Difference between revisions of "Volsung Axehead, son of Shadowhold"
Line 1: | Line 1: | ||
− | male dwarf | + | male dwarf Nob1/Bbn3/Ftr5 |
+ | |||
+ | Hit Dice: 1d8+5 + 3d12+15 + 5d10+25 (HP 104) | ||
+ | Initiative: +2 (+2 Dex); | ||
+ | Speed: 30 ft. | ||
+ | Armor Class: 14 (+2 Dex, +2 Natural) (15 when fighting orcs) | ||
+ | Attack: +13/+8 melee, or +10/+5 ranged (+1 against orcs or with axes and hammers) | ||
+ | Saves: Fort +12, Ref +4, Will +5 (+2 to all saves against poisons and spells) | ||
+ | Alignment: LG | ||
+ | Abilities: Str 20, Dex 15, Con 20, Int 12, Wis 12, Cha 10 | ||
+ | Size: Medium (4'5", 210lbs) | ||
+ | CR: 8 | ||
+ | |||
+ | Languages: High elven pidgin, Old dwarven pidgin, Orcish, Own clan dialect. | ||
+ | Feats: Alertness, Blind-fight, Cleave, [Exotic weapon proficiency (urutuk hatchet)], Improved bull rush, Leadership, Power attack, Weapon focus (halberd). | ||
+ | Skills: Appraise +5 (+7 if related to metal or stone), Climb +7, Concentration +7.5, Hide +5.5, Innuendo +5, Intuit direction +7, Jump +12, Knowledge (Aruun) -0.5, Knowledge (Kaladrun Mountains) +7, Listen +8.5, Move silently +2, Spot +3, Swim +10, Wilderness lore +2 (+4 in the mountains or underground) | ||
----- | ----- | ||
[[Midnight: the SCROLL BARERS]] | [[Midnight: the SCROLL BARERS]] |
Revision as of 01:05, 19 September 2005
male dwarf Nob1/Bbn3/Ftr5
Hit Dice: 1d8+5 + 3d12+15 + 5d10+25 (HP 104) Initiative: +2 (+2 Dex); Speed: 30 ft. Armor Class: 14 (+2 Dex, +2 Natural) (15 when fighting orcs) Attack: +13/+8 melee, or +10/+5 ranged (+1 against orcs or with axes and hammers) Saves: Fort +12, Ref +4, Will +5 (+2 to all saves against poisons and spells) Alignment: LG Abilities: Str 20, Dex 15, Con 20, Int 12, Wis 12, Cha 10 Size: Medium (4'5", 210lbs) CR: 8
Languages: High elven pidgin, Old dwarven pidgin, Orcish, Own clan dialect. Feats: Alertness, Blind-fight, Cleave, [Exotic weapon proficiency (urutuk hatchet)], Improved bull rush, Leadership, Power attack, Weapon focus (halberd). Skills: Appraise +5 (+7 if related to metal or stone), Climb +7, Concentration +7.5, Hide +5.5, Innuendo +5, Intuit direction +7, Jump +12, Knowledge (Aruun) -0.5, Knowledge (Kaladrun Mountains) +7, Listen +8.5, Move silently +2, Spot +3, Swim +10, Wilderness lore +2 (+4 in the mountains or underground)