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- Main Page; [[The Valley of Cradles]]
- Main Page; [[The Valley of Cradles]]
Background -- Young daughter of a lesser noble family.  Left to seek her fortune as a player, rather than be married off.  Some rumour indicates that she was asked to leave, but none involved speak of it.
[edit]
Character Details
    * Name: Terasi Herlindha
    * Race: Human
    * Cults:-
          o Rune Level:
          o Initiate: Erlin
          o Lay Member: 
    * Social Condition: Poor noble, not well considered.
    * Sex: Female
    * Previous Experience: Player's Guild
[edit]
Characteristics
Str: 13, Con: 15, Siz: 10, Int: 16, Pow: 17, Dex: 12:, Cha: 18.
    * Damage Bonus/Minus: nil
    * Hit Point Bonus/minus: ??
    * Experience bonus: ??%
    * Encumbrance limit: ??
[edit]
Skill Groups
    * Agility: +15%
          o Dance (30%/5%): 70% / 30
                + Style:- Folk / Courtly
          o Dodge (15%): 30%
          o Climb (25%): 40%
          o Jump (25%): 40%
          o Tumbling (25%): 50%
    * Aim: +15%
          o Catch (25%): 40%
          o Throw (25%): 50%
          o Bow (10%): 70%
    * Knowledge: +15%
          o Evaluate (10%):- (-20% on Evaluates)
                + Treasure: 5%
                + Trade Goods: 5%
                + Art: 15%
          o Read/Write Language (10/0%):-
                + Own Language: 55%
          o Animal Lore (5%):-
                + Find cattle food: 20%
                + Hunting: 20%
                + Tending/Herding: 20%
                + Training: 20%
          o Folk Lore (30%)
                + Homelands.: 65%
                + Human Lore.: 60%
          o Mineral Lore (5%):-
                + Mining: 20%
                + Caving: 20%
                + Assess Mineral: 20%
          o Plant Lore (5%):-
                + Find healing plants: 20%
                + Identify plants: 20%
                + Farming: 20%
          o World lore (5%):- 20%
                + Find Water: n%
                + Survival: n%
                + Weatherlore: n%
          o Healing lore: (10%):-
                + Identify disease: n%
                + Indentify poison: n%
                + Doctoring: n%
          o Martial arts (0%): n%
          o River Lore (20%): n%
          o Spirit Lore (5%): n%
          o Star lore (Navigation)(10%):-
                + Trailblazing: n%
                + Seaborne: n%
    * Manipulation[Body]: +20%
          o Boating (10%): 30%
          o Sailing (5%): 25%
          o Craft, Physical (30%/10%) Sp:-
                + Woodworking: 60%
                + Luthier (Craft Lyre): 65%
                + Peaceful Cut/butchery: n%
                + Shiphandling: n%
          o Swimming (15%): 35%
          o Teamster/packhandler: n%
          o Riding (5%): 25%
          o Running (25%): 45%
          o Drive Cart/wagon (15%): 40%
    * Manipulation[Fine]: +15%
          o First aid (10%): 25%
          o Treat disease/poison (5): 20%
          o Sleight of hand (15%):- 40%
                + Hide item: n%
                + Pick pockets: n%
                + Palm object: n%
          o Craft, Fine (30%/10)% Sp:-
                + Map making: n%
                + Netmaking: n%
                + Gemsmith/Jewelcraft: n%
                + Brewing: n%
                + Trapsmith: n%
                + Locksmith: n%
          o Devices (5):-
                + Puzzles: 30%
                + Trap set/disarm: n%
          o Feign Death (10)%
          o Foil Restraints (0): n%
          o Play Lyre (Var): 65%
    * Perception: +20%
          o Listen (25)%: 45%
          o Scan (25)%: 45%
          o Sense (5%):-
                + Ambush: n%
                + Chaos: n%
                + Assassin: n%
          o Spot (5):-
                + Hidden items: n%
                + Trap: n%
          o Taste analysis (5%): n%
          o Tracking (10%): n%
    * Stealth: -5%
          o Camouflage (10%): 5%
          o Hide (15%): 10%
          o Move quietly (15%): 10%
          o Ambush (5)%: n%
          o Shadowing (10%): n%
          o Swim Quietly (Sp.): n%
    * Communication: +25%
          o Bargain (10%): 35%
          o Orate (10%): 70%
          o Sing (5%): 70%
          o Speak Lang. (Int x 5 [Home langs, 80% other.): 105%
            + Tradetongue 40%
            + Other 40%
          o Understand beast speech (10%): n%
          o Voice Mimicry (5%): n%
    * Social: +25%
          o Acting (10%): 45%
          o Bribery (20%): 45%
          o Fast talk (20%): 60%
          o Disguise (10%): 35%
          o Wise (30%/10%/5%):-
                + Streetwise: 35%
                + Courtliness: 70%
                + Nomad ways: n%
[edit]
Hit Points and Armour
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 19-20
Left Arm Armour Type number number number 16-18
Right Arm Armour Type number number number 13-15
Chest Armour Type number number number 12
Abdomen Armour Type number number number 09-11
Left Leg Armour Type number number number 05-08
Right Leg Armour Type number number number 01-04
    * Total Hit Points: nHP
[edit]
Weapons and Shields
    * Attack Bonus/Minus: +/-%
    * Parry Bonus/Minus: +/-%
    * Aim Bonus/Minus: +/-%
    * Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
RH Dagger 1d4+2 sr 12 atk% pry% melee 0
Fist 1d3 sr arm atk% pry% melee 0
Kick 1d6 sr leg atk% pry% melee 0
Head Butt 1d4 sr head atk% pry% melee 0
Grapple Special sr special atk% pry% melee 0
[edit]
Magic
    * Power:-
          o Current Characteristic POW:
          o Current Available POW:
          o Current Stored POW:
Spirits:
    * Spirit One
          o INT:
          o POW:
          o Where Bound:
    * Spirit Two
          o INT:
          o POW:
          o Where Bound:
    * Spirit Three
          o INT:
          o POW:
          o Where Bound:
    * Battle Magic:
          o List your Battle Magic Spells here.
    * Rune Magic:
          o List your Rune Magic Spells here.
[edit]
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
    * Damage Bonus/Minus: +/- Damage Dice
    * Hit Point Bonus/minus: +/-HPs
    * Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
    * Total Hit Points: nHP
    * Attack Bonus/Minus: +/-%
    * Parry Bonus/Minus: +/-%
    * Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%
[edit]
Equipment
    * Weapons:
          o List your weapons and shields here
    * Armour:
          o List you armour and clothing here
    * Other:
          o List everything else here.

Revision as of 22:59, 29 January 2009

- Main Page; The Valley of Cradles

Background -- Young daughter of a lesser noble family. Left to seek her fortune as a player, rather than be married off. Some rumour indicates that she was asked to leave, but none involved speak of it.

[edit] Character Details

   * Name: Terasi Herlindha
   * Race: Human
   * Cults:-
         o Rune Level: 
         o Initiate: Erlin
         o Lay Member:  
   * Social Condition: Poor noble, not well considered.
   * Sex: Female
   * Previous Experience: Player's Guild 

[edit] Characteristics

Str: 13, Con: 15, Siz: 10, Int: 16, Pow: 17, Dex: 12:, Cha: 18.

   * Damage Bonus/Minus: nil
   * Hit Point Bonus/minus: ??
   * Experience bonus: ??%
   * Encumbrance limit: ??

[edit] Skill Groups

   * Agility: +15%
         o Dance (30%/5%): 70% / 30
               + Style:- Folk / Courtly
         o Dodge (15%): 30%
         o Climb (25%): 40%
         o Jump (25%): 40%
         o Tumbling (25%): 50% 


   * Aim: +15%
         o Catch (25%): 40%
         o Throw (25%): 50% 
         o Bow (10%): 70% 


   * Knowledge: +15%
         o Evaluate (10%):- (-20% on Evaluates)
               + Treasure: 5%
               + Trade Goods: 5%
               + Art: 15% 
         o Read/Write Language (10/0%):-
               + Own Language: 55% 
         o Animal Lore (5%):-
               + Find cattle food: 20%
               + Hunting: 20%
               + Tending/Herding: 20%
               + Training: 20% 
         o Folk Lore (30%) 
               + Homelands.: 65%
               + Human Lore.: 60%
         o Mineral Lore (5%):-
               + Mining: 20%
               + Caving: 20%
               + Assess Mineral: 20% 
         o Plant Lore (5%):-
               + Find healing plants: 20%
               + Identify plants: 20%
               + Farming: 20% 
         o World lore (5%):- 20%
               + Find Water: n%
               + Survival: n%
               + Weatherlore: n% 
         o Healing lore: (10%):-
               + Identify disease: n%
               + Indentify poison: n%
               + Doctoring: n% 
         o Martial arts (0%): n%
         o River Lore (20%): n%
         o Spirit Lore (5%): n%
         o Star lore (Navigation)(10%):-
               + Trailblazing: n%
               + Seaborne: n% 


   * Manipulation[Body]: +20%
         o Boating (10%): 30%
         o Sailing (5%): 25%
         o Craft, Physical (30%/10%) Sp:-
               + Woodworking: 60%
               + Luthier (Craft Lyre): 65%
               + Peaceful Cut/butchery: n%
               + Shiphandling: n% 
         o Swimming (15%): 35%
         o Teamster/packhandler: n%
         o Riding (5%): 25%
         o Running (25%): 45%
         o Drive Cart/wagon (15%): 40% 


   * Manipulation[Fine]: +15%
         o First aid (10%): 25%
         o Treat disease/poison (5): 20%
         o Sleight of hand (15%):- 40%
               + Hide item: n%
               + Pick pockets: n%
               + Palm object: n% 
         o Craft, Fine (30%/10)% Sp:-
               + Map making: n%
               + Netmaking: n%
               + Gemsmith/Jewelcraft: n%
               + Brewing: n%
               + Trapsmith: n%
               + Locksmith: n% 
         o Devices (5):-
               + Puzzles: 30%
               + Trap set/disarm: n% 
         o Feign Death (10)%
         o Foil Restraints (0): n%
         o Play Lyre (Var): 65% 


   * Perception: +20%
         o Listen (25)%: 45%
         o Scan (25)%: 45%
         o Sense (5%):-
               + Ambush: n%
               + Chaos: n%
               + Assassin: n% 
         o Spot (5):-
               + Hidden items: n%
               + Trap: n% 
         o Taste analysis (5%): n%
         o Tracking (10%): n% 


   * Stealth: -5%
         o Camouflage (10%): 5%
         o Hide (15%): 10%
         o Move quietly (15%): 10%
         o Ambush (5)%: n%
         o Shadowing (10%): n%
         o Swim Quietly (Sp.): n% 


   * Communication: +25%
         o Bargain (10%): 35%
         o Orate (10%): 70%
         o Sing (5%): 70%
         o Speak Lang. (Int x 5 [Home langs, 80% other.): 105%
           + Tradetongue 40%
           + Other 40%
         o Understand beast speech (10%): n%
         o Voice Mimicry (5%): n% 


   * Social: +25%
         o Acting (10%): 45%
         o Bribery (20%): 45%
         o Fast talk (20%): 60%
         o Disguise (10%): 35%
         o Wise (30%/10%/5%):-
               + Streetwise: 35%
               + Courtliness: 70%
               + Nomad ways: n% 

[edit] Hit Points and Armour Location Name Armour types H.P. A.P. Enc. Location Head Armour Type number number number 19-20 Left Arm Armour Type number number number 16-18 Right Arm Armour Type number number number 13-15 Chest Armour Type number number number 12 Abdomen Armour Type number number number 09-11 Left Leg Armour Type number number number 05-08 Right Leg Armour Type number number number 01-04

   * Total Hit Points: nHP 

[edit] Weapons and Shields

   * Attack Bonus/Minus: +/-%
   * Parry Bonus/Minus: +/-%
   * Aim Bonus/Minus: +/-%
   * Strike Ranks: Siz:(n)+Dex:(n)=(n) 

Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc. weapon/shield damage sr ap atk% pry% range enc weapon/shield damage sr ap atk% pry% range enc weapon/shield damage sr ap atk% pry% range enc weapon/shield damage sr ap atk% pry% range enc weapon/shield damage sr ap atk% pry% range enc RH Dagger 1d4+2 sr 12 atk% pry% melee 0 Fist 1d3 sr arm atk% pry% melee 0 Kick 1d6 sr leg atk% pry% melee 0 Head Butt 1d4 sr head atk% pry% melee 0 Grapple Special sr special atk% pry% melee 0 [edit] Magic

   * Power:-
         o Current Characteristic POW:
         o Current Available POW:
         o Current Stored POW: 


Spirits:

   * Spirit One
         o INT:
         o POW:
         o Where Bound: 
   * Spirit Two
         o INT:
         o POW:
         o Where Bound: 
   * Spirit Three
         o INT:
         o POW:
         o Where Bound: 


   * Battle Magic:
         o List your Battle Magic Spells here. 
   * Rune Magic:
         o List your Rune Magic Spells here. 

[edit] Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

   * Damage Bonus/Minus: +/- Damage Dice
   * Hit Point Bonus/minus: +/-HPs
   * Move Rate: 

Location Name Armour types H.P. A.P. Enc. Location Head Armour Type number number number 17-20 Left Foreleg Armour Type number number number 14-16 Right foreleg Armour Type number number number 11-13 Forequarters Armour Type number number number 08-10 Hindquarters Armour Type number number number 05-07 Left Hindleg Armour Type number number number 03-04 Right Hindleg Armour Type number number number 01-02

   * Total Hit Points: nHP 
   * Attack Bonus/Minus: +/-%
   * Parry Bonus/Minus: +/-%
   * Aim Bonus/Minus: +/-% 

Attack Damage S.R. Attack % Bite damage sr atk% Kick damage sr atk% Rear and plunge damage sr atk% [edit] Equipment

   * Weapons:
         o List your weapons and shields here 
   * Armour:
         o List you armour and clothing here 
   * Other:
         o List everything else here.