Difference between revisions of "Character:Ever-Dying Lord's Sacrifice of Silence"

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Game:
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Game: [[Once_more_with_feeling|Once More, With Feeling!]].
  
'''Character Name'''<br>
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'''Ever-Dying Lord's Sacrifice of Silence'''<br>
Caste:<br>
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'''Caste:''' Dusk Caste, Abyssal Exalt<br>
Concept:
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Concept: Fallen Dynastic Nobleman
  
''First Impression and Appearance Text''
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''Chibi to be inserted here.''
  
 
==Motivation==
 
==Motivation==
 +
  
 
==Intimacies==
 
==Intimacies==
 
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* Mask of Winters (Deathlord) (Loyalty) (Hatred)
*One Intimacy
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* House Mnemon, The Realm (Hatred)
*Another
 
  
 
==Anima==
 
==Anima==
Describe here in full your Caste anima power. Also tell us your totemic form.
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By reflexively spending 10 motes, a Dusk Caste envelops herself in an aura of dread. The Peacebringer’s enemies fear even to look at her, giving her a +2 DV bonus against their attacks. Characters whose Valor exceeds the Dusk Caste’s Essence are immune to this effect, as are automata, the walking dead and other creatures that cannot feel fear. This effect comes into play automatically once the Abyssal spends 11–15 motes of Peripheral Essence.
  
 
==Attributes==
 
==Attributes==
 
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===Physical===
PHYSICAL: Strength, Dexterity, Stamina
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Strength 5<br>
SOCIAL: Charisma, Manipulation, Appearance
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Dexterity 5<br>
MENTAL: Perception, Intelligence, Wits
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Stamina 5
 
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===Social===
 +
Charisma 5<br>
 +
Manipulation 3<br>
 +
Appearance 4
 +
===Mental===
 +
Perception 5<br>
 +
Intelligence 3<br>
 +
Wits 5
  
 
==Abilities==
 
==Abilities==
  
 
===Caste Abilities===
 
===Caste Abilities===
For Example, Melee 5 (Swords +3)
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Archery 2<br>
 +
Martial Arts 5 (Dark Messiah Style, +3)<br>
 +
Melee 3<br>
 +
War 5 (Solo Unit, +3)<br>
  
 
===Favored Abilities===
 
===Favored Abilities===
For Example, Melee 5 (Swords +3
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Integrity 5 (Abyssal, +3) (Dragon-Blooded, +3) (Ghosts, +3) (Solar, +3)<br>
 +
Performance 4 (Intimidation, +2)<br>
 +
Presence 4 (Intimidation, +2)<br>
 +
Resistance 5<br>
 +
<br>
 +
Athletics 5<br>
 +
Awareness 5 (Join Battle!, +3) (Join Debate!, +3)<br>
 +
Dodge 5 (Dark Messiah Style, +3)
  
 
===Unfavored Abilities===
 
===Unfavored Abilities===
For Example, Melee 5 (Swords +3
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Lore 5 (Underworld, +1)<br>
 
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Occult 3 (Underworld, +1)
 +
<br>
 +
Linguistics 3 (High Realm (Native), Low Realm, Old Realm, River Speak)<br>
 +
Ride 2<br>
 +
Socialize 3 (Underworld, +1)
  
 
==Backgrounds==
 
==Backgrounds==
  
 
===Each Background===
 
===Each Background===
How much you have in it, and describe it
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X
 
 
  
 
==Charms==
 
==Charms==
 
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X
===Each Ability or Attribute===
 
Charms for that Ability/Attribute (include short description and page #)
 
 
  
 
==Essence==
 
==Essence==
Essence: #<br>
+
Essence: 5<br>
 
Personal: #<br>
 
Personal: #<br>
 
Peripheral: #<br>
 
Peripheral: #<br>

Revision as of 22:23, 14 June 2009

Game: Once More, With Feeling!.

Ever-Dying Lord's Sacrifice of Silence
Caste: Dusk Caste, Abyssal Exalt
Concept: Fallen Dynastic Nobleman

Chibi to be inserted here.

Motivation

Intimacies

  • Mask of Winters (Deathlord) (Loyalty) (Hatred)
  • House Mnemon, The Realm (Hatred)

Anima

By reflexively spending 10 motes, a Dusk Caste envelops herself in an aura of dread. The Peacebringer’s enemies fear even to look at her, giving her a +2 DV bonus against their attacks. Characters whose Valor exceeds the Dusk Caste’s Essence are immune to this effect, as are automata, the walking dead and other creatures that cannot feel fear. This effect comes into play automatically once the Abyssal spends 11–15 motes of Peripheral Essence.

Attributes

Physical

Strength 5
Dexterity 5
Stamina 5

Social

Charisma 5
Manipulation 3
Appearance 4

Mental

Perception 5
Intelligence 3
Wits 5

Abilities

Caste Abilities

Archery 2
Martial Arts 5 (Dark Messiah Style, +3)
Melee 3
War 5 (Solo Unit, +3)

Favored Abilities

Integrity 5 (Abyssal, +3) (Dragon-Blooded, +3) (Ghosts, +3) (Solar, +3)
Performance 4 (Intimidation, +2)
Presence 4 (Intimidation, +2)
Resistance 5

Athletics 5
Awareness 5 (Join Battle!, +3) (Join Debate!, +3)
Dodge 5 (Dark Messiah Style, +3)

Unfavored Abilities

Lore 5 (Underworld, +1)
Occult 3 (Underworld, +1)
Linguistics 3 (High Realm (Native), Low Realm, Old Realm, River Speak)
Ride 2
Socialize 3 (Underworld, +1)

Backgrounds

Each Background

X

Charms

X

Essence

Essence: 5
Personal: #
Peripheral: #
Committed: #

Willpower

How much?

Virtues

Compassion:
Conviction:
Temperance:
Valor:

Limit Break

Describe your flaw and record here your limit


Equipment

List your stuff here, including combat stats if you have weapons

History

Give us at least two or three short paragraphs

Personality

Give at least one short paragraph

Merits and Flaws

Each Merit and Flaw

Describe the Merit/Flaw and it's cost

Goals and Motivations