DnD Desert Raiders Campaign DM Notes: Difference between revisions
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=== 15/07/09 - Session VI - | === 15/07/09 - Session VI - Inside the haunted mine part 2 === | ||
* DM Anand | * DM Anand |
Revision as of 09:13, 9 July 2009
Setup
Anything the next DM's may need to know, i.e;
- Maps of area's
- (additional) Plot hooks
- Un-ID'd items
- NPC's hidden agenda
- etc...
Note that all of the above should be considered suggestions to make for a more complex and rewarding storyline.
Anyone DM'ing should feel free to make any changes as he sees fit.
Current DM only, Scroll down
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10/06/09 - Session I - Caravan Caper
- wand of cure light wounds has 6 charges (worth 90gp party treasure)
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17/06/09 - Session II - Caravan Caper
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25/06/09 - Session III - Path to Hale
- DM Anand
Hale
- Caravan that the goblins fought is still inside the town
- Goblins are disliked by all people as normal
- Traders and bar-owners are aware that even goblins carry gold and are therefore made welcome
- Officers of the guard are aware that they are paid by the traders and know how to behave to the carriers of money pouches.
- There is no fighting allowed in or near the settlement.
Treasure:
- medium Rations, trail (15sp total)
- medium Waterskin (3gp total)
- medium desert outfit (6gp)
- money pouch scorpion's dinner (100 CP total)
- money pouch caravan guards (session 1, DM Maurits) (30gp total)
- 1 charge of the wand used this session
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02/07/09 - Session IV - ....
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09/07/09 - Session V - ....
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15/07/09 - Session VI - Inside the haunted mine part 2
- DM Anand
Treasure:
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