FaiDIRCgame: Difference between revisions

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Pulp RPG played in IRC. This is Spirt of the Centurary how it wasn't ment to be played!
      '''NAME: Eugene Wrenchley.'''
=IRC channel=
  2.
irc://irc.foonetic.net#bigglesRPG
     
=Setting=
  3.
Someone else write something :D
      ASPECTS:
=Character pages=
  4.
Staring:
      * Engineering Prodigy
:3fj as [[FaiDIRCgame/DickLongington|Dick Longington!]]
  5.
:branan as [[FaiDIRCgame/EugeneWrenchley|Eugene Wrenchley!]]
      * Explosive Troublemaker
  6.
      * Catchphrase "That was an unexpected result"
  7.
      * Putting in Long Hours
  8.
      * Haunted (death of mentor due to someone trying to steal one of my weapon designs)
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      * Personal Cooler (solar-powered fan device, designed for desert travel)
  10.
     
  11.
      STUNTS:
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      * Universal Gadget
  13.
      * Demolitions
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      * Headquarters - Extensive Security
  15.
      * Scientific Genius - Physics
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      * Theory in Practice
  17.
     
  18.
      SKILLS:
  19.
      +5: Engineering
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      +4: Resources
  21.
      +4: Science
  22.
      +3: Resolve
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      +3: Drive
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      +3: Raport
  25.
      +2: Investigation
  26.
      +2: Leadership
  27.
      +2: Academics
  28.
      +2: Pilot
  29.
      +1: Guns
  30.
      +1: Weapons
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      +1: Empathy
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      +1: Contacting
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      +1: Art
  34.
     
  35.
      GADGETS:
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      Personal cooler:
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        Air Conditionor + miniaturization
  38.
     
  39.
     
  40.
      STRESS:
  41.
      Health:
  42.
      Composure:
  43.
      Consequences:
  44.
        Mild:
  45.
        Moderate:
  46.
        Severe:
  47.
     
  48.
      Current Fate Points: 6
  49.
      Refresh Rate: 6
  50.
     
  51.
      PHASE ONE (BACKGROUND):
  52.
      Events: My father was a simple mechanic. I grew up in his garage,
  53.
      working on engines mostly. It quickly became apparent that I had a
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      knack for mechanics.At the age of 7, build my first steam engine from
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      scratch. By the age of 10, I had created a small explosive device,
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      doing no serious damage except to the neighbors cat, whose tail got
  57.
      caught in the blast. I quickly learned the concepts behind shaped
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      charges, and was paid handsomely by a local demolition company to help
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      them with their explosives.
  60.
     
  61.
      Aspect 1: Engineering Prodigy
  62.
      Aspect 2: Explosive Troublemaker
  63.
     
  64.
     
  65.
      PHASE TWO (THE GREAT WAR):
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      Events: Early on, worked with father to help build trucks for the
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      war. Two months in, I completed plans for an amphibious hovercraft. I
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      was "asked" by the government to join a top-secret research team to
  69.
      develop new weapons. Everyone else on the team was three time my
  70.
      age. Nothing we designed was ever actually put into production. It was
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      there that I went from a purely mechanical background to gaining a
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      full understanding of electricity, and the many ways it could be put
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      to use. Towards the end of the war, I began design of a death ray
  74.
      based on the principles of electrically-generated light and
  75.
      high-powered lenses.
  76.
     
  77.
      Aspect 1: Catchphrase
  78.
      Aspect 2: Putting in long hours
  79.
     
  80.
     
  81.
      PHASE THREE (YOUR NOVEL):
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      Events: When his young friend is killed by an international criminal
  83.
      organization out to steal the plans for his death ray, <NAME> gives up
  84.
      designing weapons, and dedicates his life to creating tools to improve
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      human life, starting with the inventions he needs to track down and
  86.
      destroy the plans to his death ray. From clearing the dense jungles of
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      the amazon, to cooling himself for a long treck through the desert,
  88.
      <NAME> has a gadget for any job... but will it be enough?
  89.
     
  90.
      Aspect 1: Haunted
  91.
      Aspect 2: personal cooling device
 
'''Dick Longington'''
  1.
      Skills:
  2.
      +8 Legendary
  3.
      +7 Epic
  4.
      +6 Fantastic
  5.
      +5 Superb              Athletics
  6.
      +4 Great                Might          Leadership
  7.
      +3 Good                Guns            Alertness      Fists
  8.
      +2 Fair                Contacting      Intimidation    Weapons        Resolve
  9.
      +1 Average              Art            Drive          Survival        Empathy        Endurance     
  10.
      0 Mediocre
  11.
      -1 Poor
  12.
      -2 Terrible
  13.
      Razor Tongue
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              The artist has a way with words, and knows how to craft
  15.
              the most exquisite insults. Whenever making a social
  16.
              roll that uses such words, he may automatically
  17.
              complement the effort with his Art skill – this is
  18.
              particularly potent when complementing Intimidation to
  19.
              get a rise out of someone, and in such a case, grants
  20.
              an additional +1 regardless of the level of skill.
  21.
      Brawler
  22.
              You’re at home in any big old burly brawl, with multiple
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              opponents and ideally some beer in you.
  24.
              Whenever you are personally outnumbered in a fight
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              (i.e., when someone gets to attack you at a bonus due
  26.
              to a numerical advantage) your defense rolls with Fists
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              are at +1. When fighting two or more minions, you deal
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              one additional stress on a successful hit.
  29.
      Shot on the Run
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              The character is light on his feet with a gun in his hand, able to keep
  31.
              the gunplay going while evading attempts to harm him.
  32.
              This character may use Guns as a defense skill against physical attacks;
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              normally, Guns cannot be used defensively.
  34.
      Feel the Burn
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              The character can push through incredible pain in order to reach
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              his goal. The character can take one extra moderate, physical
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              consequence (see page XX) before moving on to a severe physical
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              consequence, allowing him to take a total of four consequences
  39.
              in a physical conflict.
  40.
      Death Defiance
  41.
              If the character is ever taken out away from the view of other characters
  42.
              and death appears imminent, certain, or absolute, (such as from dropping
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              off a cliff, apparently failing to escape from an exploding building and
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              so on) then coincidence will conspire to keep the character alive. This
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              stunt does not protect the character from dying “on camera”.
  46.
     
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              The player then spends half of his remaining fate points, rounded
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              up (he must have at least one to do this), and may watch play and think
  49.
              of a good explanation for how he survived.
  50.
     
  51.
              Once he has a story, he may re-enter play in any subsequent scene in
  52.
              as dramatic a fashion as he sees fit, with all of his physical stress
  53.
              cleared and a single consequence to reflect the dangers survived.
  54.
     
  55.
      Tracks!
  56.
      Health:         ------
  57.
      Compsure:      -----
  58.
      Stress:
  59.
      Mild;
  60.
     
  61.
      Moderate;
  62.
     
  63.
      Severe;
  64.
     
  65.
     
  66.
      Name: Dick Longington
  67.
      Nationality: English
  68.
      Aspects:
  69.
      Smooth Talker
  70.
      Man Mountain
  71.
      Obnoxious Powercharge!
  72.
      An Officer and a Barbarian
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      Fists of Fury
  74.
      Nerves of Steel
  75.
     
  76.
     
  77.
      Background:
  78.
      Early Life;
  79.
      Richard Muggach Menzies Longington was born to Irene Morag Menzies
  80.
      and Tarquin Matthew Longington (esq.) The two of whom had a passionate affair
  81.
      whilst Irene was working as a maid on the Longington estate. The two eloped
  82.
      on the Scottish border, as is the fashion. Being a charactaristically
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      strong lass from the highlands, Irene convinced Tarquin to discuss a starting
  84.
      sum of his farther to move back into the countryside village of Edzell.
  85.
      Sir Longington agreed, on the condition that he was subsequently disinherited
  86.
      and was never to contact him again.
  87.
      And so, Dick grew up in a quiet village with just enough money to get by. This
  88.
      meant that as soon as he was old enough to go to school, he was helping farm,
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      and as soon as he could lift a till, he was plowing fields, making him rather
  90.
      more built than the common boy of his age.
  91.
      As an only child, he sought others to socialise with, developing rather early
  92.
      due to his mothers morningly hearty porridge, served with the traditional tablespoon
  93.
      of salt coupled with farming responsibilities. As part of this, he became savvy
  94.
      with the girls around him at a younger age and had what his mother describes as a
  95.
      "Good Scottish tounge in his head". A side effect of this is that he wasn't as
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      acidemically gifted as others, though maintaining just enough smarts to skate by.
  97.
      Further, his reputation as a charmer lead indirectly to many a fight with other boys
  98.
      of his age, making him a bit of a scrapper.
  99.
     
100.
      The Great War;
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      Whilst Tarquin was disinhereted and too old for frontline war, he pleded with his father
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      to pull strings that would afford Dick a less dangerous position. Begrugingly, as
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      the only namesake of the Longington name, he granted his wish; pulling stings to
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      get Dick officer training. He was noted for wearing the ceremonial kilt
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      of his regiment, complete with flashes and Skindoo into a charge, and bringing back 60% of his troop.
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      It was at this celebration that the mysterious MI6 opprative, Fists McCoy introduced himself,
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      suggesting that Dick was of great interest, though he was missing an additional skillset that
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      would make him indispensible, urging him train him in the art of fist fighting using the Queensbery
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      rules. Tragically, Dick recieved news that Fists was stabbed by someone in a fist duel
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      and has vowed to avenge him one day.
111.
     
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      Novel: Dick Longington in The Lethal Game!
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      Blurb:  
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              The Centurians are called in by the mayor of New York
115.
              to combat a violent Irish mob in downtown but quickly learn
116.
              that they are pawns in a very lethal game!

Revision as of 12:17, 19 May 2009

Pulp RPG played in IRC. This is Spirt of the Centurary how it wasn't ment to be played!

IRC channel

irc://irc.foonetic.net#bigglesRPG

Setting

Someone else write something :D

Character pages

Staring:

3fj as Dick Longington!
branan as Eugene Wrenchley!