User:Bill/ORE Musings: Difference between revisions
Line 2: | Line 2: | ||
<div style="background-color: #FFFFFF; border: solid 2px #006699"> | <div style="background-color: #FFFFFF; border: solid 2px #006699"> | ||
{| cellspacing="5" cellpadding="5" border="0"; style="border: thin solid black;" align="right" | {| cellspacing="5" cellpadding="5" border="0"; style="border: thin solid black;" align="right" | ||
|http:// | |http://smg.photobucket.com/albums/v150/king_kaboom/Game%20Stuff/WildTalentsWounds.png | ||
|} | |} | ||
{| border="0" cellpadding="2" cellspacing="2" width="70%" | {| border="0" cellpadding="2" cellspacing="2" width="70%" |
Revision as of 01:03, 9 May 2009
Character Sheet
http://smg.photobucket.com/albums/v150/king_kaboom/Game%20Stuff/WildTalentsWounds.png |
Archetype | ||
Type | Source | Permissions |
Anachronist | Technological | Inventor |
Intrinsics: | 10 |
Stats | ||
Body | Coordination | Sense |
2d | 2d | 2d |
Brains | Command | Cool |
5d | 2d | 2d |
Base Will/Willpower: | 4/4 | 75 |
Skills | ||||||
Skill | Dice | Skill | Dice | Skill | Dice | |
Computer Hardware | 2d | Computer Programming | 1d | Drive [Automobile] | 2d | |
Education | 5d | Electronics | 2d | Inspiration | 1d | |
Language [German] | 2d | Mechanic [Robotics] | 4d | 38 |
Miracles | Qualities | Dice | Extras / Flaws / Notes | |
Telekinesis | [ADRU] | 8d | Backup, Boobytrap, Bootstrap, Booster [Capacity], Booster [Speed], Focus [Tentacles], Operational Skill [Robotics], Reducer [Range] | 60 |
Power Stunt: Extra Hands 2d | ||||
Heavy Armor | [DRU] | 4 | Backup, Boobytrap, Limited Coverage [7-9] | 36 |
Gadgeteering | [ADRU] | 8d | 40 | |
250 |
Custom Templates
Racial Templates for Cadwallon
In progress...
Dwarf - 4pts
Size Shift 1 (4) - Approximately 100lbs
Elf - 4pts
Size Shift 1 (4) - Approximately 100lbs
Goblin - 18pts
Second Chance 1 (10)
Size Shift 2 (8) - Approximately 50lbs
Orc - 10pts
Extra Tough 1 (8) - Includes Attacks Quality (+1 Shock to hand to hand attacks)
Size Shift 1 (4) - Approximately 250lbs
Ogre - 38pts
Aura of Fear 1 (10) - Always On, Full Power
Extra Tough 2 (12)
Size Shift 4 (16) - Approximately 400lbs
Wolfen - 48pts
Aura of Fear 1 (10) - Always On, Full Power
Extra Tough 3 (18)
Size Shift 5 (20) - Approximately 800lbs
Custom Miracles
Aura of Fear
DRU 14/level
This miracle creates an aura of fear in a radius of ten yards from the character. All characters with a Cool stat must roll (Cool+Resist) at a difficulty equal to the miracle's level or flee. This counts as an action for purposes of determining multiple action penalties. When two Aura of Fear effects overlap subtract them from each other to determine who must roll to resist the effect and at what difficulty.
For example; for a character with Aura of Fear 2 to attack a character with Aura of Fear 4 he or she must declare two actions, the resistance roll and the attack. He or she then must roll the lower of the attack pool or the resistance roll minus one die; getting at least two matches. One of the matches must be a match with a height of two. If he or she fails to roll a single match with a height of two or greater the character must flee out of the radius of the effect.
- Making this a persistent effect requires that the miracle be purchased with the Always On and Full Power flaws. Exercise caution when doing this as the character is unapproachable by beings that do not have an aura of fear.
Custom Equipment
Sci-Fantasy Weapons
Designed for use with settings that feature weapons powerful enough to destroy people with a single shot and reduce structures to rubble with concentrated fire from personal arms. It looks like an absurd level of damage when compared to normal weapons, and it is. It however is offset by the powerful armor that will follow.
Weapon | Base Damage | Capacity | Weight | Range | Special |
Blaster Pistol | W+4 in SK | 10 | 3 lbs | 50/500 yards | Penetration 3 |
Blaster Rifle | W+6 in SK | 15 | 15 lbs | 200/1000 yards | Penetration 6, Spray 0 (4) |
Heavy Blaster | W+8 in SK | 20 | 25 lbs | 200/1000 yards | Penetration 9, Area 5, Slow 1 |
Sci-Fantasy Armor
Armor | Protection | Special |
Light Battle Armor | 5 HAR + 4 LAR | |
Heavy Battle Armor | 6 HAR + 4 LAR | |
Light Exo Armor | 7 HAR + 5 LAR | +1 HD Body, add +2SK to Brawl attacks |
Heavy Exo Armor | 8 HAR + 5 LAR | +1 HD Body, add +2SK to Brawl attacks |
Sci-Fantasy armor protects all locations, reduce all armor ratings by two on the arms and legs. Sci-Fantasy armor is an exception to the normal armor stacking rules. A character may wear any single suit of Sci-Fantasy armor without penalty to his or her coordination. However, any additional armor, even LAR, applies its rating as a penalty to his or her coordination; ie wearing a kevlar vest under light battle armor would apply a -4 to the character's coordination.
Exo armors are powered by cold-fusion reactors that last for approximately 20 years. Integrated weapon systems are powered by the reactor and will not run out of ammunition, except where specifically noted in the description.