Kingdoms: Summer - War: Difference between revisions
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=Summer - Season of War= | =Summer - Season of War= | ||
Long hours of sunlight make for easy campaigning, and between the seasons of sowing and harvest there are plenty of able bodied farmers that a King can gather into his armies. Also of course, the heat of a summer's day makes for short tempers, and summer is when men's lust for rapine and pillage run highest. Is it any wonder that Summer is the Season of War? | |||
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=Summertime Events= | =Summertime Events= | ||
Revision as of 16:04, 20 February 2009
Kingdoms: Main Page -> Kingdoms: Summer - War
Summer - Season of War
Long hours of sunlight make for easy campaigning, and between the seasons of sowing and harvest there are plenty of able bodied farmers that a King can gather into his armies. Also of course, the heat of a summer's day makes for short tempers, and summer is when men's lust for rapine and pillage run highest. Is it any wonder that Summer is the Season of War?
Summertime Events
Before the Season begins properly, the Adjudicator may declare that one or more Events has occurred. Common events might include:
- example
Launching Summer Campaigns
Attack Commander
Attack Armies
Campaign Objective
Total Attack Strength
Priority and Revealing Campaigns
Court Priority
Order of Attacks
Assigning War Defences
Unopposed Campaigns
Resolving Battles
Roleplaying the Summertime
Generally, the structure of Summertime will be as follows:
(1) The Adjudicator declares Springtime has begun, and reminds the players which game year they are in (1 to 12) and which Court has priority this year.
(2) The Adjudicator relates any Events to all the players as a group.
(3) The two Courts split off, and quietly discuss their plans for the Season, without letting their opposites hear what they are saying.
(4) The two Courts each tell the Adjudicator what Summer Campaigns they are launching.
(5) In strict order, Campaigns are revealed to the group, and defended against and resolved one at a time.