Companionship: Difference between revisions

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The degree of success determines how much money the Companion is paid for services rendered.
=FINDING A CLIENT=
PAYMENT ROLL
To find a client, a registered Companion must make a Willpower + Influence / Appropriate Specialty Skill roll. The Difficulty depends on where the Companion tries to find a client:<br>
Botch Things don't go smooth
Failure No suitable client
Success Rim (d4 x 100) Credits = @250C
Border/Core (d6 x 100) Credits = @350C
Extraordinary Rim/Border (d6 x 100) Credits = @350C
Success Core (d8 x 100) Credits = @450C


So assuming that Seduction is usually the appropriate Speciality Christian will Roll
SEARCH ROLL<br>
Willpower d8 + Seduction d12 + Talented d6 + Allure d8 - Branded d6 for his finding work.Average roll = 15. Meaning he should have no trouble finding employment anywhere in the Verse..  
*Core: AVERAGE (7)*<br>
*Border: HARD (11)*<br>
*Rim: FORMIDABLE (15)*<br>
<br>
You can spent Plot Points to make this check, however, doing so subtracts 1 from the die roll used to determine pay per Plot Point used. <br>
''Ex. If you need an 11 and roll a 9, you can add 2 Plot Points to get a client. However, you must now subtract 2 from the payment roll (see below). Roll a d6, say you get a 4, you subtract 2, and make on 200 credits for that job.''<br>
There is no minimum, so you may end up actually paying. This could represent losing an expensive piece of clothing or equipment, needing to refund payment because of embarrassment or the like. <br><br>


CLIENT TYPE (Costs)
The degree of success determines how much money the Companion is paid for services rendered.
Roll your Companion Die + or - *modifiers.
PAYMENT                        ROLL<br>
Roll       CORE BORDER RIM
Botch                         Things don't go smooth<br>
Low (5)         1-2 1-3 1-5
Failure                         No suitable client<br>
Average (10) 3-5 4-7 6-8
Success   Rim                 (d4 x 100) Credits = @250C<br>
High (20) 6-7 8 9-10
  Border/Core    (d6 x 100) Credits = @350C<br>
Elite (50) 8 9+ 11+
Extraordinary Rim/Border (d6 x 100) Credits = @350C<br>
Success         Core         (d8 x 100) Credits = @450C<br>
<br>
''So assuming that Seduction is usually the appropriate Speciality Christian will Roll
Willpower d8 + Seduction d12 + Talented d6 + Allure d8 - Branded d6 for his finding work.Average roll = 15. Meaning he should have no trouble finding employment anywhere in the Verse..'' <br>


* +2 Step Bonus for extraordinary success on search.
=CLIENT TYPE= (Costs)
* -1 Step Penalty for Low Rank, 0 mods for Average Rank, +1 Step for High Rank, +3 Steps for Elite Rank.
Roll your Companion Die + or - *modifiers.<br>
* Apply appropriate assets and complications.
Roll       CORE BORDER RIM<br>
Low (5)         1-2 1-3 1-5<br>
Average (10) 3-5 4-7 6-8<br>
High (20) 6-7 8 9-10<br>
Elite (50) 8 9+ 11+<br>
<br>
* +2 Step Bonus for extraordinary success on search.<br>
* -1 Step Penalty for Low Rank, 0 mods for Average Rank, +1 Step for High Rank, +3 Steps for Elite Rank.<br>
* Apply appropriate assets and complications.<br>
========================================================================
========================================================================
EXPENSES
=EXPENSES=
Supplies* = (d6 x Client Type) per session (+1 Skill Step  for 200%, +2 Skill Step for 400%)
Supplies* = (d6 x Client Type) per session (+1 Skill Step  for 200%, +2 Skill Step for 400%)<br>
Physical = 20C (Annual in a Core Hospital)
Physical = 20C (Annual in a Core Hospital)<br>
Wardrobe = 200C (Annual)
Wardrobe = 200C (Annual)<br>
Guild Dues = 20% of Earnings (Annual) or 100C minimum.
Guild Dues = 20% of Earnings (Annual) or 100C minimum.<br>
 
<br>
   
   
SUCCESS
=SUCCESS=
After a normal engagement of a Companion, he or she makes a roll to determine the success of their employment. Willpower + Influence (Appropriate Speciality) (or possibly perform if that is the job). The status of the client determines the difficulty. (note bonus for using special supplies). You can use Plot Points on these rolls (if in game). Various Assets and Complications Allure, Athletic, Branded, Enemy, Talented, Friends in High/Low Places, etc.. can all affect this roll.  
After a normal engagement of a Companion, he or she makes a roll to determine the success of their employment. Willpower + Influence (Appropriate Speciality) (or possibly perform if that is the job). The status of the client determines the difficulty. (note bonus for using special supplies). You can use Plot Points on these rolls (if in game). Various Assets and Complications Allure, Athletic, Branded, Enemy, Talented, Friends in High/Low Places, etc.. can all affect this roll. <br>


Client Type
Client Type
Low (could represent little experience, desperation, loneliness, or isolation) = Easy (3)
Low (could represent little experience, desperation, loneliness, or isolation) = Easy (3)<br>
Average (middle class, professional, core citizen, some experience) = Average (7)
Average (middle class, professional, core citizen, some experience) = Average (7)<br>
High (wealthy, sophisticated, unusual tastes) = Hard (11)
High (wealthy, sophisticated, unusual tastes) = Hard (11)<br>
Elite (rich, worldly, noble, extreme fetishes) = Formidible (15)
Elite (rich, worldly, noble, extreme fetishes) = Formidible (15)<br>
 
<br>
Botch = You've embarrassed, injured, shocked, or otherwise seriously disappointed the client.(Three Step Penalty)
Botch = You've embarrassed, injured, shocked, or otherwise seriously disappointed the client.(Three Step Penalty)<br>
Failure = You've not made a good impression. Your client will not likely use you again. (One Step Penalty)
Failure = You've not made a good impression. Your client will not likely use you again. (One Step Penalty)<br>
Success = You've satisfied your client. (One Step Bonus)
Success = You've satisfied your client. (One Step Bonus)<br>
Extraordinary Success = Your client is very impressed and will strongly recommend you.(Three step Bonus)
Extraordinary Success = Your client is very impressed and will strongly recommend you.(Three step Bonus)<br>
 
<br>
=========================================================================
=========================================================================
REPUTATION
=REPUTATION=
A Companion earns a reputation based on his successfully served clients. You can only get a higher reputation be servicing higher ranked clients.
A Companion earns a reputation based on his successfully served clients. You can only get a higher reputation be servicing higher ranked clients.<br>
Compare your present status to that of you client.  
Compare your present status to that of you client. <br>
Client Status Companion Die (modified by success penalty)+ Willpower  
Client Status Companion Die (modified by success penalty)+ Willpower <br>
Lower Average (7) Check to stay the same, failure means drop a level
Lower Average (7) Check to stay the same, failure means drop a level<br>
Same Easy (3) check to stay the same, Failure means drop a level
Same Easy (3) check to stay the same, Failure means drop a level<br>
Higher Hard (11) check to go up a level, Easy (3) check to the stay the same, fail easy to go down one level.
Higher Hard (11) check to go up a level, Easy (3) check to the stay the same, fail easy to go down one level.<br>
 
<br>
Ex. Christian (average rank) takes on an Elite client and gets a Success. He rolls his d4 Companion (with one step bonus) (d6) + d8 Willpower needs to get a 3 to stay at average rank, or an 11 to go up a rank to high. He rolls (3 and 4) =7 or so he stays the same rank.
''Ex. Christian (average rank) takes on an Elite client and gets a Success. He rolls his d4 Companion (with one step bonus) (d6) + d8 Willpower needs to get a 3 to stay at average rank, or an 11 to go up a rank to high. He rolls (3 and 4) =7 or so he stays the same rank.''<br>
Ex. Christian (average rank0 takes on an Average client and gets an Extraordinary Success. I rolls d4 +three steps =d10+d8 he rolls a 17, and stays the same rank.
''Ex. Christian (average rank0 takes on an Average client and gets an Extraordinary Success. I rolls d4 +three steps =d10+d8 he rolls a 17, and stays the same rank''.<br>
 
<br>
Note: For a plot point per rank of the client you can ignore that client for the purposes of reputation.
Note: For a plot point per rank of the client you can ignore that client for the purposes of reputation.<br>


[[Mutineers]]
[[Mutineers]]

Revision as of 02:22, 19 May 2009

FINDING A CLIENT

To find a client, a registered Companion must make a Willpower + Influence / Appropriate Specialty Skill roll. The Difficulty depends on where the Companion tries to find a client:

SEARCH ROLL

  • Core: AVERAGE (7)*
  • Border: HARD (11)*
  • Rim: FORMIDABLE (15)*


You can spent Plot Points to make this check, however, doing so subtracts 1 from the die roll used to determine pay per Plot Point used.
Ex. If you need an 11 and roll a 9, you can add 2 Plot Points to get a client. However, you must now subtract 2 from the payment roll (see below). Roll a d6, say you get a 4, you subtract 2, and make on 200 credits for that job.
There is no minimum, so you may end up actually paying. This could represent losing an expensive piece of clothing or equipment, needing to refund payment because of embarrassment or the like.

The degree of success determines how much money the Companion is paid for services rendered. PAYMENT ROLL
Botch Things don't go smooth
Failure No suitable client
Success Rim (d4 x 100) Credits = @250C
Border/Core (d6 x 100) Credits = @350C
Extraordinary Rim/Border (d6 x 100) Credits = @350C
Success Core (d8 x 100) Credits = @450C

So assuming that Seduction is usually the appropriate Speciality Christian will Roll Willpower d8 + Seduction d12 + Talented d6 + Allure d8 - Branded d6 for his finding work.Average roll = 15. Meaning he should have no trouble finding employment anywhere in the Verse..

=CLIENT TYPE= (Costs) Roll your Companion Die + or - *modifiers.
Roll CORE BORDER RIM
Low (5) 1-2 1-3 1-5
Average (10) 3-5 4-7 6-8
High (20) 6-7 8 9-10
Elite (50) 8 9+ 11+

  • +2 Step Bonus for extraordinary success on search.
  • -1 Step Penalty for Low Rank, 0 mods for Average Rank, +1 Step for High Rank, +3 Steps for Elite Rank.
  • Apply appropriate assets and complications.
============================================================

EXPENSES

Supplies* = (d6 x Client Type) per session (+1 Skill Step for 200%, +2 Skill Step for 400%)
Physical = 20C (Annual in a Core Hospital)
Wardrobe = 200C (Annual)
Guild Dues = 20% of Earnings (Annual) or 100C minimum.

SUCCESS

After a normal engagement of a Companion, he or she makes a roll to determine the success of their employment. Willpower + Influence (Appropriate Speciality) (or possibly perform if that is the job). The status of the client determines the difficulty. (note bonus for using special supplies). You can use Plot Points on these rolls (if in game). Various Assets and Complications Allure, Athletic, Branded, Enemy, Talented, Friends in High/Low Places, etc.. can all affect this roll.

Client Type Low (could represent little experience, desperation, loneliness, or isolation) = Easy (3)
Average (middle class, professional, core citizen, some experience) = Average (7)
High (wealthy, sophisticated, unusual tastes) = Hard (11)
Elite (rich, worldly, noble, extreme fetishes) = Formidible (15)

Botch = You've embarrassed, injured, shocked, or otherwise seriously disappointed the client.(Three Step Penalty)
Failure = You've not made a good impression. Your client will not likely use you again. (One Step Penalty)
Success = You've satisfied your client. (One Step Bonus)
Extraordinary Success = Your client is very impressed and will strongly recommend you.(Three step Bonus)

=============================================================

REPUTATION

A Companion earns a reputation based on his successfully served clients. You can only get a higher reputation be servicing higher ranked clients.
Compare your present status to that of you client.
Client Status Companion Die (modified by success penalty)+ Willpower
Lower Average (7) Check to stay the same, failure means drop a level
Same Easy (3) check to stay the same, Failure means drop a level
Higher Hard (11) check to go up a level, Easy (3) check to the stay the same, fail easy to go down one level.

Ex. Christian (average rank) takes on an Elite client and gets a Success. He rolls his d4 Companion (with one step bonus) (d6) + d8 Willpower needs to get a 3 to stay at average rank, or an 11 to go up a rank to high. He rolls (3 and 4) =7 or so he stays the same rank.
Ex. Christian (average rank0 takes on an Average client and gets an Extraordinary Success. I rolls d4 +three steps =d10+d8 he rolls a 17, and stays the same rank.

Note: For a plot point per rank of the client you can ignore that client for the purposes of reputation.

Mutineers