Rise of the Runelords: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 15: | Line 15: | ||
** All prestige classes from the ''Dungeon Master's Guide''. | ** All prestige classes from the ''Dungeon Master's Guide''. | ||
** All non-NPC only prestige classes from ''Pathfinder'' products. | ** All non-NPC only prestige classes from ''Pathfinder'' products. | ||
** Others when I have trawled through my books | |||
===Game-tools=== | |||
I intend to run ''Rise ofthe Runelords'' online via IRC on the magicstar server. The tactical map will be handled by gametable, or by MapTool if I can get the damn thing to work. | |||
===Characters=== | |||
*[[Blank charsheet by Mox]] |
Revision as of 13:11, 9 June 2008
A Pathfinder adventure path for D&D 3.5
run by Moxiane
Beneath the sleepy town of Sandpoint the remnants of a 10,000 year old evil begins to stir. These first rumblings already caused much pain and death and will cause yet more, with only a small band of heroes chosen by Fate standing in between the ancient land of Varisia and the return of its long-departed masters, the Runelords of Thassilon.
Permitted Classes
- Base Classes
- All base classes from the Player's Handbook.
- Scout from Complete Adventurer.
- Warlock from Complete Arcane.
- Favoured Soul from Complete Divine.
- Hexblade from Complete Warrior.
- Warblade from Tome of Battle: Book of Nine Swords.
- Prestige Classes
- All prestige classes from the Dungeon Master's Guide.
- All non-NPC only prestige classes from Pathfinder products.
- Others when I have trawled through my books
Game-tools
I intend to run Rise ofthe Runelords online via IRC on the magicstar server. The tactical map will be handled by gametable, or by MapTool if I can get the damn thing to work.