:
...
Effect: