Mano a Mano:Limitations: Difference between revisions
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
==Limitations== | ==Limitations== | ||
Templates, equipment, new characters and character development have limitations which you may want to modify for specific games. A superhero game for example might allow characters to have more qualities, greater abilities, and more speed, agility, power and toughness. A game where PCs are | Templates, equipment, new characters and character development have limitations which you may want to modify for specific games. A superhero game for example might allow characters to have more qualities, greater abilities, and more speed, agility, power and toughness. A game where PCs are average folks or inexperienced kids might have lower ability limits and allow less speed, agility, power or toughness development. (See [[Mano a Mano:Templates|Game Design/Templates]], [[Mano a Mano:Equipment|Game Design/Equipment]] and [[Mano a Mano:Character Creation|Character Creation]].) | ||
The ''normal'' limitations are: | The ''normal'' limitations are: | ||
Revision as of 19:24, 6 July 2008
Limitations
Templates, equipment, new characters and character development have limitations which you may want to modify for specific games. A superhero game for example might allow characters to have more qualities, greater abilities, and more speed, agility, power and toughness. A game where PCs are average folks or inexperienced kids might have lower ability limits and allow less speed, agility, power or toughness development. (See Game Design/Templates, Game Design/Equipment and Character Creation.) The normal limitations are:
- Templates can have no more than 3 levels of template abilities.
- Templates can have no more than 3 speed.
- Template agility is between -5 to 5 agility.
- Equipment can have no more than 2 attack.
- Equipment can have no more than 2 reach.
- The maximum ability of new characters is 4 plus their template ability.
- Characters can later develop ability levels up to 9 plus their template ability.
- New characters can have only a few qualities their template does not have - all of them disadvantages.
- New characters can have no more than double their template speed or 1 plus their template speed, whichever is less.
- The maximum agility of new characters is 2 plus their template agility.
- A new character can have 0%, 50%, 100% or 200% more power than his template, depending on the template's variability.
- A new character can have 0%, 50%, 100% or 200% more toughness than his template, depending on the template's variability.
- Through training and experience, characters cannot develop any more qualities, speed, agility, power or toughness than a new character of the same template can start with.